godot/doc/classes/AudioEffectLimiter.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2022-08-05 16:51:38 +00:00
<class name="AudioEffectLimiter" inherits="AudioEffect" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Adds a soft-clip limiter audio effect to an Audio bus.
</brief_description>
<description>
A limiter is similar to a compressor, but it's less flexible and designed to disallow sound going over a given dB threshold. Adding one in the Master bus is always recommended to reduce the effects of clipping.
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Soft clipping starts to reduce the peaks a little below the threshold level and progressively increases its effect as the input level increases such that the threshold is never exceeded.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="ceiling_db" type="float" setter="set_ceiling_db" getter="get_ceiling_db" default="-0.1">
The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1.
</member>
<member name="soft_clip_db" type="float" setter="set_soft_clip_db" getter="get_soft_clip_db" default="2.0">
Applies a gain to the limited waves, in decibels. Value can range from 0 to 6.
</member>
<member name="soft_clip_ratio" type="float" setter="set_soft_clip_ratio" getter="get_soft_clip_ratio" default="10.0">
</member>
<member name="threshold_db" type="float" setter="set_threshold_db" getter="get_threshold_db" default="0.0">
Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0.
</member>
</members>
<constants>
</constants>
</class>