godot/core/node_path.cpp

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/*************************************************************************/
/* node_path.cpp */
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/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "node_path.h"
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#include "print_string.h"
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uint32_t NodePath::hash() const {
if (!data)
return 0;
uint32_t h = data->absolute ? 1 : 0;
int pc = data->path.size();
const StringName *sn = data->path.ptr();
for (int i = 0; i < pc; i++) {
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h = h ^ sn[i].hash();
}
int spc = data->subpath.size();
const StringName *ssn = data->subpath.ptr();
for (int i = 0; i < spc; i++) {
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h = h ^ ssn[i].hash();
}
return h;
}
void NodePath::prepend_period() {
if (data->path.size() && data->path[0].operator String() != ".") {
data->path.insert(0, ".");
}
}
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bool NodePath::is_absolute() const {
if (!data)
return false;
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return data->absolute;
}
int NodePath::get_name_count() const {
if (!data)
return 0;
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return data->path.size();
}
StringName NodePath::get_name(int p_idx) const {
ERR_FAIL_COND_V(!data, StringName());
ERR_FAIL_INDEX_V(p_idx, data->path.size(), StringName());
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return data->path[p_idx];
}
int NodePath::get_subname_count() const {
if (!data)
return 0;
return data->subpath.size();
}
StringName NodePath::get_subname(int p_idx) const {
ERR_FAIL_COND_V(!data, StringName());
ERR_FAIL_INDEX_V(p_idx, data->subpath.size(), StringName());
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return data->subpath[p_idx];
}
void NodePath::unref() {
if (data && data->refcount.unref()) {
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memdelete(data);
}
data = NULL;
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}
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bool NodePath::operator==(const NodePath &p_path) const {
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if (data == p_path.data)
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return true;
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if (!data || !p_path.data)
return false;
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if (data->absolute != p_path.data->absolute)
return false;
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if (data->path.size() != p_path.data->path.size())
return false;
if (data->subpath.size() != p_path.data->subpath.size())
return false;
for (int i = 0; i < data->path.size(); i++) {
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if (data->path[i] != p_path.data->path[i])
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return false;
}
for (int i = 0; i < data->subpath.size(); i++) {
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if (data->subpath[i] != p_path.data->subpath[i])
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return false;
}
return true;
}
bool NodePath::operator!=(const NodePath &p_path) const {
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return (!(*this == p_path));
}
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void NodePath::operator=(const NodePath &p_path) {
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if (this == &p_path)
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return;
unref();
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if (p_path.data && p_path.data->refcount.ref()) {
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data = p_path.data;
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}
}
NodePath::operator String() const {
if (!data)
return String();
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String ret;
if (data->absolute)
ret = "/";
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for (int i = 0; i < data->path.size(); i++) {
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if (i > 0)
ret += "/";
ret += data->path[i].operator String();
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}
for (int i = 0; i < data->subpath.size(); i++) {
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ret += ":" + data->subpath[i].operator String();
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}
return ret;
}
NodePath::NodePath(const NodePath &p_path) {
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data = NULL;
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if (p_path.data && p_path.data->refcount.ref()) {
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data = p_path.data;
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}
}
Vector<StringName> NodePath::get_names() const {
if (data)
return data->path;
return Vector<StringName>();
}
Vector<StringName> NodePath::get_subnames() const {
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if (data)
return data->subpath;
return Vector<StringName>();
}
StringName NodePath::get_concatenated_subnames() const {
ERR_FAIL_COND_V(!data, StringName());
if (!data->concatenated_subpath) {
int spc = data->subpath.size();
String concatenated;
const StringName *ssn = data->subpath.ptr();
for (int i = 0; i < spc; i++) {
concatenated += i == 0 ? ssn[i].operator String() : ":" + ssn[i];
}
data->concatenated_subpath = concatenated;
}
return data->concatenated_subpath;
}
NodePath NodePath::rel_path_to(const NodePath &p_np) const {
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ERR_FAIL_COND_V(!is_absolute(), NodePath());
ERR_FAIL_COND_V(!p_np.is_absolute(), NodePath());
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Vector<StringName> src_dirs = get_names();
Vector<StringName> dst_dirs = p_np.get_names();
//find common parent
int common_parent = 0;
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while (true) {
if (src_dirs.size() == common_parent)
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break;
if (dst_dirs.size() == common_parent)
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break;
if (src_dirs[common_parent] != dst_dirs[common_parent])
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break;
common_parent++;
}
common_parent--;
Vector<StringName> relpath;
for (int i = src_dirs.size() - 1; i > common_parent; i--) {
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relpath.push_back("..");
}
for (int i = common_parent + 1; i < dst_dirs.size(); i++) {
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relpath.push_back(dst_dirs[i]);
}
if (relpath.size() == 0)
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relpath.push_back(".");
return NodePath(relpath, p_np.get_subnames(), false);
}
NodePath NodePath::get_as_property_path() const {
if (!data->path.size()) {
return *this;
} else {
Vector<StringName> new_path = data->subpath;
String initial_subname = data->path[0];
Fixes logically dead code (Coverity) Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment.
