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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "ConcavePolygonShape3D" inherits= "Shape3D" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
Concave polygon shape.
</brief_description>
<description >
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Concave polygon shape resource, which can be set into a [PhysicsBody3D] or area. This shape is created by feeding a list of triangles.
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[b]Note:[/b] When used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [CharacterBody3D] or [RigidDynamicBody3D] with a mode other than Static.
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</description>
<tutorials >
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<link title= "3D Physics Tests Demo" > https://godotengine.org/asset-library/asset/675</link>
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</tutorials>
<methods >
<method name= "get_faces" qualifiers= "const" >
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<return type= "PackedVector3Array" />
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<description >
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Returns the faces (an array of triangles).
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</description>
</method>
<method name= "set_faces" >
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<return type= "void" />
<argument index= "0" name= "faces" type= "PackedVector3Array" />
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<description >
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Sets the faces (an array of triangles).
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</description>
</method>
</methods>
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<members >
<member name= "backface_collision" type= "bool" setter= "set_backface_collision_enabled" getter= "is_backface_collision_enabled" default= "false" >
If set to [code]true[/code], collisions occur on both sides of the concave shape faces. Otherwise they occur only along the face normals.
</member>
</members>
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</class>