godot/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp

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/*************************************************************************/
/* rasterizer_storage_rd.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "rasterizer_storage_rd.h"
#include "core/engine.h"
#include "core/project_settings.h"
#include "servers/visual/shader_language.h"
Ref<Image> RasterizerStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
Ref<Image> image = p_image->duplicate();
switch (p_image->get_format()) {
case Image::FORMAT_L8: {
r_format.format = RD::DATA_FORMAT_R8_UNORM;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //luminance
case Image::FORMAT_LA8: {
r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
} break; //luminance-alpha
case Image::FORMAT_R8: {
r_format.format = RD::DATA_FORMAT_R8_UNORM;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_RG8: {
r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_RGB8: {
//this format is not mandatory for specification, check if supported first
if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_RGBA8: {
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_RGBA4444: {
r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_RGB565: {
r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_RF: {
r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //float
case Image::FORMAT_RGF: {
r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_RGBF: {
//this format is not mandatory for specification, check if supported first
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
image->convert(Image::FORMAT_RGBAF);
}
r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_RGBAF: {
r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_RH: {
r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //half float
case Image::FORMAT_RGH: {
r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_RGBH: {
//this format is not mandatory for specification, check if supported first
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
image->convert(Image::FORMAT_RGBAH);
}
r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_RGBAH: {
r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_RGBE9995: {
r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
#ifndef _MSC_VER
#warning TODO need to make a function in Image to swap bits for this
#endif
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
} break;
case Image::FORMAT_DXT1: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //s3tc bc1
case Image::FORMAT_DXT3: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break; //bc2
case Image::FORMAT_DXT5: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break; //bc3
case Image::FORMAT_RGTC_R: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8_UNORM;
image->decompress();
image->convert(Image::FORMAT_R8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_RGTC_RG: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
image->decompress();
image->convert(Image::FORMAT_RG8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_BPTC_RGBA: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break; //btpc bc7
case Image::FORMAT_BPTC_RGBF: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
image->decompress();
image->convert(Image::FORMAT_RGBAH);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //float bc6h
case Image::FORMAT_BPTC_RGBFU: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
image->decompress();
image->convert(Image::FORMAT_RGBAH);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //unsigned float bc6hu
case Image::FORMAT_PVRTC2: {
//this is not properly supported by MoltekVK it seems, so best to use ETC2
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //pvrtc
case Image::FORMAT_PVRTC2A: {
//this is not properly supported by MoltekVK it seems, so best to use ETC2
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_PVRTC4: {
//this is not properly supported by MoltekVK it seems, so best to use ETC2
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_PVRTC4A: {
//this is not properly supported by MoltekVK it seems, so best to use ETC2
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_ETC2_R11: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8_UNORM;
image->decompress();
image->convert(Image::FORMAT_R8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //etc2
case Image::FORMAT_ETC2_R11S: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8_SNORM;
image->decompress();
image->convert(Image::FORMAT_R8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //signed: {} break; NOT srgb.
case Image::FORMAT_ETC2_RG11: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
image->decompress();
image->convert(Image::FORMAT_RG8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_ETC2_RG11S: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
image->decompress();
image->convert(Image::FORMAT_RG8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_ETC:
case Image::FORMAT_ETC2_RGB8: {
//ETC2 is backwards compatible with ETC1, and all modern platforms support it
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_ETC2_RGBA8: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_ETC2_RGB8A1: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_ETC2_RA_AS_RG: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_DXT5_RA_AS_RG: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
default: {
}
}
return image;
}
RID RasterizerStorageRD::texture_2d_create(const Ref<Image> &p_image) {
ERR_FAIL_COND_V(p_image.is_null(), RID());
ERR_FAIL_COND_V(p_image->empty(), RID());
TextureToRDFormat ret_format;
Ref<Image> image = _validate_texture_format(p_image, ret_format);
Texture texture;
texture.type = Texture::TYPE_2D;
texture.width = p_image->get_width();
texture.height = p_image->get_height();
texture.layers = 1;
texture.mipmaps = p_image->get_mipmap_count() + 1;
texture.depth = 1;
texture.format = p_image->get_format();
texture.validated_format = image->get_format();
texture.rd_type = RD::TEXTURE_TYPE_2D;
texture.rd_format = ret_format.format;
texture.rd_format_srgb = ret_format.format_srgb;
RD::TextureFormat rd_format;
RD::TextureView rd_view;
{ //attempt register
rd_format.format = texture.rd_format;
rd_format.width = texture.width;
rd_format.height = texture.height;
rd_format.depth = 1;
rd_format.array_layers = 1;
rd_format.mipmaps = texture.mipmaps;
rd_format.type = texture.rd_type;
rd_format.samples = RD::TEXTURE_SAMPLES_1;
rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
rd_format.shareable_formats.push_back(texture.rd_format);
rd_format.shareable_formats.push_back(texture.rd_format_srgb);
}
}
{
rd_view.swizzle_r = ret_format.swizzle_r;
rd_view.swizzle_g = ret_format.swizzle_g;
rd_view.swizzle_b = ret_format.swizzle_b;
rd_view.swizzle_a = ret_format.swizzle_a;
}
PoolVector<uint8_t> data = image->get_data(); //use image data
Vector<PoolVector<uint8_t> > data_slices;
data_slices.push_back(data);
texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
ERR_FAIL_COND_V(texture.rd_texture.is_null(), RID());
if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
rd_view.format_override = texture.rd_format_srgb;
texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
if (texture.rd_texture_srgb.is_null()) {
RD::get_singleton()->free(texture.rd_texture);
ERR_FAIL_COND_V(texture.rd_texture_srgb.is_null(), RID());
}
}
//used for 2D, overridable
texture.width_2d = texture.width;
texture.height_2d = texture.height;
texture.is_render_target = false;
texture.rd_view = rd_view;
texture.is_proxy = false;
return texture_owner.make_rid(texture);
}
RID RasterizerStorageRD::texture_2d_layered_create(const Vector<Ref<Image> > &p_layers, VS::TextureLayeredType p_layered_type) {
return RID();
}
RID RasterizerStorageRD::texture_3d_create(const Vector<Ref<Image> > &p_slices) {
return RID();
}
RID RasterizerStorageRD::texture_proxy_create(RID p_base) {
Texture *tex = texture_owner.getornull(p_base);
ERR_FAIL_COND_V(!tex, RID());
Texture proxy_tex = *tex;
proxy_tex.rd_view.format_override = tex->rd_format;
proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
if (proxy_tex.rd_texture_srgb.is_valid()) {
proxy_tex.rd_view.format_override = tex->rd_format_srgb;
proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
}
proxy_tex.proxy_to = p_base;
proxy_tex.is_render_target = false;
proxy_tex.is_proxy = true;
proxy_tex.proxies.clear();
RID rid = texture_owner.make_rid(proxy_tex);
tex->proxies.push_back(rid);
return rid;
}
void RasterizerStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
ERR_FAIL_COND(p_image.is_null() || p_image->empty());
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!tex);
ERR_FAIL_COND(tex->is_render_target);
ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
ERR_FAIL_COND(p_image->get_format() != tex->format);
if (tex->type == Texture::TYPE_LAYERED) {
ERR_FAIL_INDEX(p_layer, tex->layers);
}
#ifdef TOOLS_ENABLED
tex->image_cache_2d.unref();
#endif
TextureToRDFormat f;
Ref<Image> validated = _validate_texture_format(p_image, f);
RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data(), !p_immediate);
}
void RasterizerStorageRD::texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer) {
_texture_2d_update(p_texture, p_image, p_layer, true);
}
void RasterizerStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
_texture_2d_update(p_texture, p_image, p_layer, false);
}
void RasterizerStorageRD::texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) {
}
void RasterizerStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!tex);
ERR_FAIL_COND(!tex->is_proxy);
Texture *proxy_to = texture_owner.getornull(p_proxy_to);
ERR_FAIL_COND(!proxy_to);
ERR_FAIL_COND(proxy_to->is_proxy);
if (tex->proxy_to.is_valid()) {
//unlink proxy
if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
RD::get_singleton()->free(tex->rd_texture);
tex->rd_texture = RID();
}
if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
RD::get_singleton()->free(tex->rd_texture_srgb);
tex->rd_texture_srgb = RID();
}
Texture *prev_tex = texture_owner.getornull(tex->proxy_to);
ERR_FAIL_COND(!prev_tex);
prev_tex->proxies.erase(p_texture);
}
*tex = *proxy_to;
tex->proxy_to = p_proxy_to;
tex->is_render_target = false;
tex->is_proxy = true;
tex->proxies.clear();
proxy_to->proxies.push_back(p_texture);
tex->rd_view.format_override = tex->rd_format;
tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
if (tex->rd_texture_srgb.is_valid()) {
tex->rd_view.format_override = tex->rd_format_srgb;
tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
}
}
//these two APIs can be used together or in combination with the others.
RID RasterizerStorageRD::texture_2d_placeholder_create() {
//this could be better optimized to reuse an existing image , done this way
//for now to get it working
Ref<Image> image;
image.instance();
image->create(4, 4, false, Image::FORMAT_RGBA8);
image->lock();
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
image->set_pixel(i, j, Color(1, 0, 1, 1));
}
}
image->unlock();
return texture_2d_create(image);
}
RID RasterizerStorageRD::texture_2d_layered_placeholder_create() {
return RID();
}
RID RasterizerStorageRD::texture_3d_placeholder_create() {
return RID();
}
Ref<Image> RasterizerStorageRD::texture_2d_get(RID p_texture) const {
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND_V(!tex, Ref<Image>());
#ifdef TOOLS_ENABLED
if (tex->image_cache_2d.is_valid()) {
return tex->image_cache_2d;
}
#endif
PoolVector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
Ref<Image> image;
image.instance();
image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
ERR_FAIL_COND_V(image->empty(), Ref<Image>());
if (tex->format != tex->validated_format) {
image->convert(tex->format);
}
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
tex->image_cache_2d = image;
}
#endif
return image;
}
Ref<Image> RasterizerStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const {
return Ref<Image>();
}
Ref<Image> RasterizerStorageRD::texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const {
return Ref<Image>();
}
void RasterizerStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!tex);
ERR_FAIL_COND(tex->proxy_to.is_valid()); //cant replace proxy
Texture *by_tex = texture_owner.getornull(p_by_texture);
ERR_FAIL_COND(!by_tex);
ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //cant replace proxy
if (tex == by_tex) {
return;
}
if (tex->rd_texture_srgb.is_valid()) {
RD::get_singleton()->free(tex->rd_texture_srgb);
}
RD::get_singleton()->free(tex->rd_texture);
Vector<RID> proxies_to_update = tex->proxies;
Vector<RID> proxies_to_redirect = by_tex->proxies;
*tex = *by_tex;
tex->proxies = proxies_to_update; //restore proxies, so they can be updated
for (int i = 0; i < proxies_to_update.size(); i++) {
texture_proxy_update(proxies_to_update[i], p_texture);
}
for (int i = 0; i < proxies_to_redirect.size(); i++) {
texture_proxy_update(proxies_to_redirect[i], p_texture);
}
//delete last, so proxies can be updated
texture_owner.free(p_by_texture);
}
void RasterizerStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!tex);
ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
tex->width_2d = p_width;
tex->height_2d = p_height;
}
void RasterizerStorageRD::texture_set_path(RID p_texture, const String &p_path) {
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!tex);
tex->path = p_path;
}
String RasterizerStorageRD::texture_get_path(RID p_texture) const {
return String();
}
void RasterizerStorageRD::texture_set_detect_3d_callback(RID p_texture, VS::TextureDetectCallback p_callback, void *p_userdata) {
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!tex);
tex->detect_3d_callback_ud = p_userdata;
tex->detect_3d_callback = p_callback;
}
void RasterizerStorageRD::texture_set_detect_normal_callback(RID p_texture, VS::TextureDetectCallback p_callback, void *p_userdata) {
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!tex);
tex->detect_normal_callback_ud = p_userdata;
tex->detect_normal_callback = p_callback;
}
void RasterizerStorageRD::texture_set_detect_roughness_callback(RID p_texture, VS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!tex);
tex->detect_roughness_callback_ud = p_userdata;
tex->detect_roughness_callback = p_callback;
}
void RasterizerStorageRD::texture_debug_usage(List<VS::TextureInfo> *r_info) {
}
void RasterizerStorageRD::texture_set_proxy(RID p_proxy, RID p_base) {
}
void RasterizerStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
}
Size2 RasterizerStorageRD::texture_size_with_proxy(RID p_proxy) {
return texture_2d_get_size(p_proxy);
}
/* SHADER API */
RID RasterizerStorageRD::shader_create() {
Shader shader;
shader.data = NULL;
shader.type = SHADER_TYPE_MAX;
return shader_owner.make_rid(shader);
}
void RasterizerStorageRD::shader_set_code(RID p_shader, const String &p_code) {
Shader *shader = shader_owner.getornull(p_shader);
ERR_FAIL_COND(!shader);
shader->code = p_code;
String mode_string = ShaderLanguage::get_shader_type(p_code);
ShaderType new_type;
if (mode_string == "canvas_item")
new_type = SHADER_TYPE_2D;
else if (mode_string == "particles")
new_type = SHADER_TYPE_PARTICLES;
else if (mode_string == "spatial")
new_type = SHADER_TYPE_3D;
else
new_type = SHADER_TYPE_MAX;
if (new_type != shader->type) {
if (shader->data) {
memdelete(shader->data);
shader->data = NULL;
}
for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
material->shader_type = new_type;
if (material->data) {
memdelete(material->data);
material->data = NULL;
}
}
shader->type = new_type;
if (new_type < SHADER_TYPE_MAX && shader_data_request_func[new_type]) {
shader->data = shader_data_request_func[new_type]();
} else {
shader->type = SHADER_TYPE_MAX; //invalid
}
for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
if (shader->data) {
material->data = material_data_request_func[new_type](shader->data);
material->data->set_next_pass(material->next_pass);
material->data->set_render_priority(material->priority);
}
material->shader_type = new_type;
}
}
if (shader->data) {
shader->data->set_code(p_code);
}
for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
material->instance_dependency.instance_notify_changed(false, true);
_material_queue_update(material, true, true);
}
}
String RasterizerStorageRD::shader_get_code(RID p_shader) const {
Shader *shader = shader_owner.getornull(p_shader);
ERR_FAIL_COND_V(!shader, String());
return shader->code;
}
void RasterizerStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
Shader *shader = shader_owner.getornull(p_shader);
ERR_FAIL_COND(!shader);
if (shader->data) {
return shader->data->get_param_list(p_param_list);
}
}
void RasterizerStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
Shader *shader = shader_owner.getornull(p_shader);
ERR_FAIL_COND(!shader);
if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
shader->default_texture_parameter[p_name] = p_texture;
} else {
shader->default_texture_parameter.erase(p_name);
}
for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
_material_queue_update(material, false, true);
}
}
RID RasterizerStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
Shader *shader = shader_owner.getornull(p_shader);
ERR_FAIL_COND_V(!shader, RID());
if (shader->default_texture_parameter.has(p_name)) {
return shader->default_texture_parameter[p_name];
}
return RID();
}
Variant RasterizerStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const {
Shader *shader = shader_owner.getornull(p_shader);
ERR_FAIL_COND_V(!shader, Variant());
if (shader->data) {
return shader->data->get_default_parameter(p_param);
}
return Variant();
}
void RasterizerStorageRD::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) {
ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
shader_data_request_func[p_shader_type] = p_function;
}
/* COMMON MATERIAL API */
RID RasterizerStorageRD::material_create() {
2019-10-03 20:39:08 +00:00
Material material;
material.data = NULL;
material.shader = NULL;
material.shader_type = SHADER_TYPE_MAX;
material.update_next = NULL;
material.update_requested = false;
material.uniform_dirty = false;
material.texture_dirty = false;
material.priority = 0;
RID id = material_owner.make_rid(material);
{
Material *material_ptr = material_owner.getornull(id);
material_ptr->self = id;
}
return id;
}
void RasterizerStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
if (material->update_requested) {
return;
}
material->update_next = material_update_list;
material_update_list = material;
material->update_requested = true;
material->uniform_dirty = p_uniform;
material->texture_dirty = p_texture;
}
void RasterizerStorageRD::material_set_shader(RID p_material, RID p_shader) {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND(!material);
if (material->data) {
memdelete(material->data);
material->data = NULL;
}
if (material->shader) {
material->shader->owners.erase(material);
material->shader = NULL;
material->shader_type = SHADER_TYPE_MAX;
}
if (p_shader.is_null()) {
material->instance_dependency.instance_notify_changed(false, true);
return;
}
Shader *shader = shader_owner.getornull(p_shader);
ERR_FAIL_COND(!shader);
material->shader = shader;
material->shader_type = shader->type;
shader->owners.insert(material);
if (shader->type == SHADER_TYPE_MAX) {
return;
}
ERR_FAIL_COND(shader->data == NULL);
material->data = material_data_request_func[shader->type](shader->data);
material->data->set_next_pass(material->next_pass);
material->data->set_render_priority(material->priority);
//updating happens later
material->instance_dependency.instance_notify_changed(false, true);
_material_queue_update(material, true, true);
}
void RasterizerStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND(!material);
if (p_value.get_type() == Variant::NIL) {
material->params.erase(p_param);
} else {
material->params[p_param] = p_value;
}
if (material->shader && material->shader->data) { //shader is valid
bool is_texture = material->shader->data->is_param_texture(p_param);
_material_queue_update(material, !is_texture, is_texture);
} else {
_material_queue_update(material, true, true);
}
}
Variant RasterizerStorageRD::material_get_param(RID p_material, const StringName &p_param) const {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND_V(!material, Variant());
if (material->params.has(p_param)) {
return material->params[p_param];
} else {
return Variant();
}
}
void RasterizerStorageRD::material_set_next_pass(RID p_material, RID p_next_material) {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND(!material);
if (material->next_pass == p_next_material) {
return;
}
material->next_pass = p_next_material;
if (material->data) {
material->data->set_next_pass(p_next_material);
}
material->instance_dependency.instance_notify_changed(false, true);
}
void RasterizerStorageRD::material_set_render_priority(RID p_material, int priority) {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND(!material);
material->priority = priority;
if (material->data) {
material->data->set_render_priority(priority);
}
}
bool RasterizerStorageRD::material_is_animated(RID p_material) {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND_V(!material, false);
if (material->shader && material->shader->data) {
if (material->shader->data->is_animated()) {
return true;
} else if (material->next_pass.is_valid()) {
return material_is_animated(material->next_pass);
}
}
return false; //by default nothing is animated
}
bool RasterizerStorageRD::material_casts_shadows(RID p_material) {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND_V(!material, true);
if (material->shader && material->shader->data) {
if (material->shader->data->casts_shadows()) {
return true;
} else if (material->next_pass.is_valid()) {
return material_casts_shadows(material->next_pass);
}
}
return true; //by default everything casts shadows
}
void RasterizerStorageRD::material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND(!material);
p_instance->update_dependency(&material->instance_dependency);
if (material->next_pass.is_valid()) {
material_update_dependency(material->next_pass, p_instance);
}
}
void RasterizerStorageRD::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) {
ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
material_data_request_func[p_shader_type] = p_function;
}
_FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, const Variant &value, uint8_t *data, bool p_linear_color) {
switch (type) {
case ShaderLanguage::TYPE_BOOL: {
bool v = value;
uint32_t *gui = (uint32_t *)data;
*gui = v ? 1 : 0;
} break;
case ShaderLanguage::TYPE_BVEC2: {
int v = value;
uint32_t *gui = (uint32_t *)data;
gui[0] = v & 1 ? 1 : 0;
gui[1] = v & 2 ? 1 : 0;
} break;
case ShaderLanguage::TYPE_BVEC3: {
int v = value;
uint32_t *gui = (uint32_t *)data;
gui[0] = (v & 1) ? 1 : 0;
gui[1] = (v & 2) ? 1 : 0;
gui[2] = (v & 4) ? 1 : 0;
} break;
case ShaderLanguage::TYPE_BVEC4: {
int v = value;
uint32_t *gui = (uint32_t *)data;
gui[0] = (v & 1) ? 1 : 0;
gui[1] = (v & 2) ? 1 : 0;
gui[2] = (v & 4) ? 1 : 0;
gui[3] = (v & 8) ? 1 : 0;
} break;
case ShaderLanguage::TYPE_INT: {
int v = value;
int32_t *gui = (int32_t *)data;
gui[0] = v;
} break;
case ShaderLanguage::TYPE_IVEC2: {
PoolVector<int> iv = value;
int s = iv.size();
int32_t *gui = (int32_t *)data;
PoolVector<int>::Read r = iv.read();
for (int i = 0; i < 2; i++) {
if (i < s)
gui[i] = r[i];
else
gui[i] = 0;
}
} break;
case ShaderLanguage::TYPE_IVEC3: {
PoolVector<int> iv = value;
int s = iv.size();
int32_t *gui = (int32_t *)data;
PoolVector<int>::Read r = iv.read();
for (int i = 0; i < 3; i++) {
if (i < s)
gui[i] = r[i];
else
gui[i] = 0;
}
} break;
case ShaderLanguage::TYPE_IVEC4: {
PoolVector<int> iv = value;
int s = iv.size();
int32_t *gui = (int32_t *)data;
PoolVector<int>::Read r = iv.read();
for (int i = 0; i < 4; i++) {
if (i < s)
gui[i] = r[i];
else
gui[i] = 0;
}
} break;
case ShaderLanguage::TYPE_UINT: {
int v = value;
uint32_t *gui = (uint32_t *)data;
gui[0] = v;
} break;
case ShaderLanguage::TYPE_UVEC2: {
PoolVector<int> iv = value;
int s = iv.size();
uint32_t *gui = (uint32_t *)data;
PoolVector<int>::Read r = iv.read();
for (int i = 0; i < 2; i++) {
if (i < s)
gui[i] = r[i];
else
gui[i] = 0;
}
} break;
case ShaderLanguage::TYPE_UVEC3: {
PoolVector<int> iv = value;
int s = iv.size();
uint32_t *gui = (uint32_t *)data;
PoolVector<int>::Read r = iv.read();
for (int i = 0; i < 3; i++) {
if (i < s)
gui[i] = r[i];
else
gui[i] = 0;
}
} break;
case ShaderLanguage::TYPE_UVEC4: {
PoolVector<int> iv = value;
int s = iv.size();
uint32_t *gui = (uint32_t *)data;
PoolVector<int>::Read r = iv.read();
for (int i = 0; i < 4; i++) {
if (i < s)
gui[i] = r[i];
else
gui[i] = 0;
}
} break;
case ShaderLanguage::TYPE_FLOAT: {
float v = value;
float *gui = (float *)data;
gui[0] = v;
} break;
case ShaderLanguage::TYPE_VEC2: {
Vector2 v = value;
float *gui = (float *)data;
gui[0] = v.x;
gui[1] = v.y;
} break;
case ShaderLanguage::TYPE_VEC3: {
Vector3 v = value;
float *gui = (float *)data;
gui[0] = v.x;
gui[1] = v.y;
gui[2] = v.z;
} break;
case ShaderLanguage::TYPE_VEC4: {
float *gui = (float *)data;
if (value.get_type() == Variant::COLOR) {
Color v = value;
if (p_linear_color) {
v = v.to_linear();
}
gui[0] = v.r;
gui[1] = v.g;
gui[2] = v.b;
gui[3] = v.a;
} else if (value.get_type() == Variant::RECT2) {
Rect2 v = value;
gui[0] = v.position.x;
gui[1] = v.position.y;
gui[2] = v.size.x;
gui[3] = v.size.y;
} else if (value.get_type() == Variant::QUAT) {
Quat v = value;
gui[0] = v.x;
gui[1] = v.y;
gui[2] = v.z;
gui[3] = v.w;
} else {
Plane v = value;
gui[0] = v.normal.x;
gui[1] = v.normal.y;
gui[2] = v.normal.z;
gui[3] = v.d;
}
} break;
case ShaderLanguage::TYPE_MAT2: {
Transform2D v = value;
float *gui = (float *)data;
//in std140 members of mat2 are treated as vec4s
gui[0] = v.elements[0][0];
gui[1] = v.elements[0][1];
gui[2] = 0;
gui[3] = 0;
gui[4] = v.elements[1][0];
gui[5] = v.elements[1][1];
gui[6] = 0;
gui[7] = 0;
} break;
case ShaderLanguage::TYPE_MAT3: {
Basis v = value;
float *gui = (float *)data;
gui[0] = v.elements[0][0];
gui[1] = v.elements[1][0];
gui[2] = v.elements[2][0];
gui[3] = 0;
gui[4] = v.elements[0][1];
gui[5] = v.elements[1][1];
gui[6] = v.elements[2][1];
gui[7] = 0;
gui[8] = v.elements[0][2];
gui[9] = v.elements[1][2];
gui[10] = v.elements[2][2];
gui[11] = 0;
} break;
case ShaderLanguage::TYPE_MAT4: {
Transform v = value;
float *gui = (float *)data;
gui[0] = v.basis.elements[0][0];
gui[1] = v.basis.elements[1][0];
gui[2] = v.basis.elements[2][0];
gui[3] = 0;
gui[4] = v.basis.elements[0][1];
gui[5] = v.basis.elements[1][1];
gui[6] = v.basis.elements[2][1];
gui[7] = 0;
gui[8] = v.basis.elements[0][2];
gui[9] = v.basis.elements[1][2];
gui[10] = v.basis.elements[2][2];
gui[11] = 0;
gui[12] = v.origin.x;
gui[13] = v.origin.y;
gui[14] = v.origin.z;
gui[15] = 1;
} break;
default: {
}
}
}
_FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) {
switch (type) {
case ShaderLanguage::TYPE_BOOL: {
uint32_t *gui = (uint32_t *)data;
*gui = value[0].boolean ? 1 : 0;
} break;
case ShaderLanguage::TYPE_BVEC2: {
uint32_t *gui = (uint32_t *)data;
gui[0] = value[0].boolean ? 1 : 0;
gui[1] = value[1].boolean ? 1 : 0;
} break;
case ShaderLanguage::TYPE_BVEC3: {
uint32_t *gui = (uint32_t *)data;
gui[0] = value[0].boolean ? 1 : 0;
gui[1] = value[1].boolean ? 1 : 0;
gui[2] = value[2].boolean ? 1 : 0;
} break;
case ShaderLanguage::TYPE_BVEC4: {
uint32_t *gui = (uint32_t *)data;
gui[0] = value[0].boolean ? 1 : 0;
gui[1] = value[1].boolean ? 1 : 0;
gui[2] = value[2].boolean ? 1 : 0;
gui[3] = value[3].boolean ? 1 : 0;
} break;
case ShaderLanguage::TYPE_INT: {
int32_t *gui = (int32_t *)data;
gui[0] = value[0].sint;
} break;
case ShaderLanguage::TYPE_IVEC2: {
int32_t *gui = (int32_t *)data;
for (int i = 0; i < 2; i++) {
gui[i] = value[i].sint;
}
} break;
case ShaderLanguage::TYPE_IVEC3: {
int32_t *gui = (int32_t *)data;
for (int i = 0; i < 3; i++) {
gui[i] = value[i].sint;
}
} break;
case ShaderLanguage::TYPE_IVEC4: {
int32_t *gui = (int32_t *)data;
for (int i = 0; i < 4; i++) {
gui[i] = value[i].sint;
}
} break;
case ShaderLanguage::TYPE_UINT: {
uint32_t *gui = (uint32_t *)data;
gui[0] = value[0].uint;
} break;
case ShaderLanguage::TYPE_UVEC2: {
int32_t *gui = (int32_t *)data;
for (int i = 0; i < 2; i++) {
gui[i] = value[i].uint;
}
} break;
case ShaderLanguage::TYPE_UVEC3: {
int32_t *gui = (int32_t *)data;
for (int i = 0; i < 3; i++) {
gui[i] = value[i].uint;
}
} break;
case ShaderLanguage::TYPE_UVEC4: {
int32_t *gui = (int32_t *)data;
for (int i = 0; i < 4; i++) {
gui[i] = value[i].uint;
}
} break;
case ShaderLanguage::TYPE_FLOAT: {
float *gui = (float *)data;
gui[0] = value[0].real;
} break;
case ShaderLanguage::TYPE_VEC2: {
float *gui = (float *)data;
for (int i = 0; i < 2; i++) {
gui[i] = value[i].real;
}
} break;
case ShaderLanguage::TYPE_VEC3: {
float *gui = (float *)data;
