godot/doc/classes/ProximityGroup3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ProximityGroup3D" inherits="Node3D" version="4.0">
<brief_description>
General-purpose proximity detection node.
</brief_description>
<description>
General-purpose proximity detection node.
</description>
<tutorials>
</tutorials>
<methods>
<method name="broadcast">
<return type="void">
</return>
<argument index="0" name="method" type="String">
</argument>
<argument index="1" name="parameters" type="Variant">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="dispatch_mode" type="int" setter="set_dispatch_mode" getter="get_dispatch_mode" enum="ProximityGroup3D.DispatchMode" default="0">
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</member>
<member name="grid_radius" type="Vector3" setter="set_grid_radius" getter="get_grid_radius" default="Vector3( 1, 1, 1 )">
</member>
<member name="group_name" type="String" setter="set_group_name" getter="get_group_name" default="&quot;&quot;">
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</member>
</members>
<signals>
<signal name="broadcast">
<argument index="0" name="method" type="String">
</argument>
<argument index="1" name="parameters" type="Array">
</argument>
<description>
</description>
</signal>
</signals>
<constants>
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<constant name="MODE_PROXY" value="0" enum="DispatchMode">
</constant>
<constant name="MODE_SIGNAL" value="1" enum="DispatchMode">
</constant>
</constants>
</class>