godot/doc/classes/Navigation2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Navigation2D" inherits="Node2D" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
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2D navigation and pathfinding node.
</brief_description>
<description>
[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are deprecated and will be removed in a future version. Use [method Navigation2DServer.map_get_path] instead.
Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. By default, these are automatically collected from child [NavigationPolygonInstance] nodes.
</description>
<tutorials>
<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
</tutorials>
<methods>
<method name="get_closest_point" qualifiers="const">
<return type="Vector2" />
<argument index="0" name="to_point" type="Vector2" />
<description>
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Returns the navigation point closest to the point given. Points are in local coordinate space.
</description>
</method>
<method name="get_closest_point_owner" qualifiers="const">
<return type="RID" />
<argument index="0" name="to_point" type="Vector2" />
<description>
Returns the owner of the [NavigationPolygon] which contains the navigation point closest to the point given. This is usually a [NavigationPolygonInstance].
</description>
</method>
<method name="get_rid" qualifiers="const">
<return type="RID" />
<description>
Returns the object's [RID].
</description>
</method>
<method name="get_simple_path" qualifiers="const">
<return type="PoolVector2Array" />
<argument index="0" name="start" type="Vector2" />
<argument index="1" name="end" type="Vector2" />
<argument index="2" name="optimize" type="bool" default="true" />
<description>
[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are deprecated and will be removed in a future version. Use [method Navigation2DServer.map_get_path] instead.
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Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the path is smoothed by merging path segments where possible.
</description>
</method>
</methods>
<members>
<member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" default="1.0">
The XY plane cell size to use for fields.
</member>
<member name="edge_connection_margin" type="float" setter="set_edge_connection_margin" getter="get_edge_connection_margin" default="1.0">
This value is used to detect the near edges to connect compatible regions.
</member>
<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
A bitfield determining all navigation map layers the navigation can use on a [method Navigation2D.get_simple_path] path query.
</member>
</members>
<constants>
</constants>
</class>