for (int i = 0; i < 3; i++) {
gui[i] = value[i].real;
}
} break;
case ShaderLanguage::TYPE_VEC4: {
float *gui = (float *)data;
for (int i = 0; i < 4; i++) {
gui[i] = value[i].real;
}
} break;
case ShaderLanguage::TYPE_MAT2: {
float *gui = (float *)data;
//in std140 members of mat2 are treated as vec4s
gui[0] = value[0].real;
gui[1] = value[1].real;
gui[2] = 0;
gui[3] = 0;
gui[4] = value[2].real;
gui[5] = value[3].real;
gui[6] = 0;
gui[7] = 0;
} break;
case ShaderLanguage::TYPE_MAT3: {
float *gui = (float *)data;
gui[0] = value[0].real;
gui[1] = value[1].real;
gui[2] = value[2].real;
gui[3] = 0;
gui[4] = value[3].real;
gui[5] = value[4].real;
gui[6] = value[5].real;
gui[7] = 0;
gui[8] = value[6].real;
gui[9] = value[7].real;
gui[10] = value[8].real;
gui[11] = 0;
} break;
case ShaderLanguage::TYPE_MAT4: {
float *gui = (float *)data;
for (int i = 0; i < 16; i++) {
gui[i] = value[i].real;
}
} break;
default: {
}
}
}
_FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, uint8_t *data) {
switch (type) {
case ShaderLanguage::TYPE_BOOL:
case ShaderLanguage::TYPE_INT:
case ShaderLanguage::TYPE_UINT:
case ShaderLanguage::TYPE_FLOAT: {
zeromem(data, 4);
} break;
case ShaderLanguage::TYPE_BVEC2:
case ShaderLanguage::TYPE_IVEC2:
case ShaderLanguage::TYPE_UVEC2:
case ShaderLanguage::TYPE_VEC2: {
zeromem(data, 8);
} break;
case ShaderLanguage::TYPE_BVEC3:
case ShaderLanguage::TYPE_IVEC3:
case ShaderLanguage::TYPE_UVEC3:
case ShaderLanguage::TYPE_VEC3:
case ShaderLanguage::TYPE_BVEC4:
case ShaderLanguage::TYPE_IVEC4:
case ShaderLanguage::TYPE_UVEC4:
case ShaderLanguage::TYPE_VEC4: {
zeromem(data, 16);
} break;
case ShaderLanguage::TYPE_MAT2: {
zeromem(data, 32);
} break;
case ShaderLanguage::TYPE_MAT3: {
zeromem(data, 48);
} break;
case ShaderLanguage::TYPE_MAT4: {
zeromem(data, 64);
} break;
default: {
}
}
}
void RasterizerStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_uniforms.front(); E; E = E->next()) {
if (E->get().order < 0)
continue; // texture, does not go here
//regular uniform
uint32_t offset = p_uniform_offsets[E->get().order];
#ifdef DEBUG_ENABLED
uint32_t size = ShaderLanguage::get_type_size(E->get().type);
ERR_CONTINUE(offset + size > p_buffer_size);
#endif
uint8_t *data = &p_buffer[offset];
const Map<StringName, Variant>::Element *V = p_parameters.find(E->key());
if (V) {
//user provided
_fill_std140_variant_ubo_value(E->get().type, V->get(), data, p_use_linear_color);
} else if (E->get().default_value.size()) {
//default value
_fill_std140_ubo_value(E->get().type, E->get().default_value, data);
//value=E->get().default_value;
} else {
//zero because it was not provided
if (E->get().type == ShaderLanguage::TYPE_VEC4 && E->get().hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
//colors must be set as black, with alpha as 1.0
_fill_std140_variant_ubo_value(E->get().type, Color(0, 0, 0, 1), data, p_use_linear_color);
} else {
//else just zero it out
_fill_std140_ubo_empty(E->get().type, data);
}
}
}
}
void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
RasterizerStorageRD *singleton = (RasterizerStorageRD *)RasterizerStorage::base_singleton;
#ifdef TOOLS_ENABLED
Texture *roughness_detect_texture = nullptr;
VS::TextureDetectRoughnessChannel roughness_channel;
Texture *normal_detect_texture = nullptr;
#endif
for (int i = 0; i < p_texture_uniforms.size(); i++) {
const StringName &uniform_name = p_texture_uniforms[i].name;
RID texture;
const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
if (V) {
texture = V->get();
}
if (!texture.is_valid()) {
const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
if (W) {
texture = W->get();
}
}
RID rd_texture;
if (texture.is_null()) {
//check default usage
switch (p_texture_uniforms[i].hint) {
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: {
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
} break;
default: {
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
} break;
}
} else {
bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
Texture *tex = singleton->texture_owner.getornull(texture);
if (tex) {
rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
#ifdef TOOLS_ENABLED
if (tex->detect_3d_callback && p_use_linear_color) {
tex->detect_3d_callback(tex->detect_3d_callback_ud);
}
if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) {
if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) {
normal_detect_texture = tex;
}
tex->detect_normal_callback(tex->detect_normal_callback_ud);
}
if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) {
//find the normal texture
roughness_detect_texture = tex;
roughness_channel = VS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
}
#endif
}
if (rd_texture.is_null()) {
//wtf
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
}
}
p_textures[i] = rd_texture;
}
#ifdef TOOLS_ENABLED
if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) {
roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
}
#endif
}
void RasterizerStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) {
Material *material = material_owner.getornull(p_material);
if (material->shader_type != p_shader_type) {
return;
}
if (material->data) {
material->data->update_parameters(material->params, false, true);
}
}
void RasterizerStorageRD::_update_queued_materials() {
Material *material = material_update_list;
while (material) {
Material *next = material->update_next;
if (material->data) {
material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty);
}
material->update_requested = false;
material->texture_dirty = false;
material->uniform_dirty = false;
material->update_next = NULL;
material = next;
}
material_update_list = NULL;
}
/* MESH API */
RID RasterizerStorageRD::mesh_create() {
return mesh_owner.make_rid(Mesh());
}
/// Returns stride
void RasterizerStorageRD::mesh_add_surface(RID p_mesh, const VS::SurfaceData &p_surface) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
//ensure blend shape consistency
ERR_FAIL_COND(mesh->blend_shape_count && p_surface.blend_shapes.size() != (int)mesh->blend_shape_count);
ERR_FAIL_COND(mesh->blend_shape_count && p_surface.bone_aabbs.size() != mesh->bone_aabbs.size());
#ifdef DEBUG_ENABLED
//do a validation, to catch errors first
{
uint32_t stride = 0;
for (int i = 0; i < VS::ARRAY_WEIGHTS; i++) {
if ((p_surface.format & (1 << i))) {
switch (i) {
case VS::ARRAY_VERTEX: {
if (p_surface.format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
stride += sizeof(float) * 2;
} else {
stride += sizeof(float) * 3;
}
} break;
case VS::ARRAY_NORMAL: {
if (p_surface.format & VS::ARRAY_COMPRESS_NORMAL) {
stride += sizeof(int8_t) * 4;
} else {
stride += sizeof(float) * 4;
}
} break;
case VS::ARRAY_TANGENT: {
if (p_surface.format & VS::ARRAY_COMPRESS_TANGENT) {
stride += sizeof(int8_t) * 4;
} else {
stride += sizeof(float) * 4;
}
} break;
case VS::ARRAY_COLOR: {
if (p_surface.format & VS::ARRAY_COMPRESS_COLOR) {
stride += sizeof(int8_t) * 4;
} else {
stride += sizeof(float) * 4;
}
} break;
case VS::ARRAY_TEX_UV: {
if (p_surface.format & VS::ARRAY_COMPRESS_TEX_UV) {
stride += sizeof(int16_t) * 2;
} else {
stride += sizeof(float) * 2;
}
} break;
case VS::ARRAY_TEX_UV2: {
if (p_surface.format & VS::ARRAY_COMPRESS_TEX_UV2) {
stride += sizeof(int16_t) * 2;
} else {
stride += sizeof(float) * 2;
}
} break;
case VS::ARRAY_BONES: {
//assumed weights too
//unique format, internally 16 bits, exposed as single array for 32
stride += sizeof(int32_t) * 4;
} break;
}
}
}
int expected_size = stride * p_surface.vertex_count;
ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
}
#endif
Mesh::Surface *s = memnew(Mesh::Surface);
s->format = p_surface.format;
s->primitive = p_surface.primitive;
s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data);
s->vertex_count = p_surface.vertex_count;
if (p_surface.index_count) {
bool is_index_16 = p_surface.vertex_count <= 65536;
s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false);
s->index_count = p_surface.index_count;
s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count);
if (p_surface.lods.size()) {
s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size());
s->lod_count = p_surface.lods.size();
for (int i = 0; i < p_surface.lods.size(); i++) {
uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
s->lods[i].edge_length = p_surface.lods[i].edge_length;
}
}
}
s->aabb = p_surface.aabb;
s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
for (int i = 0; i < p_surface.blend_shapes.size(); i++) {
ERR_FAIL_COND(p_surface.blend_shapes[i].size() != p_surface.vertex_data.size());
RID vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.blend_shapes[i].size(), p_surface.blend_shapes[i]);
s->blend_shapes.push_back(vertex_buffer);
}
mesh->blend_shape_count = p_surface.blend_shapes.size();
if (mesh->surface_count == 0) {
mesh->bone_aabbs = p_surface.bone_aabbs;
mesh->aabb = p_surface.aabb;
} else {
for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
}
mesh->aabb.merge_with(p_surface.aabb);
}
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s->material = p_surface.material;
mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
mesh->surfaces[mesh->surface_count] = s;
mesh->surface_count++;
mesh->instance_dependency.instance_notify_changed(true, true);
mesh->material_cache.clear();
}
int RasterizerStorageRD::mesh_get_blend_shape_count(RID p_mesh) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!mesh, -1);
return mesh->blend_shape_count;
}
void RasterizerStorageRD::mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_INDEX(p_mode, 2);
mesh->blend_shape_mode = p_mode;
}
VS::BlendShapeMode RasterizerStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!mesh, VS::BLEND_SHAPE_MODE_NORMALIZED);
return mesh->blend_shape_mode;
}
void RasterizerStorageRD::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_INDEX((uint32_t)p_surface, mesh->surface_count);
ERR_FAIL_COND(p_data.size() == 0);
uint64_t data_size = p_data.size();
PoolVector<uint8_t>::Read r = p_data.read();
RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r.ptr());
}
void RasterizerStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_INDEX((uint32_t)p_surface, mesh->surface_count);
mesh->surfaces[p_surface]->material = p_material;
mesh->instance_dependency.instance_notify_changed(false, true);
mesh->material_cache.clear();
}
RID RasterizerStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!mesh, RID());
ERR_FAIL_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
return mesh->surfaces[p_surface]->material;
}
VS::SurfaceData RasterizerStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!mesh, VS::SurfaceData());
ERR_FAIL_INDEX_V((uint32_t)p_surface, mesh->surface_count, VS::SurfaceData());
Mesh::Surface &s = *mesh->surfaces[p_surface];
VS::SurfaceData sd;
sd.format = s.format;
sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
sd.vertex_count = s.vertex_count;
sd.index_count = s.index_count;
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sd.primitive = s.primitive;
if (sd.index_count) {
sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer);
}
sd.aabb = s.aabb;
for (uint32_t i = 0; i < s.lod_count; i++) {
VS::SurfaceData::LOD lod;
lod.edge_length = s.lods[i].edge_length;
lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
sd.lods.push_back(lod);
}
sd.bone_aabbs = s.bone_aabbs;
for (int i = 0; i < s.blend_shapes.size(); i++) {
PoolVector<uint8_t> bs = RD::get_singleton()->buffer_get_data(s.blend_shapes[i]);
sd.blend_shapes.push_back(bs);
}
return sd;
}
int RasterizerStorageRD::mesh_get_surface_count(RID p_mesh) const {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!mesh, 0);
return mesh->surface_count;
}
void RasterizerStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
mesh->custom_aabb = p_aabb;
}
AABB RasterizerStorageRD::mesh_get_custom_aabb(RID p_mesh) const {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!mesh, AABB());
return mesh->custom_aabb;
}
AABB RasterizerStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!mesh, AABB());
if (mesh->custom_aabb != AABB()) {
return mesh->custom_aabb;
}
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Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
if (!skeleton || skeleton->size == 0) {
return mesh->aabb;
}
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AABB aabb;
for (uint32_t i = 0; i < mesh->surface_count; i++) {
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AABB laabb;
if ((mesh->surfaces[i]->format & VS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) {
int bs = mesh->surfaces[i]->bone_aabbs.size();
const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr();
int sbs = skeleton->size;
ERR_CONTINUE(bs > sbs);
const float *baseptr = skeleton->data.ptr();
bool first = true;
if (skeleton->use_2d) {
for (int j = 0; j < bs; j++) {
if (skbones[0].size == Vector3())
continue; //bone is unused
const float *dataptr = baseptr + j * 8;
Transform mtx;
mtx.basis.elements[0].x = dataptr[0];
mtx.basis.elements[1].x = dataptr[1];
mtx.origin.x = dataptr[3];
mtx.basis.elements[0].y = dataptr[4];
mtx.basis.elements[1].y = dataptr[5];
mtx.origin.y = dataptr[7];
AABB baabb = mtx.xform(skbones[j]);
if (first) {
laabb = baabb;
first = false;
} else {
laabb.merge_with(baabb);
}
}
} else {
for (int j = 0; j < bs; j++) {
if (skbones[0].size == Vector3())
continue; //bone is unused
const float *dataptr = baseptr + j * 12;
Transform mtx;
mtx.basis.elements[0][0] = dataptr[0];
mtx.basis.elements[0][1] = dataptr[1];
mtx.basis.elements[0][2] = dataptr[2];
mtx.origin.x = dataptr[3];
mtx.basis.elements[1][0] = dataptr[4];
mtx.basis.elements[1][1] = dataptr[5];
mtx.basis.elements[1][2] = dataptr[6];
mtx.origin.y = dataptr[7];
mtx.basis.elements[2][0] = dataptr[8];
mtx.basis.elements[2][1] = dataptr[9];
mtx.basis.elements[2][2] = dataptr[10];
mtx.origin.z = dataptr[11];
AABB baabb = mtx.xform(skbones[j]);
if (first) {
laabb = baabb;
first = false;
} else {
laabb.merge_with(baabb);
}
}
}
if (laabb.size == Vector3()) {
laabb = mesh->surfaces[i]->aabb;
}
} else {
laabb = mesh->surfaces[i]->aabb;
}
if (i == 0) {
aabb = laabb;
} else {
aabb.merge_with(laabb);
}
}
return aabb;
}
void RasterizerStorageRD::mesh_clear(RID p_mesh) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
for (uint32_t i = 0; i < mesh->surface_count; i++) {
Mesh::Surface &s = *mesh->surfaces[i];
RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
if (s.versions) {
memfree(s.versions); //reallocs, so free with memfree.
