2014-02-10 01:10:30 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* tile_map.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
2017-08-27 12:16:55 +00:00
|
|
|
/* https://godotengine.org */
|
2014-02-10 01:10:30 +00:00
|
|
|
/*************************************************************************/
|
2021-01-01 19:13:46 +00:00
|
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
2014-02-10 01:10:30 +00:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
2018-01-04 23:50:27 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
#ifndef TILE_MAP_H
|
|
|
|
#define TILE_MAP_H
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
#include "scene/2d/node_2d.h"
|
2021-05-07 13:41:39 +00:00
|
|
|
#include "scene/gui/control.h"
|
2014-02-10 01:10:30 +00:00
|
|
|
#include "scene/resources/tile_set.h"
|
|
|
|
|
2021-05-07 13:41:39 +00:00
|
|
|
class TileSetAtlasSource;
|
2019-02-05 23:45:40 +00:00
|
|
|
|
2021-05-07 13:41:39 +00:00
|
|
|
struct TileMapQuadrant {
|
|
|
|
struct CoordsWorldComparator {
|
|
|
|
_ALWAYS_INLINE_ bool operator()(const Vector2i &p_a, const Vector2i &p_b) const {
|
|
|
|
// We sort the cells by their world coords, as it is needed by rendering.
|
|
|
|
if (p_a.y == p_b.y) {
|
|
|
|
return p_a.x > p_b.x;
|
|
|
|
} else {
|
|
|
|
return p_a.y < p_b.y;
|
|
|
|
}
|
|
|
|
}
|
2017-10-22 01:42:23 +00:00
|
|
|
};
|
|
|
|
|
2021-05-07 13:41:39 +00:00
|
|
|
// Dirty list element
|
|
|
|
SelfList<TileMapQuadrant> dirty_list_element;
|
|
|
|
|
2021-07-28 16:10:01 +00:00
|
|
|
// Quadrant layer and coords.
|
|
|
|
int layer = -1;
|
2021-05-07 13:41:39 +00:00
|
|
|
Vector2i coords;
|
|
|
|
|
|
|
|
// TileMapCells
|
|
|
|
Set<Vector2i> cells;
|
|
|
|
// We need those two maps to sort by world position for rendering
|
|
|
|
// This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead.
|
|
|
|
Map<Vector2i, Vector2i> map_to_world;
|
|
|
|
Map<Vector2i, Vector2i, CoordsWorldComparator> world_to_map;
|
|
|
|
|
|
|
|
// Debug.
|
|
|
|
RID debug_canvas_item;
|
|
|
|
|
2021-05-18 13:40:52 +00:00
|
|
|
// Rendering.
|
2021-05-07 13:41:39 +00:00
|
|
|
List<RID> canvas_items;
|
|
|
|
List<RID> occluders;
|
|
|
|
|
|
|
|
// Physics.
|
|
|
|
List<RID> bodies;
|
|
|
|
|
2021-05-18 13:40:52 +00:00
|
|
|
// Navigation.
|
2021-05-07 13:41:39 +00:00
|
|
|
Map<Vector2i, Vector<RID>> navigation_regions;
|
|
|
|
|
2021-05-18 13:40:52 +00:00
|
|
|
// Scenes.
|
|
|
|
Map<Vector2i, String> scenes;
|
|
|
|
|
2021-05-07 13:41:39 +00:00
|
|
|
void operator=(const TileMapQuadrant &q) {
|
2021-07-28 16:10:01 +00:00
|
|
|
layer = q.layer;
|
2021-05-07 13:41:39 +00:00
|
|
|
coords = q.coords;
|
|
|
|
debug_canvas_item = q.debug_canvas_item;
|
|
|
|
canvas_items = q.canvas_items;
|
|
|
|
occluders = q.occluders;
|
|
|
|
bodies = q.bodies;
|
|
|
|
navigation_regions = q.navigation_regions;
|
|
|
|
}
|
|
|
|
|
|
|
|
TileMapQuadrant(const TileMapQuadrant &q) :
|
|
|
|
dirty_list_element(this) {
|
2021-07-28 16:10:01 +00:00
|
|
|
layer = q.layer;
|
2021-05-07 13:41:39 +00:00
|
|
|
coords = q.coords;
|
|
|
|
debug_canvas_item = q.debug_canvas_item;
|
|
|
|
canvas_items = q.canvas_items;
|
|
|
|
occluders = q.occluders;
|
|
|
|
bodies = q.bodies;
|
|
|
|
navigation_regions = q.navigation_regions;
|
|
|
|
}
|
|
|
|
|
|
|
|
TileMapQuadrant() :
|
|
|
|
dirty_list_element(this) {
|
|
|
|
}
|
|
|
|
};
|
2019-07-08 09:35:52 +00:00
|
|
|
|
2021-05-07 13:41:39 +00:00
|
|
|
class TileMap : public Node2D {
|
|
|
|
GDCLASS(TileMap, Node2D);
|
2015-03-09 05:34:56 +00:00
|
|
|
|
2021-05-07 13:41:39 +00:00
|
|
|
public:
|
2021-05-24 10:33:22 +00:00
|
|
|
enum VisibilityMode {
|
|
|
|
VISIBILITY_MODE_DEFAULT,
|
|
|
|
VISIBILITY_MODE_FORCE_SHOW,
|
|
|
|
VISIBILITY_MODE_FORCE_HIDE,
|
|
|
|
};
|
|
|
|
|
2021-05-07 13:41:39 +00:00
|
|
|
private:
|
|
|
|
friend class TileSetPlugin;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-05-24 10:33:22 +00:00
|
|
|
// A compatibility enum to specify how is the data if formatted.
