2018-05-28 15:52:28 +00:00
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/*************************************************************************/
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/* text_file.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2022-01-13 08:45:09 +00:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2018-05-28 15:52:28 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TEXTFILE_H
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#define TEXTFILE_H
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2018-09-11 16:13:45 +00:00
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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2018-05-28 15:52:28 +00:00
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class TextFile : public Resource {
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2019-03-19 18:35:57 +00:00
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GDCLASS(TextFile, Resource);
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2018-05-28 15:52:28 +00:00
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private:
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String text;
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String path;
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public:
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virtual bool has_text() const;
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virtual String get_text() const;
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virtual void set_text(const String &p_code);
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virtual void reload_from_file();
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void set_file_path(const String &p_path) { path = p_path; }
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Error load_text(const String &p_path);
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};
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#endif // TEXTFILE_H
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