}
if (s.index_buffer.is_valid()) {
RD::get_singleton()->free(s.index_buffer);
}
if (s.lod_count) {
for (uint32_t j = 0; j < s.lod_count; j++) {
RD::get_singleton()->free(s.lods[j].index_buffer);
}
memdelete_arr(s.lods);
}
for (int32_t j = 0; j < s.blend_shapes.size(); j++) {
RD::get_singleton()->free(s.blend_shapes[j]);
}
if (s.blend_shape_base_buffer.is_valid()) {
RD::get_singleton()->free(s.blend_shape_base_buffer);
}
memdelete(mesh->surfaces[i]);
}
if (mesh->surfaces) {
memfree(mesh->surfaces);
}
mesh->surfaces = nullptr;
mesh->surface_count = 0;
mesh->material_cache.clear();
mesh->instance_dependency.instance_notify_changed(true, true);
}
void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface *s, uint32_t p_input_mask) {
uint32_t version = s->version_count;
s->version_count++;
s->versions = (Mesh::Surface::Version *)memrealloc(s->versions, sizeof(Mesh::Surface::Version) * s->version_count);
Mesh::Surface::Version &v = s->versions[version];
Vector<RD::VertexDescription> attributes;
Vector<RID> buffers;
uint32_t stride = 0;
for (int i = 0; i < VS::ARRAY_WEIGHTS; i++) {
RD::VertexDescription vd;
RID buffer;
vd.location = i;
if (!(s->format & (1 << i))) {
// Not supplied by surface, use default value
buffer = mesh_default_rd_buffers[i];
switch (i) {
case VS::ARRAY_VERTEX: {
vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
} break;
case VS::ARRAY_NORMAL: {
vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
} break;
case VS::ARRAY_TANGENT: {
vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
} break;
case VS::ARRAY_COLOR: {
vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
} break;
case VS::ARRAY_TEX_UV: {
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
} break;
case VS::ARRAY_TEX_UV2: {
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
} break;
case VS::ARRAY_BONES: {
//assumed weights too
vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
} break;
}
} else {
//Supplied, use it
vd.offset = stride;
vd.stride = 1; //mark that it needs a stride set
buffer = s->vertex_buffer;
switch (i) {
case VS::ARRAY_VERTEX: {
if (s->format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
stride += sizeof(float) * 2;
} else {
vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
stride += sizeof(float) * 3;
}
} break;
case VS::ARRAY_NORMAL: {
if (s->format & VS::ARRAY_COMPRESS_NORMAL) {
vd.format = RD::DATA_FORMAT_R8G8B8A8_SNORM;
stride += sizeof(int8_t) * 4;
} else {
vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
stride += sizeof(float) * 4;
}
} break;
case VS::ARRAY_TANGENT: {
if (s->format & VS::ARRAY_COMPRESS_TANGENT) {
vd.format = RD::DATA_FORMAT_R8G8B8A8_SNORM;
stride += sizeof(int8_t) * 4;
} else {
vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
stride += sizeof(float) * 4;
}
} break;
case VS::ARRAY_COLOR: {
if (s->format & VS::ARRAY_COMPRESS_COLOR) {
vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
stride += sizeof(int8_t) * 4;
} else {
vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
stride += sizeof(float) * 4;
}
} break;
case VS::ARRAY_TEX_UV: {
if (s->format & VS::ARRAY_COMPRESS_TEX_UV) {
vd.format = RD::DATA_FORMAT_R16G16_SFLOAT;
stride += sizeof(int16_t) * 2;
} else {
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
stride += sizeof(float) * 2;
}
} break;
case VS::ARRAY_TEX_UV2: {
if (s->format & VS::ARRAY_COMPRESS_TEX_UV2) {
vd.format = RD::DATA_FORMAT_R16G16_SFLOAT;
stride += sizeof(int16_t) * 2;
} else {
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
stride += sizeof(float) * 2;
}
} break;
case VS::ARRAY_BONES: {
//assumed weights too
//unique format, internally 16 bits, exposed as single array for 32
vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
stride += sizeof(int32_t) * 4;
} break;
}
}
if (!(p_input_mask & (1 << i))) {
continue; // Shader does not need this, skip it
}
attributes.push_back(vd);
buffers.push_back(buffer);
}
//update final stride
for (int i = 0; i < attributes.size(); i++) {
if (attributes[i].stride == 1) {
attributes.write[i].stride = stride;
}
}
v.input_mask = p_input_mask;
v.vertex_format = RD::get_singleton()->vertex_format_create(attributes);
v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers);
}
////////////////// MULTIMESH
RID RasterizerStorageRD::multimesh_create() {
return multimesh_owner.make_rid(MultiMesh());
}
void RasterizerStorageRD::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
return;
}
if (multimesh->buffer.is_valid()) {
RD::get_singleton()->free(multimesh->buffer);
multimesh->buffer = RID();
multimesh->uniform_set_3d = RID(); //cleared by dependency
}
if (multimesh->data_cache_dirty_regions) {
memdelete_arr(multimesh->data_cache_dirty_regions);
multimesh->data_cache_dirty_regions = nullptr;
multimesh->data_cache_used_dirty_regions = 0;
}
multimesh->instances = p_instances;
multimesh->xform_format = p_transform_format;
multimesh->uses_colors = p_use_colors;
multimesh->color_offset_cache = p_transform_format == VS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
multimesh->uses_custom_data = p_use_custom_data;
multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
multimesh->buffer_set = false;
//print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == VS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances));
multimesh->data_cache = PoolVector<float>();
multimesh->aabb = AABB();
multimesh->aabb_dirty = false;
multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
if (multimesh->instances) {
multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
}
}
int RasterizerStorageRD::multimesh_get_instance_count(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh, 0);
return multimesh->instances;
}
void RasterizerStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
if (multimesh->mesh == p_mesh) {
return;
}
multimesh->mesh = p_mesh;
if (multimesh->instances == 0) {
return;
}
if (multimesh->data_cache.size()) {
//we have a data cache, just mark it dirt
_multimesh_mark_all_dirty(multimesh, false, true);
} else if (multimesh->instances) {
//need to re-create AABB unfortunately, calling this has a penalty
if (multimesh->buffer_set) {
PoolVector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
PoolVector<uint8_t>::Read r = buffer.read();
const float *data = (const float *)r.ptr();
_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
}
}
multimesh->instance_dependency.instance_notify_changed(true, true);
}
#define MULTIMESH_DIRTY_REGION_SIZE 512
void RasterizerStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
if (multimesh->data_cache.size() > 0) {
return; //already local
}
ERR_FAIL_COND(multimesh->data_cache.size() > 0);
// this means that the user wants to load/save individual elements,
// for this, the data must reside on CPU, so just copy it there.
multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
{
PoolVector<float>::Write w = multimesh->data_cache.write();
if (multimesh->buffer_set) {
PoolVector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
{
PoolVector<uint8_t>::Read r = buffer.read();
copymem(w.ptr(), r.ptr(), buffer.size());
}
} else {
zeromem(w.ptr(), multimesh->instances * multimesh->stride_cache * sizeof(float));
}
}
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
multimesh->data_cache_dirty_regions[i] = 0;
}
multimesh->data_cache_used_dirty_regions = 0;
}
void RasterizerStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
#ifdef DEBUG_ENABLED
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
ERR_FAIL_INDEX(region_index, data_cache_dirty_region_count); //bug
#endif
if (!multimesh->data_cache_dirty_regions[region_index]) {
multimesh->data_cache_dirty_regions[p_index] = true;
multimesh->data_cache_used_dirty_regions++;
}
if (p_aabb) {
multimesh->aabb_dirty = true;
}
if (!multimesh->dirty) {
multimesh->dirty_list = multimesh_dirty_list;
multimesh_dirty_list = multimesh;
multimesh->dirty = true;
}
}
void RasterizerStorageRD::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
if (p_data) {
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
if (!multimesh->data_cache_dirty_regions[i]) {
multimesh->data_cache_dirty_regions[i] = true;
multimesh->data_cache_used_dirty_regions++;
}
}
}
if (p_aabb) {
multimesh->aabb_dirty = true;
}
if (!multimesh->dirty) {
multimesh->dirty_list = multimesh_dirty_list;
multimesh_dirty_list = multimesh;
multimesh->dirty = true;
}
}
void RasterizerStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
ERR_FAIL_COND(multimesh->mesh.is_null());
AABB aabb;
AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
for (int i = 0; i < p_instances; i++) {
const float *data = p_data + multimesh->stride_cache * i;
Transform t;
if (multimesh->xform_format == VS::MULTIMESH_TRANSFORM_3D) {
t.basis.elements[0][0] = data[0];
t.basis.elements[0][1] = data[1];
t.basis.elements[0][2] = data[2];
t.origin.x = data[3];
t.basis.elements[1][0] = data[4];
t.basis.elements[1][1] = data[5];
t.basis.elements[1][2] = data[6];
t.origin.y = data[7];
t.basis.elements[2][0] = data[8];
t.basis.elements[2][1] = data[9];
t.basis.elements[2][2] = data[10];
t.origin.z = data[11];
} else {
t.basis.elements[0].x = data[0];
t.basis.elements[1].x = data[1];
t.origin.x = data[3];
t.basis.elements[0].y = data[4];
t.basis.elements[1].y = data[5];
t.origin.y = data[7];
}
if (i == 0) {
aabb = t.xform(mesh_aabb);
} else {
aabb.merge_with(t.xform(mesh_aabb));
}
}
multimesh->aabb = aabb;
}
void RasterizerStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->instances);
ERR_FAIL_COND(multimesh->xform_format != VS::MULTIMESH_TRANSFORM_3D);
_multimesh_make_local(multimesh);
{
PoolVector<float>::Write w = multimesh->data_cache.write();
float *dataptr = w.ptr() + p_index * multimesh->stride_cache;
dataptr[0] = p_transform.basis.elements[0][0];
dataptr[1] = p_transform.basis.elements[0][1];
dataptr[2] = p_transform.basis.elements[0][2];
dataptr[3] = p_transform.origin.x;
dataptr[4] = p_transform.basis.elements[1][0];
dataptr[5] = p_transform.basis.elements[1][1];
dataptr[6] = p_transform.basis.elements[1][2];
dataptr[7] = p_transform.origin.y;
dataptr[8] = p_transform.basis.elements[2][0];
dataptr[9] = p_transform.basis.elements[2][1];
dataptr[10] = p_transform.basis.elements[2][2];
dataptr[11] = p_transform.origin.z;
}
_multimesh_mark_dirty(multimesh, p_index, true);
}
void RasterizerStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->instances);
ERR_FAIL_COND(multimesh->xform_format != VS::MULTIMESH_TRANSFORM_2D);
_multimesh_make_local(multimesh);
{
PoolVector<float>::Write w = multimesh->data_cache.write();
float *dataptr = w.ptr() + p_index * multimesh->stride_cache;
dataptr[0] = p_transform.elements[0][0];
dataptr[1] = p_transform.elements[1][0];
dataptr[2] = 0;
dataptr[3] = p_transform.elements[2][0];
dataptr[4] = p_transform.elements[0][1];
dataptr[5] = p_transform.elements[1][1];
dataptr[6] = 0;
dataptr[7] = p_transform.elements[2][1];
}
_multimesh_mark_dirty(multimesh, p_index, true);
}
void RasterizerStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->instances);
ERR_FAIL_COND(!multimesh->uses_colors);
_multimesh_make_local(multimesh);
{
PoolVector<float>::Write w = multimesh->data_cache.write();
float *dataptr = w.ptr() + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
dataptr[0] = p_color.r;
dataptr[1] = p_color.g;
dataptr[2] = p_color.b;
dataptr[3] = p_color.a;
}
_multimesh_mark_dirty(multimesh, p_index, false);
}
void RasterizerStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->instances);
ERR_FAIL_INDEX(p_index, !multimesh->uses_custom_data);
_multimesh_make_local(multimesh);
{
PoolVector<float>::Write w = multimesh->data_cache.write();
float *dataptr = w.ptr() + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
dataptr[0] = p_color.r;
dataptr[1] = p_color.g;
dataptr[2] = p_color.b;
dataptr[3] = p_color.a;
}
_multimesh_mark_dirty(multimesh, p_index, false);
}
RID RasterizerStorageRD::multimesh_get_mesh(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh, RID());
return multimesh->mesh;
}
Transform RasterizerStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Transform());
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform());
ERR_FAIL_COND_V(multimesh->xform_format != VS::MULTIMESH_TRANSFORM_3D, Transform());
_multimesh_make_local(multimesh);
Transform t;
{
PoolVector<float>::Read r = multimesh->data_cache.read();
const float *dataptr = r.ptr() + p_index * multimesh->stride_cache;
t.basis.elements[0][0] = dataptr[0];
t.basis.elements[0][1] = dataptr[1];
t.basis.elements[0][2] = dataptr[2];
t.origin.x = dataptr[3];
t.basis.elements[1][0] = dataptr[4];
t.basis.elements[1][1] = dataptr[5];
t.basis.elements[1][2] = dataptr[6];
t.origin.y = dataptr[7];
t.basis.elements[2][0] = dataptr[8];
t.basis.elements[2][1] = dataptr[9];
t.basis.elements[2][2] = dataptr[10];
t.origin.z = dataptr[11];
}
return t;
}
Transform2D RasterizerStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Transform2D());
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
ERR_FAIL_COND_V(multimesh->xform_format != VS::MULTIMESH_TRANSFORM_2D, Transform2D());
_multimesh_make_local(multimesh);
Transform2D t;
{
PoolVector<float>::Read r = multimesh->data_cache.read();
const float *dataptr = r.ptr() + p_index * multimesh->stride_cache;
t.elements[0][0] = dataptr[0];
t.elements[1][0] = dataptr[1];
t.elements[2][0] = dataptr[3];
t.elements[0][1] = dataptr[4];
t.elements[1][1] = dataptr[5];
t.elements[2][1] = dataptr[7];
}
return t;
}
Color RasterizerStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Color());
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
ERR_FAIL_INDEX_V(p_index, !multimesh->uses_colors, Color());
_multimesh_make_local(multimesh);
Color c;
{
PoolVector<float>::Read r = multimesh->data_cache.read();
const float *dataptr = r.ptr() + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
c.r = dataptr[0];
c.g = dataptr[1];
c.b = dataptr[2];
c.a = dataptr[3];
}
return c;
}
Color RasterizerStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Color());
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
ERR_FAIL_INDEX_V(p_index, !multimesh->uses_custom_data, Color());
_multimesh_make_local(multimesh);
Color c;
{
PoolVector<float>::Read r = multimesh->data_cache.read();
const float *dataptr = r.ptr() + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
c.r = dataptr[0];
c.g = dataptr[1];
c.b = dataptr[2];
c.a = dataptr[3];
}
return c;
}
void RasterizerStorageRD::multimesh_set_buffer(RID p_multimesh, const PoolVector<float> &p_buffer) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
{
PoolVector<float>::Read r = p_buffer.read();
RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r.ptr(), false);
multimesh->buffer_set = true;
}
if (multimesh->data_cache.size()) {
//if we have a data cache, just update it
multimesh->data_cache = p_buffer;
{
//clear dirty since nothing will be dirty anymore
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
multimesh->data_cache_dirty_regions[i] = false;
}
multimesh->data_cache_used_dirty_regions = 0;
}
_multimesh_mark_all_dirty(multimesh, false, true); //update AABB
} else if (multimesh->mesh.is_valid()) {
//if we have a mesh set, we need to re-generate the AABB from the new data
PoolVector<float>::Read r = p_buffer.read();
const float *data = r.ptr();
_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
multimesh->instance_dependency.instance_notify_changed(true, false);
}
}
PoolVector<float> RasterizerStorageRD::multimesh_get_buffer(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh, PoolVector<float>());
if (multimesh->buffer.is_null()) {
return PoolVector<float>();
} else if (multimesh->data_cache.size()) {
return multimesh->data_cache;
} else {
//get from memory
PoolVector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
PoolVector<float> ret;
ret.resize(multimesh->instances);
{
PoolVector<float>::Write w = multimesh->data_cache.write();
PoolVector<uint8_t>::Read r = buffer.read();
copymem(w.ptr(), r.ptr(), buffer.size());
}
return ret;
}
}
void RasterizerStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
if (multimesh->visible_instances == p_visible) {
return;
}
if (multimesh->data_cache.size()) {
//there is a data cache..
_multimesh_mark_all_dirty(multimesh, false, true);
}
multimesh->visible_instances = p_visible;
}
int RasterizerStorageRD::multimesh_get_visible_instances(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh, 0);
return multimesh->visible_instances;
}
AABB RasterizerStorageRD::multimesh_get_aabb(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh, AABB());
if (multimesh->aabb_dirty) {
const_cast<RasterizerStorageRD *>(this)->_update_dirty_multimeshes();
}
return multimesh->aabb;
}
void RasterizerStorageRD::_update_dirty_multimeshes() {
while (multimesh_dirty_list) {
MultiMesh *multimesh = multimesh_dirty_list;
if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
PoolVector<float>::Read r = multimesh->data_cache.read();
const float *data = r.ptr();
uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
if (multimesh->data_cache_used_dirty_regions) {
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
uint32_t visible_region_count = (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
//if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data, false);
} else {
//not that many regions? update them all
for (uint32_t i = 0; i < visible_region_count; i++) {
if (multimesh->data_cache_dirty_regions[i]) {
uint64_t offset = i * region_size;
uint64_t size = multimesh->stride_cache * multimesh->instances * sizeof(float);
RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size], false);
}
}
}
for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
multimesh->data_cache_dirty_regions[i] = false;
}
multimesh->data_cache_used_dirty_regions = 0;
}
if (multimesh->aabb_dirty) {
//aabb is dirty..
_multimesh_re_create_aabb(multimesh, data, visible_instances);
multimesh->aabb_dirty = false;
multimesh->instance_dependency.instance_notify_changed(true, false);
}
}
multimesh_dirty_list = multimesh->dirty_list;
multimesh->dirty_list = nullptr;
multimesh->dirty = false;
}
multimesh_dirty_list = nullptr;
}
2019-09-23 21:53:05 +00:00
/* SKELETON */
/* SKELETON API */
RID RasterizerStorageRD::skeleton_create() {
return skeleton_owner.make_rid(Skeleton());
}
void RasterizerStorageRD::_skeleton_make_dirty(Skeleton *skeleton) {
if (!skeleton->dirty) {
skeleton->dirty = true;
skeleton->dirty_list = skeleton_dirty_list;
skeleton_dirty_list = skeleton;
}
}
void RasterizerStorageRD::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
ERR_FAIL_COND(!skeleton);
ERR_FAIL_COND(p_bones < 0);
if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton)
return;
skeleton->size = p_bones;
skeleton->use_2d = p_2d_skeleton;
skeleton->uniform_set_3d = RID();
if (skeleton->buffer.is_valid()) {
RD::get_singleton()->free(skeleton->buffer);
skeleton->buffer = RID();
skeleton->data.resize(0);
}
if (skeleton->size) {
skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12));
skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float));
zeromem(skeleton->data.ptrw(), skeleton->data.size() * sizeof(float));
_skeleton_make_dirty(skeleton);
}
}
int RasterizerStorageRD::skeleton_get_bone_count(RID p_skeleton) const {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
ERR_FAIL_COND_V(!skeleton, 0);
return skeleton->size;
}
void RasterizerStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
ERR_FAIL_COND(!skeleton);
ERR_FAIL_INDEX(p_bone, skeleton->size);
ERR_FAIL_COND(skeleton->use_2d);
float *dataptr = skeleton->data.ptrw() + p_bone * 12;
dataptr[0] = p_transform.basis.elements[0][0];
dataptr[1] = p_transform.basis.elements[0][1];
dataptr[2] = p_transform.basis.elements[0][2];
dataptr[3] = p_transform.origin.x;
dataptr[4] = p_transform.basis.elements[1][0];
dataptr[5] = p_transform.basis.elements[1][1];
dataptr[6] = p_transform.basis.elements[1][2];
dataptr[7] = p_transform.origin.y;
dataptr[8] = p_transform.basis.elements[2][0];
dataptr[9] = p_transform.basis.elements[2][1];
dataptr[10] = p_transform.basis.elements[2][2];
dataptr[11] = p_transform.origin.z;
_skeleton_make_dirty(skeleton);
}
Transform RasterizerStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
ERR_FAIL_COND_V(!skeleton, Transform());
ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform());
ERR_FAIL_COND_V(skeleton->use_2d, Transform());
const float *dataptr = skeleton->data.ptr() + p_bone * 12;
Transform t;
t.basis.elements[0][0] = dataptr[0];
t.basis.elements[0][1] = dataptr[1];
t.basis.elements[0][2] = dataptr[2];
t.origin.x = dataptr[3];
t.basis.elements[1][0] = dataptr[4];
t.basis.elements[1][1] = dataptr[5];
t.basis.elements[1][2] = dataptr[6];
t.origin.y = dataptr[7];
t.basis.elements[2][0] = dataptr[8];
t.basis.elements[2][1] = dataptr[9];
t.basis.elements[2][2] = dataptr[10];
t.origin.z = dataptr[11];
return t;
}
void RasterizerStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
ERR_FAIL_COND(!skeleton);
ERR_FAIL_INDEX(p_bone, skeleton->size);
ERR_FAIL_COND(!skeleton->use_2d);
float *dataptr = skeleton->data.ptrw() + p_bone * 8;
dataptr[0] = p_transform.elements[0][0];
dataptr[1] = p_transform.elements[1][0];
dataptr[2] = 0;
dataptr[3] = p_transform.elements[2][0];
dataptr[4] = p_transform.elements[0][1];
dataptr[5] = p_transform.elements[1][1];
dataptr[6] = 0;
dataptr[7] = p_transform.elements[2][1];
_skeleton_make_dirty(skeleton);
}
Transform2D RasterizerStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
ERR_FAIL_COND_V(!skeleton, Transform2D());
ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
const float *dataptr = skeleton->data.ptr() + p_bone * 8;
Transform2D t;
t.elements[0][0] = dataptr[0];
t.elements[1][0] = dataptr[1];
t.elements[2][0] = dataptr[3];