|
2021-05-07 13:41:39 +00:00
|
|
|
enum DataFormat {
|
|
|
|
FORMAT_1 = 0,
|
|
|
|
FORMAT_2,
|
|
|
|
FORMAT_3
|
2014-02-10 01:10:30 +00:00
|
|
|
};
|
2021-05-24 10:33:22 +00:00
|
|
|
mutable DataFormat format = FORMAT_1; // Assume lowest possible format if none is present;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-07-28 16:10:01 +00:00
|
|
|
static constexpr float FP_ADJUST = 0.00001;
|
|
|
|
|
2021-05-24 10:33:22 +00:00
|
|
|
// Properties.
|
2021-05-07 13:41:39 +00:00
|
|
|
Ref<TileSet> tile_set;
|
2021-05-24 10:33:22 +00:00
|
|
|
int quadrant_size = 16;
|
2021-09-15 13:23:58 +00:00
|
|
|
bool collision_animatable = false;
|
2021-07-28 16:10:01 +00:00
|
|
|
VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT;
|
|
|
|
VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-05-24 10:33:22 +00:00
|
|
|
// Updates.
|
2021-02-07 21:29:31 +00:00
|
|
|
bool pending_update = false;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-05-24 10:33:22 +00:00
|
|
|
// Rect.
|
2014-02-10 01:10:30 +00:00
|
|
|
Rect2 rect_cache;
|
2021-02-07 21:29:31 +00:00
|
|
|
bool rect_cache_dirty = true;
|
2021-08-05 16:17:36 +00:00
|
|
|
Rect2i used_rect_cache;
|
|
|
|
bool used_rect_cache_dirty = true;
|
2021-05-07 13:41:39 +00:00
|
|
|
|
2021-07-28 16:10:01 +00:00
|
|
|
// TileMap layers.
|
|
|
|
struct TileMapLayer {
|
|
|
|
String name;
|
|
|
|
bool enabled = true;
|
2021-10-10 15:04:25 +00:00
|
|
|
Color modulate = Color(1, 1, 1, 1);
|
2021-07-28 16:10:01 +00:00
|
|
|
bool y_sort_enabled = false;
|
|
|
|
int y_sort_origin = 0;
|
|
|
|
int z_index = 0;
|
|
|
|
RID canvas_item;
|
|
|
|
Map<Vector2i, TileMapCell> tile_map;
|
|
|
|
Map<Vector2i, TileMapQuadrant> quadrant_map;
|
|
|
|
SelfList<TileMapQuadrant>::List dirty_quadrant_list;
|
|
|
|
};
|
|
|
|
LocalVector<TileMapLayer> layers;
|
|
|
|
int selected_layer = -1;
|
|
|
|
|
2021-09-15 13:23:58 +00:00
|
|
|
// Mapping for RID to coords.
|
|
|
|
Map<RID, Vector2i> bodies_coords;
|
|
|
|
|
2021-07-28 16:10:01 +00:00
|
|
|
// Quadrants and internals management.
|
|
|
|
Vector2i _coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const;
|
|
|
|
|
|
|
|
Map<Vector2i, TileMapQuadrant>::Element *_create_quadrant(int p_layer, const Vector2i &p_qk);
|
|
|
|
|
|
|
|
void _make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q);
|
|
|
|
void _make_all_quadrants_dirty();
|
|
|
|
void _queue_update_dirty_quadrants();
|
|
|
|
|
|
|
|
void _update_dirty_quadrants();
|
2021-05-24 10:33:22 +00:00
|
|
|
|
2021-07-28 16:10:01 +00:00
|
|
|
void _recreate_internals();
|
2021-05-07 13:41:39 +00:00
|
|
|
|
|
|
|
void _erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q);
|
2021-07-28 16:10:01 +00:00
|
|
|
void _clear_layer_internals(int p_layer);
|
|
|
|
void _clear_internals();
|
|
|
|
|
|
|
|
// Rect caching.
