godot/doc/classes/VisualShaderNodeSDFRaymarch.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeSDFRaymarch" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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SDF raymarching algorithm to be used within the visual shader graph.
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</brief_description>
<description>
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Casts a ray against the screen SDF (signed-distance field) and returns the distance travelled.
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</description>
<tutorials>
</tutorials>
</class>