t.elements[0][1] = dataptr[4];
t.elements[1][1] = dataptr[5];
t.elements[2][1] = dataptr[7];
return t;
}
void RasterizerStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
ERR_FAIL_COND(!skeleton->use_2d);
skeleton->base_transform_2d = p_base_transform;
}
void RasterizerStorageRD::_update_dirty_skeletons() {
while (skeleton_dirty_list) {
Skeleton *skeleton = skeleton_dirty_list;
if (skeleton->size) {
RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr(), false);
}
skeleton_dirty_list = skeleton->dirty_list;
skeleton->instance_dependency.instance_notify_changed(true, false);
skeleton->dirty = false;
skeleton->dirty_list = nullptr;
}
skeleton_dirty_list = nullptr;
}
/* LIGHT */
RID RasterizerStorageRD::light_create(VS::LightType p_type) {
Light light;
light.type = p_type;
light.param[VS::LIGHT_PARAM_ENERGY] = 1.0;
light.param[VS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
light.param[VS::LIGHT_PARAM_SPECULAR] = 0.5;
light.param[VS::LIGHT_PARAM_RANGE] = 1.0;
light.param[VS::LIGHT_PARAM_SPOT_ANGLE] = 45;
light.param[VS::LIGHT_PARAM_CONTACT_SHADOW_SIZE] = 45;
light.param[VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
light.param[VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
light.param[VS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
light.param[VS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
light.param[VS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
light.param[VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 0.1;
light.param[VS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE] = 0.1;
return light_owner.make_rid(light);
}
void RasterizerStorageRD::light_set_color(RID p_light, const Color &p_color) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->color = p_color;
}
void RasterizerStorageRD::light_set_param(RID p_light, VS::LightParam p_param, float p_value) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
ERR_FAIL_INDEX(p_param, VS::LIGHT_PARAM_MAX);
switch (p_param) {
case VS::LIGHT_PARAM_RANGE:
case VS::LIGHT_PARAM_SPOT_ANGLE:
case VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
case VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
case VS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
case VS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
case VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
case VS::LIGHT_PARAM_SHADOW_BIAS: {
light->version++;
light->instance_dependency.instance_notify_changed(true, false);
} break;
default: {
}
}
light->param[p_param] = p_value;
}
void RasterizerStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->shadow = p_enabled;
light->version++;
light->instance_dependency.instance_notify_changed(true, false);
}
void RasterizerStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->shadow_color = p_color;
}
void RasterizerStorageRD::light_set_projector(RID p_light, RID p_texture) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->projector = p_texture;
}
void RasterizerStorageRD::light_set_negative(RID p_light, bool p_enable) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->negative = p_enable;
}
void RasterizerStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->cull_mask = p_mask;
light->version++;
light->instance_dependency.instance_notify_changed(true, false);
}
void RasterizerStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->reverse_cull = p_enabled;
light->version++;
light->instance_dependency.instance_notify_changed(true, false);
}
void RasterizerStorageRD::light_set_use_gi(RID p_light, bool p_enabled) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->use_gi = p_enabled;
light->version++;
light->instance_dependency.instance_notify_changed(true, false);
}
void RasterizerStorageRD::light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->omni_shadow_mode = p_mode;
light->version++;
light->instance_dependency.instance_notify_changed(true, false);
}
VS::LightOmniShadowMode RasterizerStorageRD::light_omni_get_shadow_mode(RID p_light) {
const Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(!light, VS::LIGHT_OMNI_SHADOW_CUBE);
return light->omni_shadow_mode;
}
void RasterizerStorageRD::light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->directional_shadow_mode = p_mode;
light->version++;
light->instance_dependency.instance_notify_changed(true, false);
}
void RasterizerStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->directional_blend_splits = p_enable;
light->version++;
light->instance_dependency.instance_notify_changed(true, false);
}
bool RasterizerStorageRD::light_directional_get_blend_splits(RID p_light) const {
const Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(!light, false);
return light->directional_blend_splits;
}
VS::LightDirectionalShadowMode RasterizerStorageRD::light_directional_get_shadow_mode(RID p_light) {
const Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
return light->directional_shadow_mode;
}
void RasterizerStorageRD::light_directional_set_shadow_depth_range_mode(RID p_light, VS::LightDirectionalShadowDepthRangeMode p_range_mode) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->directional_range_mode = p_range_mode;
}
VS::LightDirectionalShadowDepthRangeMode RasterizerStorageRD::light_directional_get_shadow_depth_range_mode(RID p_light) const {
const Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE);
return light->directional_range_mode;
}
bool RasterizerStorageRD::light_get_use_gi(RID p_light) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(!light, false);
return light->use_gi;
}
uint64_t RasterizerStorageRD::light_get_version(RID p_light) const {
const Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(!light, 0);
return light->version;
}
AABB RasterizerStorageRD::light_get_aabb(RID p_light) const {
const Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(!light, AABB());
switch (light->type) {
case VS::LIGHT_SPOT: {
float len = light->param[VS::LIGHT_PARAM_RANGE];
float size = Math::tan(Math::deg2rad(light->param[VS::LIGHT_PARAM_SPOT_ANGLE])) * len;
return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
};
case VS::LIGHT_OMNI: {
float r = light->param[VS::LIGHT_PARAM_RANGE];
return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
};
case VS::LIGHT_DIRECTIONAL: {
return AABB();
};
}
ERR_FAIL_V(AABB());
}
/* REFLECTION PROBE */
RID RasterizerStorageRD::reflection_probe_create() {
return reflection_probe_owner.make_rid(ReflectionProbe());
}
void RasterizerStorageRD::reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->update_mode = p_mode;
reflection_probe->instance_dependency.instance_notify_changed(true, false);
}
void RasterizerStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->intensity = p_intensity;
}
void RasterizerStorageRD::reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->interior_ambient = p_ambient;
}
void RasterizerStorageRD::reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->interior_ambient_energy = p_energy;
}
void RasterizerStorageRD::reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->interior_ambient_probe_contrib = p_contrib;
}
void RasterizerStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->max_distance = p_distance;
reflection_probe->instance_dependency.instance_notify_changed(true, false);
}
void RasterizerStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->extents = p_extents;
reflection_probe->instance_dependency.instance_notify_changed(true, false);
}
void RasterizerStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->origin_offset = p_offset;
reflection_probe->instance_dependency.instance_notify_changed(true, false);
}
void RasterizerStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->interior = p_enable;
reflection_probe->instance_dependency.instance_notify_changed(true, false);
}
void RasterizerStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->box_projection = p_enable;
}
void RasterizerStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->enable_shadows = p_enable;
reflection_probe->instance_dependency.instance_notify_changed(true, false);
}
void RasterizerStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->cull_mask = p_layers;
reflection_probe->instance_dependency.instance_notify_changed(true, false);
}
void RasterizerStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
ERR_FAIL_COND(p_resolution < 32);
reflection_probe->resolution = p_resolution;
}
AABB RasterizerStorageRD::reflection_probe_get_aabb(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, AABB());
AABB aabb;
aabb.position = -reflection_probe->extents;
aabb.size = reflection_probe->extents * 2.0;
return aabb;
}
VS::ReflectionProbeUpdateMode RasterizerStorageRD::reflection_probe_get_update_mode(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, VS::REFLECTION_PROBE_UPDATE_ALWAYS);
return reflection_probe->update_mode;
}
uint32_t RasterizerStorageRD::reflection_probe_get_cull_mask(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->cull_mask;
}
Vector3 RasterizerStorageRD::reflection_probe_get_extents(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, Vector3());
return reflection_probe->extents;
}
Vector3 RasterizerStorageRD::reflection_probe_get_origin_offset(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, Vector3());
return reflection_probe->origin_offset;
}
bool RasterizerStorageRD::reflection_probe_renders_shadows(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, false);
return reflection_probe->enable_shadows;
}
float RasterizerStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->max_distance;
}
int RasterizerStorageRD::reflection_probe_get_resolution(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->resolution;
}
float RasterizerStorageRD::reflection_probe_get_intensity(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->intensity;
}
bool RasterizerStorageRD::reflection_probe_is_interior(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, false);
return reflection_probe->interior;
}
bool RasterizerStorageRD::reflection_probe_is_box_projection(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, false);
return reflection_probe->box_projection;
}
Color RasterizerStorageRD::reflection_probe_get_interior_ambient(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, Color());
return reflection_probe->interior_ambient;
}
float RasterizerStorageRD::reflection_probe_get_interior_ambient_energy(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->interior_ambient_energy;
}
float RasterizerStorageRD::reflection_probe_get_interior_ambient_probe_contribution(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->interior_ambient_probe_contrib;
}
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RID RasterizerStorageRD::gi_probe_create() {
return gi_probe_owner.make_rid(GIProbe());
}
void RasterizerStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const PoolVector<uint8_t> &p_octree_cells, const PoolVector<uint8_t> &p_data_cells, const PoolVector<uint8_t> &p_distance_field, const PoolVector<int> &p_level_counts) {
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GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND(!gi_probe);
if (gi_probe->octree_buffer.is_valid()) {
RD::get_singleton()->free(gi_probe->octree_buffer);
RD::get_singleton()->free(gi_probe->data_buffer);
if (gi_probe->sdf_texture.is_valid()) {
RD::get_singleton()->free(gi_probe->sdf_texture);
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}
gi_probe->sdf_texture = RID();
gi_probe->octree_buffer = RID();
gi_probe->data_buffer = RID();
gi_probe->octree_buffer_size = 0;
gi_probe->data_buffer_size = 0;
gi_probe->cell_count = 0;
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}
gi_probe->to_cell_xform = p_to_cell_xform;
gi_probe->bounds = p_aabb;
gi_probe->octree_size = p_octree_size;
gi_probe->level_counts = p_level_counts;
if (p_octree_cells.size()) {
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ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32
uint32_t cell_count = p_octree_cells.size() / 32;
ERR_FAIL_COND(p_data_cells.size() != cell_count * 16); //see that data size matches
gi_probe->cell_count = cell_count;
gi_probe->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
gi_probe->octree_buffer_size = p_octree_cells.size();
gi_probe->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
gi_probe->data_buffer_size = p_data_cells.size();
if (p_distance_field.size()) {
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R8_UNORM;
tf.width = gi_probe->octree_size.x;
tf.height = gi_probe->octree_size.y;
tf.depth = gi_probe->octree_size.z;
tf.type = RD::TEXTURE_TYPE_3D;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
Vector<PoolVector<uint8_t> > s;
s.push_back(p_distance_field);
gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
}
#if 0
{
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R8_UNORM;
tf.width = gi_probe->octree_size.x;
tf.height = gi_probe->octree_size.y;
tf.depth = gi_probe->octree_size.z;
tf.type = RD::TEXTURE_TYPE_3D;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM);
tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT);
gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
}
RID shared_tex;
{
RD::TextureView tv;
tv.format_override = RD::DATA_FORMAT_R8_UINT;
shared_tex = RD::get_singleton()->texture_create_shared(tv, gi_probe->sdf_texture);
}
//update SDF texture
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
u.ids.push_back(gi_probe->octree_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
u.ids.push_back(gi_probe->data_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 3;
u.ids.push_back(shared_tex);
uniforms.push_back(u);
}
RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_sdf_shader_version_shader, 0);
{
uint32_t push_constant[4] = { 0, 0, 0, 0 };
for (int i = 0; i < gi_probe->level_counts.size() - 1; i++) {
push_constant[0] += gi_probe->level_counts[i];
}
push_constant[1] = push_constant[0] + gi_probe->level_counts[gi_probe->level_counts.size() - 1];
print_line("offset: " + itos(push_constant[0]));
print_line("size: " + itos(push_constant[1]));
//create SDF
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_sdf_shader_pipeline);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4);
RD::get_singleton()->compute_list_dispatch(compute_list, gi_probe->octree_size.x / 4, gi_probe->octree_size.y / 4, gi_probe->octree_size.z / 4);
RD::get_singleton()->compute_list_end();
}
RD::get_singleton()->free(uniform_set);
RD::get_singleton()->free(shared_tex);
}
#endif
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}
gi_probe->version++;
gi_probe->data_version++;
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gi_probe->instance_dependency.instance_notify_changed(true, false);
}
AABB RasterizerStorageRD::gi_probe_get_bounds(RID p_gi_probe) const {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND_V(!gi_probe, AABB());
return gi_probe->bounds;
}