|
2014-02-10 01:10:30 +00:00
|
|
|
void _recompute_rect_cache();
|
|
|
|
|
2021-07-28 16:10:01 +00:00
|
|
|
// Per-system methods.
|
|
|
|
bool _rendering_quadrant_order_dirty = false;
|
|
|
|
void _rendering_notification(int p_what);
|
|
|
|
void _rendering_update_layer(int p_layer);
|
|
|
|
void _rendering_cleanup_layer(int p_layer);
|
|
|
|
void _rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
|
|
|
|
void _rendering_create_quadrant(TileMapQuadrant *p_quadrant);
|
|
|
|
void _rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant);
|
|
|
|
void _rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
|
|
|
|
|
2021-09-15 13:23:58 +00:00
|
|
|
Transform2D last_valid_transform;
|
|
|
|
Transform2D new_transform;
|
2021-07-28 16:10:01 +00:00
|
|
|
void _physics_notification(int p_what);
|
|
|
|
void _physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
|
|
|
|
void _physics_cleanup_quadrant(TileMapQuadrant *p_quadrant);
|
|
|
|
void _physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
|
|
|
|
|
|
|
|
void _navigation_notification(int p_what);
|
|
|
|
void _navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
|
|
|
|
void _navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant);
|
|
|
|
void _navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
|
|
|
|
|
|
|
|
void _scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
|
|
|
|
void _scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant);
|
|
|
|
void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
|
|
|
|
|
2021-05-24 10:33:22 +00:00
|
|
|
// Set and get tiles from data arrays.
|
2021-07-28 16:10:01 +00:00
|
|
|
void _set_tile_data(int p_layer, const Vector<int> &p_data);
|
|
|
|
Vector<int> _get_tile_data(int p_layer) const;
|
2014-10-03 03:10:51 +00:00
|
|
|
|
2021-05-07 13:41:39 +00:00
|
|
|
void _tile_set_changed();
|
2021-10-13 12:49:28 +00:00
|
|
|
bool _tile_set_changed_deferred_update_needed = false;
|
|
|
|
void _tile_set_changed_deferred_update();
|
2014-10-03 03:10:51 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
protected:
|
2017-10-22 01:42:23 +00:00
|
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
|
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
void _notification(int p_what);
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
2021-05-07 13:41:39 +00:00
|
|
|
static Vector2i transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout);
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
enum {
|
2017-03-05 15:44:50 +00:00
|
|
|
INVALID_CELL = -1
|
2014-02-10 01:10:30 +00:00
|
|
|
};
|
|
|
|
|
2019-10-21 21:37:07 +00:00
|
|
|
#ifdef TOOLS_ENABLED
|
2020-07-10 10:34:39 +00:00
|
|
|
virtual Rect2 _edit_get_rect() const override;
|
2019-10-21 21:37:07 +00:00
|
|
|
#endif
|
2018-07-29 21:09:59 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void set_tileset(const Ref<TileSet> &p_tileset);
|
2014-02-10 01:10:30 +00:00
|
|
|
Ref<TileSet> get_tileset() const;
|
|
|
|
|
|
|
|
void set_quadrant_size(int p_size);
|
|
|
|
int get_quadrant_size() const;
|
|
|
|
|
2021-09-10 14:23:36 +00:00
|
|
|
static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0));
|
2021-07-28 16:10:01 +00:00
|
|
|
|
|
|
|
// Layers management.
|
|
|
|
int get_layers_count() const;
|
2021-08-31 08:48:45 +00:00
|
|
|
void add_layer(int p_to_pos);
|
|
|
|
void move_layer(int p_layer, int p_to_pos);
|
|
|
|
void remove_layer(int p_layer);
|
2021-07-28 16:10:01 +00:00
|
|
|
void set_layer_name(int p_layer, String p_name);
|
|
|
|
String get_layer_name(int p_layer) const;
|
|
|
|
void set_layer_enabled(int p_layer, bool p_visible);
|
|
|
|
bool is_layer_enabled(int p_layer) const;
|
2021-10-10 15:04:25 +00:00
|
|
|
void set_layer_modulate(int p_layer, Color p_modulate);
|
|
|
|
Color get_layer_modulate(int p_layer) const;
|
2021-07-28 16:10:01 +00:00
|
|
|
void set_layer_y_sort_enabled(int p_layer, bool p_enabled);
|
|
|
|
bool is_layer_y_sort_enabled(int p_layer) const;
|
|
|
|
void set_layer_y_sort_origin(int p_layer, int p_y_sort_origin);
|
|
|
|
int get_layer_y_sort_origin(int p_layer) const;
|
|
|
|
void set_layer_z_index(int p_layer, int p_z_index);
|
|
|
|
int get_layer_z_index(int p_layer) const;
|
|
|
|
void set_selected_layer(int p_layer_id); // For editor use.
