godot/doc/classes/World2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="World2D" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Class that has everything pertaining to a 2D world.
</brief_description>
<description>
Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_canvas">
<return type="RID">
</return>
<description>
Retrieve the [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing.
</description>
</method>
<method name="get_direct_space_state">
<return type="Physics2DDirectSpaceState">
</return>
<description>
Retrieve the state of this world's physics space. This allows arbitrary querying for collision.
</description>
</method>
<method name="get_space">
<return type="RID">
</return>
<description>
Retrieve the [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area.
</description>
</method>
</methods>
<constants>
</constants>
</class>