godot/doc/classes/AudioStreamMicrophone.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioStreamMicrophone" inherits="AudioStream" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
Plays real-time audio input data.
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</brief_description>
<description>
When used directly in an [AudioStreamPlayer] node, [AudioStreamMicrophone] plays back microphone input in real-time. This can be used in conjunction with [AudioEffectCapture] to process the data or save it.
[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be [code]true[/code] for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.
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</description>
<tutorials>
<link title="Audio Mic Record Demo">https://github.com/godotengine/godot-demo-projects/tree/master/audio/mic_record</link>
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</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>