Vector3i RasterizerStorageRD::gi_probe_get_octree_size(RID p_gi_probe) const {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND_V(!gi_probe, Vector3i());
return gi_probe->octree_size;
}
PoolVector<uint8_t> RasterizerStorageRD::gi_probe_get_octree_cells(RID p_gi_probe) const {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND_V(!gi_probe, PoolVector<uint8_t>());
if (gi_probe->octree_buffer.is_valid()) {
return RD::get_singleton()->buffer_get_data(gi_probe->octree_buffer);
}
return PoolVector<uint8_t>();
}
PoolVector<uint8_t> RasterizerStorageRD::gi_probe_get_data_cells(RID p_gi_probe) const {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND_V(!gi_probe, PoolVector<uint8_t>());
if (gi_probe->data_buffer.is_valid()) {
return RD::get_singleton()->buffer_get_data(gi_probe->data_buffer);
}
return PoolVector<uint8_t>();
}
PoolVector<uint8_t> RasterizerStorageRD::gi_probe_get_distance_field(RID p_gi_probe) const {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND_V(!gi_probe, PoolVector<uint8_t>());
if (gi_probe->data_buffer.is_valid()) {
return RD::get_singleton()->texture_get_data(gi_probe->sdf_texture, 0);
}
return PoolVector<uint8_t>();
}
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PoolVector<int> RasterizerStorageRD::gi_probe_get_level_counts(RID p_gi_probe) const {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND_V(!gi_probe, PoolVector<int>());
return gi_probe->level_counts;
}
Transform RasterizerStorageRD::gi_probe_get_to_cell_xform(RID p_gi_probe) const {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND_V(!gi_probe, Transform());
return gi_probe->to_cell_xform;
}
void RasterizerStorageRD::gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND(!gi_probe);
gi_probe->dynamic_range = p_range;
gi_probe->version++;
}
float RasterizerStorageRD::gi_probe_get_dynamic_range(RID p_gi_probe) const {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND_V(!gi_probe, 0);
return gi_probe->dynamic_range;
}
void RasterizerStorageRD::gi_probe_set_propagation(RID p_gi_probe, float p_range) {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND(!gi_probe);
gi_probe->propagation = p_range;
gi_probe->version++;
}
float RasterizerStorageRD::gi_probe_get_propagation(RID p_gi_probe) const {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND_V(!gi_probe, 0);
return gi_probe->propagation;
}
void RasterizerStorageRD::gi_probe_set_energy(RID p_gi_probe, float p_energy) {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND(!gi_probe);
gi_probe->energy = p_energy;
}
float RasterizerStorageRD::gi_probe_get_energy(RID p_gi_probe) const {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND_V(!gi_probe, 0);
return gi_probe->energy;
}
void RasterizerStorageRD::gi_probe_set_ao(RID p_gi_probe, float p_ao) {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND(!gi_probe);
gi_probe->ao = p_ao;
}
float RasterizerStorageRD::gi_probe_get_ao(RID p_gi_probe) const {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND_V(!gi_probe, 0);
return gi_probe->ao;
}
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void RasterizerStorageRD::gi_probe_set_ao_size(RID p_gi_probe, float p_strength) {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND(!gi_probe);
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gi_probe->ao_size = p_strength;
}
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float RasterizerStorageRD::gi_probe_get_ao_size(RID p_gi_probe) const {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND_V(!gi_probe, 0);
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return gi_probe->ao_size;
}
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void RasterizerStorageRD::gi_probe_set_bias(RID p_gi_probe, float p_bias) {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND(!gi_probe);
gi_probe->bias = p_bias;
}
float RasterizerStorageRD::gi_probe_get_bias(RID p_gi_probe) const {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND_V(!gi_probe, 0);
return gi_probe->bias;
}
void RasterizerStorageRD::gi_probe_set_normal_bias(RID p_gi_probe, float p_normal_bias) {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND(!gi_probe);
gi_probe->normal_bias = p_normal_bias;
}
float RasterizerStorageRD::gi_probe_get_normal_bias(RID p_gi_probe) const {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND_V(!gi_probe, 0);
return gi_probe->normal_bias;
}
void RasterizerStorageRD::gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND(!gi_probe);
gi_probe->anisotropy_strength = p_strength;
}
float RasterizerStorageRD::gi_probe_get_anisotropy_strength(RID p_gi_probe) const {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND_V(!gi_probe, 0);
return gi_probe->anisotropy_strength;
}
void RasterizerStorageRD::gi_probe_set_interior(RID p_gi_probe, bool p_enable) {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND(!gi_probe);
gi_probe->interior = p_enable;
}
void RasterizerStorageRD::gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND(!gi_probe);
gi_probe->use_two_bounces = p_enable;
gi_probe->version++;
}
bool RasterizerStorageRD::gi_probe_is_using_two_bounces(RID p_gi_probe) const {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND_V(!gi_probe, false);
return gi_probe->use_two_bounces;
}
bool RasterizerStorageRD::gi_probe_is_interior(RID p_gi_probe) const {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND_V(!gi_probe, 0);
return gi_probe->interior;
}
uint32_t RasterizerStorageRD::gi_probe_get_version(RID p_gi_probe) {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND_V(!gi_probe, 0);
return gi_probe->version;
}
uint32_t RasterizerStorageRD::gi_probe_get_data_version(RID p_gi_probe) {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND_V(!gi_probe, 0);
return gi_probe->data_version;
}
RID RasterizerStorageRD::gi_probe_get_octree_buffer(RID p_gi_probe) const {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND_V(!gi_probe, RID());
return gi_probe->octree_buffer;
}
RID RasterizerStorageRD::gi_probe_get_data_buffer(RID p_gi_probe) const {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND_V(!gi_probe, RID());
return gi_probe->data_buffer;
}
RID RasterizerStorageRD::gi_probe_get_sdf_texture(RID p_gi_probe) {
GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
ERR_FAIL_COND_V(!gi_probe, RID());
return gi_probe->sdf_texture;
}
/* RENDER TARGET API */
void RasterizerStorageRD::_clear_render_target(RenderTarget *rt) {
//free in reverse dependency order
if (rt->framebuffer.is_valid()) {
RD::get_singleton()->free(rt->framebuffer);
}
if (rt->color.is_valid()) {
RD::get_singleton()->free(rt->color);
}
if (rt->backbuffer.is_valid()) {
RD::get_singleton()->free(rt->backbuffer);
rt->backbuffer = RID();
rt->backbuffer_fb = RID();
for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
//just erase copies, since the rest are erased by dependency
RD::get_singleton()->free(rt->backbuffer_mipmaps[i].mipmap_copy);
}
rt->backbuffer_mipmaps.clear();
if (rt->backbuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->backbuffer_uniform_set)) {
RD::get_singleton()->free(rt->backbuffer_uniform_set);
}
rt->backbuffer_uniform_set = RID();
}
rt->framebuffer = RID();
rt->color = RID();
}
void RasterizerStorageRD::_update_render_target(RenderTarget *rt) {
if (rt->texture.is_null()) {
//create a placeholder until updated
rt->texture = texture_2d_placeholder_create();
Texture *tex = texture_owner.getornull(rt->texture);
tex->is_render_target = true;
}
_clear_render_target(rt);
if (rt->size.width == 0 || rt->size.height == 0) {
return;
}
//until we implement suport for HDR monitors (and render target is attached to screen), this is enough.
rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
RD::TextureFormat rd_format;
RD::TextureView rd_view;
{ //attempt register
rd_format.format = rt->color_format;
rd_format.width = rt->size.width;
rd_format.height = rt->size.height;
rd_format.depth = 1;
rd_format.array_layers = 1;
rd_format.mipmaps = 1;
rd_format.type = RD::TEXTURE_TYPE_2D;
rd_format.samples = RD::TEXTURE_SAMPLES_1;
rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
rd_format.shareable_formats.push_back(rt->color_format);
rd_format.shareable_formats.push_back(rt->color_format_srgb);
}
rt->color = RD::get_singleton()->texture_create(rd_format, rd_view);
ERR_FAIL_COND(rt->color.is_null());
Vector<RID> fb_textures;
fb_textures.push_back(rt->color);
rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures);
if (rt->framebuffer.is_null()) {
_clear_render_target(rt);
ERR_FAIL_COND(rt->framebuffer.is_null());
}
{ //update texture
Texture *tex = texture_owner.getornull(rt->texture);
//free existing textures
if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
RD::get_singleton()->free(tex->rd_texture);
}
if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
RD::get_singleton()->free(tex->rd_texture_srgb);
}
tex->rd_texture = RID();
tex->rd_texture_srgb = RID();
//create shared textures to the color buffer,
//so transparent can be supported
RD::TextureView view;
view.format_override = rt->color_format;
if (!rt->flags[RENDER_TARGET_TRANSPARENT]) {
view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
}
tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
view.format_override = rt->color_format_srgb;
tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
}
tex->rd_view = view;
tex->width = rt->size.width;
tex->height = rt->size.height;
tex->width_2d = rt->size.width;
tex->height_2d = rt->size.height;
tex->rd_format = rt->color_format;
tex->rd_format_srgb = rt->color_format_srgb;
tex->format = rt->image_format;
Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
for (int i = 0; i < proxies.size(); i++) {
texture_proxy_update(proxies[i], rt->texture);
}
}
}
void RasterizerStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
ERR_FAIL_COND(rt->backbuffer.is_valid());
uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
RD::TextureFormat tf;
tf.format = rt->color_format;
tf.width = rt->size.width;
tf.height = rt->size.height;
tf.type = RD::TEXTURE_TYPE_2D;
tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
tf.mipmaps = mipmaps_required;
rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
{
Vector<RID> backbuffer_att;
RID backbuffer_fb_tex = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
backbuffer_att.push_back(backbuffer_fb_tex);
rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(backbuffer_att);
}
//create mipmaps
for (uint32_t i = 1; i < mipmaps_required; i++) {
RenderTarget::BackbufferMipmap mm;
{
mm.mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
Vector<RID> mm_fb_at;
mm_fb_at.push_back(mm.mipmap);
mm.mipmap_fb = RD::get_singleton()->framebuffer_create(mm_fb_at);
}
{
Size2 mm_size = Image::get_image_mipmap_size(tf.width, tf.height, Image::FORMAT_RGBA8, i);
RD::TextureFormat mmtf = tf;
mmtf.width = mm_size.width;
mmtf.height = mm_size.height;
mmtf.mipmaps = 1;
mm.mipmap_copy = RD::get_singleton()->texture_create(mmtf, RD::TextureView());
Vector<RID> mm_fb_at;
mm_fb_at.push_back(mm.mipmap_copy);
mm.mipmap_copy_fb = RD::get_singleton()->framebuffer_create(mm_fb_at);
}
rt->backbuffer_mipmaps.push_back(mm);
}
}
RID RasterizerStorageRD::render_target_create() {
RenderTarget render_target;
render_target.was_used = false;
render_target.clear_requested = false;
for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
render_target.flags[i] = false;
}
_update_render_target(&render_target);
return render_target_owner.make_rid(render_target);
}
void RasterizerStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) {
//unused for this render target
}
void RasterizerStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
rt->size.x = p_width;
rt->size.y = p_height;
_update_render_target(rt);
}
RID RasterizerStorageRD::render_target_get_texture(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
return rt->texture;
}
void RasterizerStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
}
void RasterizerStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
rt->flags[p_flag] = p_value;
_update_render_target(rt);
}
bool RasterizerStorageRD::render_target_was_used(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, false);
return rt->was_used;
}
void RasterizerStorageRD::render_target_set_as_unused(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
rt->was_used = false;
}
Size2 RasterizerStorageRD::render_target_get_size(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, Size2());
return rt->size;
}
RID RasterizerStorageRD::render_target_get_rd_framebuffer(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
return rt->framebuffer;
}
void RasterizerStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
rt->clear_requested = true;
rt->clear_color = p_clear_color;
}
bool RasterizerStorageRD::render_target_is_clear_requested(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, false);
return rt->clear_requested;
}
Color RasterizerStorageRD::render_target_get_clear_request_color(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, Color());
return rt->clear_color;
}
void RasterizerStorageRD::render_target_disable_clear_request(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
rt->clear_requested = false;
}
void RasterizerStorageRD::render_target_do_clear_request(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
if (!rt->clear_requested) {
return;
}
Vector<Color> clear_colors;
clear_colors.push_back(rt->clear_color);
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RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
RD::get_singleton()->draw_list_end();
rt->clear_requested = false;
}
void RasterizerStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
if (!rt->backbuffer.is_valid()) {
_create_render_target_backbuffer(rt);
}
Rect2i region = p_region;
Rect2 blur_region;
if (region == Rect2i()) {
region.size = rt->size;
} else {
blur_region = region;
blur_region.position /= rt->size;
blur_region.size /= rt->size;
}
//single texture copy for backbuffer
RD::get_singleton()->texture_copy(rt->color, rt->backbuffer, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true);
//effects.copy(rt->color, rt->backbuffer_fb, blur_region);
//then mipmap blur
RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
Vector2 pixel_size = Vector2(1.0 / rt->size.width, 1.0 / rt->size.height);
for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
pixel_size *= 2.0; //go halfway
const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
effects.gaussian_blur(prev_texture, mm.mipmap_copy_fb, mm.mipmap_copy, mm.mipmap_fb, pixel_size, blur_region);
prev_texture = mm.mipmap;
}
}
RID RasterizerStorageRD::render_target_get_back_buffer_uniform_set(RID p_render_target, RID p_base_shader) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
if (!rt->backbuffer.is_valid()) {
_create_render_target_backbuffer(rt);
}
if (rt->backbuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->backbuffer_uniform_set)) {
return rt->backbuffer_uniform_set; //if still valid, return/reuse it.