|
|
|
|
int get_selected_layer() const;
|
|
|
|
|
2021-09-15 13:23:58 +00:00
|
|
|
void set_collision_animatable(bool p_enabled);
|
|
|
|
bool is_collision_animatable() const;
|
|
|
|
|
2021-05-24 10:33:22 +00:00
|
|
|
void set_collision_visibility_mode(VisibilityMode p_show_collision);
|
|
|
|
VisibilityMode get_collision_visibility_mode();
|
|
|
|
|
|
|
|
void set_navigation_visibility_mode(VisibilityMode p_show_navigation);
|
|
|
|
VisibilityMode get_navigation_visibility_mode();
|
|
|
|
|
2021-07-28 16:10:01 +00:00
|
|
|
void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE);
|
|
|
|
int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
|
|
|
|
Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
|
|
|
|
int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-09-29 15:48:27 +00:00
|
|
|
Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array);
|
|
|
|
Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref<TileMapPattern> p_pattern);
|
|
|
|
void set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern);
|
2015-08-02 15:29:37 +00:00
|
|
|
|
2021-05-07 13:41:39 +00:00
|
|
|
// Not exposed to users
|
2021-07-28 16:10:01 +00:00
|
|
|
TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
|
|
|
|
Map<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer);
|
|
|
|
int get_effective_quadrant_size(int p_layer) const;
|
|
|
|
//---
|
2017-10-22 01:42:23 +00:00
|
|
|
|
2020-09-23 19:49:50 +00:00
|
|
|
virtual void set_y_sort_enabled(bool p_enable) override;
|
2018-07-22 13:26:14 +00:00
|
|
|
|
2020-06-30 06:34:15 +00:00
|
|
|
Vector2 map_to_world(const Vector2i &p_pos) const;
|
2021-05-07 13:41:39 +00:00
|
|
|
Vector2i world_to_map(const Vector2 &p_pos) const;
|
2014-10-03 03:10:51 +00:00
|
|
|
|
2021-05-07 13:41:39 +00:00
|
|
|
bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
|
|
|
|
Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
|
2019-07-01 20:43:52 +00:00
|
|
|
|
2021-07-28 16:10:01 +00:00
|
|
|
TypedArray<Vector2i> get_used_cells(int p_layer) const;
|
2017-02-20 21:02:03 +00:00
|
|
|
Rect2 get_used_rect(); // Not const because of cache
|
|
|
|
|
2021-05-07 13:41:39 +00:00
|
|
|
// Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems
|
2020-07-10 10:34:39 +00:00
|
|
|
virtual void set_light_mask(int p_light_mask) override;
|
|
|
|
virtual void set_material(const Ref<Material> &p_material) override;
|
|
|
|
virtual void set_use_parent_material(bool p_use_parent_material) override;
|
2020-02-19 21:26:24 +00:00
|
|
|
virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override;
|
|
|
|
virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override;
|
|
|
|
|
2021-09-15 13:23:58 +00:00
|
|
|
// For finding tiles from collision.
|
|
|
|
Vector2i get_coords_for_body_rid(RID p_physics_body);
|
|
|
|
|
2021-07-28 16:10:01 +00:00
|
|
|
// Fixing a nclearing methods.
|
2018-02-24 05:56:48 +00:00
|
|
|
void fix_invalid_tiles();
|
2021-07-28 16:10:01 +00:00
|
|
|
|
|
|
|
void clear_layer(int p_layer);
|
2014-02-10 01:10:30 +00:00
|
|
|
void clear();
|
|
|
|
|
2021-05-07 13:41:39 +00:00
|
|
|
// Helpers
|
|
|
|
TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords);
|
|
|
|
void draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
|
|
|
|
|
2021-07-28 16:10:01 +00:00
|
|
|
// Configuration warnings.
|
|
|
|
TypedArray<String> get_configuration_warnings() const override;
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
TileMap();
|
|
|
|
~TileMap();
|
|
|
|
};
|
2021-05-24 10:33:22 +00:00
|
|
|
|
|
|
|
VARIANT_ENUM_CAST(TileMap::VisibilityMode);
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
#endif // TILE_MAP_H
|