2017-09-12 20:42:36 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2019-07-05 09:32:53 +00:00
<class name= "Material" inherits= "Resource" category= "Core" version= "3.1.2" >
2017-09-12 20:42:36 +00:00
<brief_description >
Abstract base [Resource] for coloring and shading geometry.
</brief_description>
<description >
Material is a base [Resource] used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.
</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
2017-09-13 06:49:40 +00:00
<member name= "next_pass" type= "Material" setter= "set_next_pass" getter= "get_next_pass" >
2017-09-12 20:42:36 +00:00
</member>
2017-09-13 06:49:40 +00:00
<member name= "render_priority" type= "int" setter= "set_render_priority" getter= "get_render_priority" >
2017-09-12 20:42:36 +00:00
</member>
</members>
<constants >
2017-11-24 22:16:30 +00:00
<constant name= "RENDER_PRIORITY_MAX" value= "127" >
2019-06-27 09:10:53 +00:00
Maximum value for the [member render_priority] parameter.
2017-09-12 20:42:36 +00:00
</constant>
2017-11-24 22:16:30 +00:00
<constant name= "RENDER_PRIORITY_MIN" value= "-128" >
2019-06-27 09:10:53 +00:00
Minimum value for the [member render_priority] parameter.
2017-09-12 20:42:36 +00:00
</constant>
</constants>
</class>