2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* resource_preloader.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2018-01-01 13:40:08 +00:00
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RESOURCE_PRELOADER_H
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#define RESOURCE_PRELOADER_H
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#include "scene/main/node.h"
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class ResourcePreloader : public Node {
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2017-03-05 15:44:50 +00:00
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GDCLASS(ResourcePreloader, Node);
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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Map<StringName, RES> resources;
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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void _set_resources(const Array &p_data);
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2014-02-10 01:10:30 +00:00
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Array _get_resources() const;
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2017-01-07 21:25:37 +00:00
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PoolVector<String> _get_resource_list() const;
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2014-02-10 01:10:30 +00:00
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protected:
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static void _bind_methods();
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public:
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2017-03-05 15:44:50 +00:00
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void add_resource(const StringName &p_name, const RES &p_resource);
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void remove_resource(const StringName &p_name);
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void rename_resource(const StringName &p_from_name, const StringName &p_to_name);
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bool has_resource(const StringName &p_name) const;
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RES get_resource(const StringName &p_name) const;
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2014-02-10 01:10:30 +00:00
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void get_resource_list(List<StringName> *p_list);
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ResourcePreloader();
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};
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#endif // RESOURCE_PRELOADER_H
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