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for (size_t i = 1; i < data->path.size(); i++) {
Fixes logically dead code (Coverity) Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment.
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initial_subname += "/" + data->path[i];
}
new_path.insert(0, initial_subname);
return NodePath(Vector<StringName>(), new_path, false);
}
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}
NodePath::NodePath(const Vector<StringName> &p_path, bool p_absolute) {
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data = NULL;
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if (p_path.size() == 0)
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return;
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data = memnew(Data);
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data->refcount.init();
data->absolute = p_absolute;
data->path = p_path;
data->has_slashes = true;
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}
NodePath::NodePath(const Vector<StringName> &p_path, const Vector<StringName> &p_subpath, bool p_absolute) {
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data = NULL;
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if (p_path.size() == 0 && p_subpath.size() == 0)
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return;
data = memnew(Data);
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data->refcount.init();
data->absolute = p_absolute;
data->path = p_path;
data->subpath = p_subpath;
data->has_slashes = true;
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}
void NodePath::simplify() {
if (!data)
return;
for (int i = 0; i < data->path.size(); i++) {
if (data->path.size() == 1)
break;
if (data->path[i].operator String() == ".") {
data->path.remove(i);
i--;
} else if (data->path[i].operator String() == ".." && i > 0 && data->path[i - 1].operator String() != "." && data->path[i - 1].operator String() != "..") {
//remove both
data->path.remove(i - 1);
data->path.remove(i - 1);
i -= 2;
if (data->path.size() == 0) {
data->path.push_back(".");
break;
}
}
}
}
NodePath NodePath::simplified() const {
NodePath np = *this;
np.simplify();
return np;
}
NodePath::NodePath(const String &p_path) {
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data = NULL;
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if (p_path.length() == 0)
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return;
String path = p_path;
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Vector<StringName> subpath;
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int absolute = (path[0] == '/') ? 1 : 0;
bool last_is_slash = true;
bool has_slashes = false;
int slices = 0;
int subpath_pos = path.find(":");
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if (subpath_pos != -1) {
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int from = subpath_pos + 1;
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for (int i = from; i <= path.length(); i++) {
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if (path[i] == ':' || path[i] == 0) {
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String str = path.substr(from, i - from);
if (str == "") {
if (path[i] == 0) continue; // Allow end-of-path :
ERR_EXPLAIN("Invalid NodePath: " + p_path);
ERR_FAIL();
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}
subpath.push_back(str);
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from = i + 1;
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}
}
path = path.substr(0, subpath_pos);
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}
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for (int i = absolute; i < path.length(); i++) {
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if (path[i] == '/') {
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last_is_slash = true;
has_slashes = true;
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} else {
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if (last_is_slash)
slices++;
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last_is_slash = false;
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}
}
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if (slices == 0 && !absolute && !subpath.size())
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return;
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data = memnew(Data);
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data->refcount.init();
data->absolute = absolute ? true : false;
data->has_slashes = has_slashes;
data->subpath = subpath;
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if (slices == 0)
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return;
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data->path.resize(slices);
last_is_slash = true;
int from = absolute;
int slice = 0;
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for (int i = absolute; i < path.length() + 1; i++) {
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if (path[i] == '/' || path[i] == 0) {
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if (!last_is_slash) {
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String name = path.substr(from, i - from);
ERR_FAIL_INDEX(slice, data->path.size());
data->path[slice++] = name;
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}
from = i + 1;
last_is_slash = true;
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} else {
last_is_slash = false;
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}
}
}
bool NodePath::is_empty() const {
return !data;
}
NodePath::NodePath() {
data = NULL;
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}
NodePath::~NodePath() {
unref();
}