142 lines
7.0 KiB
C++
142 lines
7.0 KiB
C++
|
/**************************************************************************/
|
||
|
/* metal_device_properties.h */
|
||
|
/**************************************************************************/
|
||
|
/* This file is part of: */
|
||
|
/* GODOT ENGINE */
|
||
|
/* https://godotengine.org */
|
||
|
/**************************************************************************/
|
||
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||
|
/* */
|
||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||
|
/* a copy of this software and associated documentation files (the */
|
||
|
/* "Software"), to deal in the Software without restriction, including */
|
||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||
|
/* the following conditions: */
|
||
|
/* */
|
||
|
/* The above copyright notice and this permission notice shall be */
|
||
|
/* included in all copies or substantial portions of the Software. */
|
||
|
/* */
|
||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||
|
/**************************************************************************/
|
||
|
|
||
|
/**************************************************************************/
|
||
|
/* */
|
||
|
/* Portions of this code were derived from MoltenVK. */
|
||
|
/* */
|
||
|
/* Copyright (c) 2015-2023 The Brenwill Workshop Ltd. */
|
||
|
/* (http://www.brenwill.com) */
|
||
|
/* */
|
||
|
/* Licensed under the Apache License, Version 2.0 (the "License"); */
|
||
|
/* you may not use this file except in compliance with the License. */
|
||
|
/* You may obtain a copy of the License at */
|
||
|
/* */
|
||
|
/* http://www.apache.org/licenses/LICENSE-2.0 */
|
||
|
/* */
|
||
|
/* Unless required by applicable law or agreed to in writing, software */
|
||
|
/* distributed under the License is distributed on an "AS IS" BASIS, */
|
||
|
/* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or */
|
||
|
/* implied. See the License for the specific language governing */
|
||
|
/* permissions and limitations under the License. */
|
||
|
/**************************************************************************/
|
||
|
|
||
|
#ifndef METAL_DEVICE_PROPERTIES_H
|
||
|
#define METAL_DEVICE_PROPERTIES_H
|
||
|
|
||
|
#import "servers/rendering/rendering_device.h"
|
||
|
|
||
|
#import <Foundation/Foundation.h>
|
||
|
#import <Metal/Metal.h>
|
||
|
|
||
|
/** The buffer index to use for vertex content. */
|
||
|
const static uint32_t VERT_CONTENT_BUFFER_INDEX = 0;
|
||
|
const static uint32_t MAX_COLOR_ATTACHMENT_COUNT = 8;
|
||
|
|
||
|
typedef NS_OPTIONS(NSUInteger, SampleCount) {
|
||
|
SampleCount1 = (1UL << 0),
|
||
|
SampleCount2 = (1UL << 1),
|
||
|
SampleCount4 = (1UL << 2),
|
||
|
SampleCount8 = (1UL << 3),
|
||
|
SampleCount16 = (1UL << 4),
|
||
|
SampleCount32 = (1UL << 5),
|
||
|
SampleCount64 = (1UL << 6),
|
||
|
};
|
||
|
|
||
|
struct API_AVAILABLE(macos(11.0), ios(14.0)) MetalFeatures {
|
||
|
uint32_t mslVersion;
|
||
|
MTLGPUFamily highestFamily;
|
||
|
MTLLanguageVersion mslVersionEnum;
|
||
|
SampleCount supportedSampleCounts;
|
||
|
long hostMemoryPageSize;
|
||
|
bool layeredRendering;
|
||
|
bool multisampleLayeredRendering;
|
||
|
bool quadPermute; /**< If true, quadgroup permutation functions (vote, ballot, shuffle) are supported in shaders. */
|
||
|
bool simdPermute; /**< If true, SIMD-group permutation functions (vote, ballot, shuffle) are supported in shaders. */
|
||
|
bool simdReduction; /**< If true, SIMD-group reduction functions (arithmetic) are supported in shaders. */
|
||
|
bool tessellationShader; /**< If true, tessellation shaders are supported. */
|
||
|
bool imageCubeArray; /**< If true, image cube arrays are supported. */
|
||
|
};
|
||
|
|
||
|
struct MetalLimits {
|
||
|
uint64_t maxImageArrayLayers;
|
||
|
uint64_t maxFramebufferHeight;
|
||
|
uint64_t maxFramebufferWidth;
|
||
|
uint64_t maxImageDimension1D;
|
||
|
uint64_t maxImageDimension2D;
|
||
|
uint64_t maxImageDimension3D;
|
||
|
uint64_t maxImageDimensionCube;
|
||
|
uint64_t maxViewportDimensionX;
|
||
|
uint64_t maxViewportDimensionY;
|
||
|
MTLSize maxThreadsPerThreadGroup;
|
||
|
MTLSize maxComputeWorkGroupCount;
|
||
|
uint64_t maxBoundDescriptorSets;
|
||
|
uint64_t maxColorAttachments;
|
||
|
uint64_t maxTexturesPerArgumentBuffer;
|
||
|
uint64_t maxSamplersPerArgumentBuffer;
|
||
|
uint64_t maxBuffersPerArgumentBuffer;
|
||
|
uint64_t maxBufferLength;
|
||
|
uint64_t minUniformBufferOffsetAlignment;
|
||
|
uint64_t maxVertexDescriptorLayoutStride;
|
||
|
uint16_t maxViewports;
|
||
|
uint32_t maxPerStageBufferCount; /**< The total number of per-stage Metal buffers available for shader uniform content and attributes. */
|
||
|
uint32_t maxPerStageTextureCount; /**< The total number of per-stage Metal textures available for shader uniform content. */
|
||
|
uint32_t maxPerStageSamplerCount; /**< The total number of per-stage Metal samplers available for shader uniform content. */
|
||
|
uint32_t maxVertexInputAttributes;
|
||
|
uint32_t maxVertexInputBindings;
|
||
|
uint32_t maxVertexInputBindingStride;
|
||
|
uint32_t maxDrawIndexedIndexValue;
|
||
|
|
||
|
uint32_t minSubgroupSize; /**< The minimum number of threads in a SIMD-group. */
|
||
|
uint32_t maxSubgroupSize; /**< The maximum number of threads in a SIMD-group. */
|
||
|
BitField<RDD::ShaderStage> subgroupSupportedShaderStages;
|
||
|
BitField<RD::SubgroupOperations> subgroupSupportedOperations; /**< The subgroup operations supported by the device. */
|
||
|
};
|
||
|
|
||
|
class API_AVAILABLE(macos(11.0), ios(14.0)) MetalDeviceProperties {
|
||
|
private:
|
||
|
void init_features(id<MTLDevice> p_device);
|
||
|
void init_limits(id<MTLDevice> p_device);
|
||
|
|
||
|
public:
|
||
|
MetalFeatures features;
|
||
|
MetalLimits limits;
|
||
|
|
||
|
SampleCount find_nearest_supported_sample_count(RenderingDevice::TextureSamples p_samples) const;
|
||
|
|
||
|
MetalDeviceProperties(id<MTLDevice> p_device);
|
||
|
~MetalDeviceProperties();
|
||
|
|
||
|
private:
|
||
|
static const SampleCount sample_count[RenderingDevice::TextureSamples::TEXTURE_SAMPLES_MAX];
|
||
|
};
|
||
|
|
||
|
#endif // METAL_DEVICE_PROPERTIES_H
|