}
//create otherwise
Vector<RD::Uniform> uniforms;
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
u.ids.push_back(rt->backbuffer);
uniforms.push_back(u);
rt->backbuffer_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, 3);
ERR_FAIL_COND_V(!rt->backbuffer_uniform_set.is_valid(), RID());
return rt->backbuffer_uniform_set;
}
void RasterizerStorageRD::base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {
if (mesh_owner.owns(p_base)) {
Mesh *mesh = mesh_owner.getornull(p_base);
p_instance->update_dependency(&mesh->instance_dependency);
} else if (multimesh_owner.owns(p_base)) {
MultiMesh *multimesh = multimesh_owner.getornull(p_base);
p_instance->update_dependency(&multimesh->instance_dependency);
if (multimesh->mesh.is_valid()) {
base_update_dependency(multimesh->mesh, p_instance);
}
} else if (reflection_probe_owner.owns(p_base)) {
ReflectionProbe *rp = reflection_probe_owner.getornull(p_base);
p_instance->update_dependency(&rp->instance_dependency);
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} else if (gi_probe_owner.owns(p_base)) {
GIProbe *gip = gi_probe_owner.getornull(p_base);
p_instance->update_dependency(&gip->instance_dependency);
} else if (light_owner.owns(p_base)) {
Light *l = light_owner.getornull(p_base);
p_instance->update_dependency(&l->instance_dependency);
}
}
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void RasterizerStorageRD::skeleton_update_dependency(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
ERR_FAIL_COND(!skeleton);
p_instance->update_dependency(&skeleton->instance_dependency);
}
VS::InstanceType RasterizerStorageRD::get_base_type(RID p_rid) const {
if (mesh_owner.owns(p_rid)) {
return VS::INSTANCE_MESH;
}
if (multimesh_owner.owns(p_rid)) {
return VS::INSTANCE_MULTIMESH;
}
if (reflection_probe_owner.owns(p_rid)) {
return VS::INSTANCE_REFLECTION_PROBE;
}
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if (gi_probe_owner.owns(p_rid)) {
return VS::INSTANCE_GI_PROBE;
}
if (light_owner.owns(p_rid)) {
return VS::INSTANCE_LIGHT;
}
return VS::INSTANCE_NONE;
}
void RasterizerStorageRD::update_dirty_resources() {
_update_queued_materials();
_update_dirty_multimeshes();
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_update_dirty_skeletons();
}
bool RasterizerStorageRD::has_os_feature(const String &p_feature) const {
if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
return true;
}
if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
return true;
}
if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
return true;
}
if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
return true;
}
if (p_feature == "pvrtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
return true;
}
return false;
}
bool RasterizerStorageRD::free(RID p_rid) {
if (texture_owner.owns(p_rid)) {
Texture *t = texture_owner.getornull(p_rid);
ERR_FAIL_COND_V(t->is_render_target, false);
if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) {
//erase this first, as it's a dependency of the one below
RD::get_singleton()->free(t->rd_texture_srgb);
}
if (RD::get_singleton()->texture_is_valid(t->rd_texture)) {
RD::get_singleton()->free(t->rd_texture);
}
if (t->is_proxy && t->proxy_to.is_valid()) {
Texture *proxy_to = texture_owner.getornull(t->proxy_to);
if (proxy_to) {
proxy_to->proxies.erase(p_rid);
}
}
for (int i = 0; i < t->proxies.size(); i++) {
Texture *p = texture_owner.getornull(t->proxies[i]);
ERR_CONTINUE(!p);
p->proxy_to = RID();
p->rd_texture = RID();
p->rd_texture_srgb = RID();
}
texture_owner.free(p_rid);
} else if (shader_owner.owns(p_rid)) {
Shader *shader = shader_owner.getornull(p_rid);
//make material unreference this
while (shader->owners.size()) {
material_set_shader(shader->owners.front()->get()->self, RID());
}
//clear data if exists
if (shader->data) {
memdelete(shader->data);
}
shader_owner.free(p_rid);
} else if (material_owner.owns(p_rid)) {
Material *material = material_owner.getornull(p_rid);
if (material->update_requested) {
_update_queued_materials();
}
material_set_shader(p_rid, RID()); //clean up shader
material->instance_dependency.instance_notify_deleted(p_rid);
material_owner.free(p_rid);
} else if (mesh_owner.owns(p_rid)) {
mesh_clear(p_rid);
Mesh *mesh = mesh_owner.getornull(p_rid);
mesh->instance_dependency.instance_notify_deleted(p_rid);
mesh_owner.free(p_rid);
} else if (multimesh_owner.owns(p_rid)) {
_update_dirty_multimeshes();
multimesh_allocate(p_rid, 0, VS::MULTIMESH_TRANSFORM_2D);
MultiMesh *multimesh = multimesh_owner.getornull(p_rid);
multimesh->instance_dependency.instance_notify_deleted(p_rid);
multimesh_owner.free(p_rid);
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} else if (skeleton_owner.owns(p_rid)) {
_update_dirty_skeletons();
skeleton_allocate(p_rid, 0);
Skeleton *skeleton = skeleton_owner.getornull(p_rid);
skeleton->instance_dependency.instance_notify_deleted(p_rid);
skeleton_owner.free(p_rid);
} else if (reflection_probe_owner.owns(p_rid)) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid);
reflection_probe->instance_dependency.instance_notify_deleted(p_rid);
reflection_probe_owner.free(p_rid);
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} else if (gi_probe_owner.owns(p_rid)) {
gi_probe_allocate(p_rid, Transform(), AABB(), Vector3i(), PoolVector<uint8_t>(), PoolVector<uint8_t>(), PoolVector<uint8_t>(), PoolVector<int>()); //deallocate
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GIProbe *gi_probe = gi_probe_owner.getornull(p_rid);
gi_probe->instance_dependency.instance_notify_deleted(p_rid);
gi_probe_owner.free(p_rid);
} else if (light_owner.owns(p_rid)) {
// delete the texture
Light *light = light_owner.getornull(p_rid);
light->instance_dependency.instance_notify_deleted(p_rid);
light_owner.free(p_rid);
} else if (render_target_owner.owns(p_rid)) {
RenderTarget *rt = render_target_owner.getornull(p_rid);
_clear_render_target(rt);
if (rt->texture.is_valid()) {
Texture *tex = texture_owner.getornull(rt->texture);
tex->is_render_target = false;
free(rt->texture);
}
render_target_owner.free(p_rid);
} else {
return false;
}
return true;
}
RasterizerEffectsRD *RasterizerStorageRD::get_effects() {
return &effects;
}
void RasterizerStorageRD::capture_timestamps_begin() {
RD::get_singleton()->capture_timestamp("Frame Begin", false);
}
void RasterizerStorageRD::capture_timestamp(const String &p_name) {
RD::get_singleton()->capture_timestamp(p_name, true);
}
uint32_t RasterizerStorageRD::get_captured_timestamps_count() const {
return RD::get_singleton()->get_captured_timestamps_count();
}
uint64_t RasterizerStorageRD::get_captured_timestamps_frame() const {
return RD::get_singleton()->get_captured_timestamps_frame();
}
uint64_t RasterizerStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const {
return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
}
uint64_t RasterizerStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const {
return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
}
String RasterizerStorageRD::get_captured_timestamp_name(uint32_t p_index) const {
return RD::get_singleton()->get_captured_timestamp_name(p_index);
}
RasterizerStorageRD::RasterizerStorageRD() {
for (int i = 0; i < SHADER_TYPE_MAX; i++) {
shader_data_request_func[i] = NULL;
}
material_update_list = NULL;
{ //create default textures
RD::TextureFormat tformat;
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
tformat.width = 4;
tformat.height = 4;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
tformat.type = RD::TEXTURE_TYPE_2D;
PoolVector<uint8_t> pv;
pv.resize(16 * 4);
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 255);
pv.set(i * 4 + 1, 255);
pv.set(i * 4 + 2, 255);
pv.set(i * 4 + 3, 255);
}
{
Vector<PoolVector<uint8_t> > vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 0);
pv.set(i * 4 + 1, 0);
pv.set(i * 4 + 2, 0);
pv.set(i * 4 + 3, 255);
}
{
Vector<PoolVector<uint8_t> > vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 128);
pv.set(i * 4 + 1, 128);
pv.set(i * 4 + 2, 255);
pv.set(i * 4 + 3, 255);
}
{
Vector<PoolVector<uint8_t> > vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 255);
pv.set(i * 4 + 1, 128);
pv.set(i * 4 + 2, 255);
pv.set(i * 4 + 3, 255);
}
{
Vector<PoolVector<uint8_t> > vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 0);
pv.set(i * 4 + 1, 0);
pv.set(i * 4 + 2, 0);
pv.set(i * 4 + 3, 0);
}
default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
}
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{ //create default cubemap
RD::TextureFormat tformat;
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
tformat.width = 4;
tformat.height = 4;
tformat.array_layers = 6;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
tformat.type = RD::TEXTURE_TYPE_CUBE_ARRAY;
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PoolVector<uint8_t> pv;
pv.resize(16 * 4);
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 0);
pv.set(i * 4 + 1, 0);
pv.set(i * 4 + 2, 0);
pv.set(i * 4 + 3, 0);
}
{
Vector<PoolVector<uint8_t> > vpv;
for (int i = 0; i < 6; i++) {
vpv.push_back(pv);
}
default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
}
{ //create default cubemap array
RD::TextureFormat tformat;
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
tformat.width = 4;
tformat.height = 4;
tformat.array_layers = 6;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
tformat.type = RD::TEXTURE_TYPE_CUBE;
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PoolVector<uint8_t> pv;
pv.resize(16 * 4);
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 0);
pv.set(i * 4 + 1, 0);
pv.set(i * 4 + 2, 0);
pv.set(i * 4 + 3, 0);
}
{
Vector<PoolVector<uint8_t> > vpv;
for (int i = 0; i < 6; i++) {
vpv.push_back(pv);
}
default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
}
{ //create default 3D
RD::TextureFormat tformat;
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
tformat.width = 4;
tformat.height = 4;
tformat.depth = 4;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
tformat.type = RD::TEXTURE_TYPE_3D;
PoolVector<uint8_t> pv;
pv.resize(64 * 4);
for (int i = 0; i < 64; i++) {
pv.set(i * 4 + 0, 0);
pv.set(i * 4 + 1, 0);
pv.set(i * 4 + 2, 0);
pv.set(i * 4 + 3, 0);
}
{
Vector<PoolVector<uint8_t> > vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
}
//default samplers
for (int i = 1; i < VS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
for (int j = 1; j < VS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
RD::SamplerState sampler_state;
switch (i) {
case VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
sampler_state.max_lod = 0;
} break;
case VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.max_lod = 0;
} break;
case VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS: {
sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
} break;
case VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
} break;
case VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS_ANISOTROPIC: {
sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.use_anisotropy = true;
sampler_state.anisotropy_max = GLOBAL_GET("rendering/quality/filters/max_anisotropy");
} break;
case VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.use_anisotropy = true;
sampler_state.anisotropy_max = GLOBAL_GET("rendering/quality/filters/max_anisotropy");
} break;
default: {
}
}
switch (j) {
case VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
} break;
case VS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
} break;
case VS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
} break;
default: {
}
}
default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
}
}
//default rd buffers
{
{ //vertex
PoolVector<uint8_t> buffer;
buffer.resize(sizeof(float) * 3);
{
PoolVector<uint8_t>::Write w = buffer.write();
float *fptr = (float *)w.ptr();
fptr[0] = 0.0;
fptr[1] = 0.0;
fptr[2] = 0.0;
}
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
}
{ //normal
PoolVector<uint8_t> buffer;
buffer.resize(sizeof(float) * 3);
{
PoolVector<uint8_t>::Write w = buffer.write();
float *fptr = (float *)w.ptr();
fptr[0] = 1.0;
fptr[1] = 0.0;
fptr[2] = 0.0;
}
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
}
{ //tangent
PoolVector<uint8_t> buffer;
buffer.resize(sizeof(float) * 4);
{
PoolVector<uint8_t>::Write w = buffer.write();
float *fptr = (float *)w.ptr();
fptr[0] = 1.0;
fptr[1] = 0.0;
fptr[2] = 0.0;
fptr[3] = 0.0;
}
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
}
{ //color
PoolVector<uint8_t> buffer;
buffer.resize(sizeof(float) * 4);
{
PoolVector<uint8_t>::Write w = buffer.write();
float *fptr = (float *)w.ptr();
fptr[0] = 1.0;
fptr[1] = 1.0;
fptr[2] = 1.0;
fptr[3] = 1.0;
}
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
}
{ //tex uv 1
PoolVector<uint8_t> buffer;
buffer.resize(sizeof(float) * 2);
{
PoolVector<uint8_t>::Write w = buffer.write();
float *fptr = (float *)w.ptr();
fptr[0] = 0.0;
fptr[1] = 0.0;
}
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
}
{ //tex uv 2
PoolVector<uint8_t> buffer;
buffer.resize(sizeof(float) * 2);
{
PoolVector<uint8_t>::Write w = buffer.write();
float *fptr = (float *)w.ptr();
fptr[0] = 0.0;
fptr[1] = 0.0;
}
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
}
{ //bones
PoolVector<uint8_t> buffer;
buffer.resize(sizeof(uint32_t) * 4);
{
PoolVector<uint8_t>::Write w = buffer.write();
uint32_t *fptr = (uint32_t *)w.ptr();
fptr[0] = 0;
fptr[1] = 0;
fptr[2] = 0;
fptr[3] = 0;
}
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
}
{ //weights
PoolVector<uint8_t> buffer;
buffer.resize(sizeof(float) * 4);
{
PoolVector<uint8_t>::Write w = buffer.write();
float *fptr = (float *)w.ptr();
fptr[0] = 0.0;
fptr[1] = 0.0;
fptr[2] = 0.0;
fptr[3] = 0.0;
}
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
}
}
{
Vector<String> sdf_versions;
sdf_versions.push_back(""); //one only
giprobe_sdf_shader.initialize(sdf_versions);
giprobe_sdf_shader_version = giprobe_sdf_shader.version_create();
giprobe_sdf_shader.version_set_compute_code(giprobe_sdf_shader_version, "", "", "", Vector<String>());
giprobe_sdf_shader_version_shader = giprobe_sdf_shader.version_get_shader(giprobe_sdf_shader_version, 0);
giprobe_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(giprobe_sdf_shader_version_shader);
}
}
RasterizerStorageRD::~RasterizerStorageRD() {
//def textures
for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
RD::get_singleton()->free(default_rd_textures[i]);
}
//def samplers
for (int i = 1; i < VS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
for (int j = 1; j < VS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
RD::get_singleton()->free(default_rd_samplers[i][j]);
}
}
//def buffers
for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
RD::get_singleton()->free(mesh_default_rd_buffers[i]);
}
}