godot/scene/theme/icons/default_theme_icons_builder...

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

72 lines
2.1 KiB
Python
Raw Normal View History

"""
Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
import os
from io import StringIO
from platform_methods import subprocess_main
# See also `editor/icons/editor_icons_builders.py`.
def make_default_theme_icons_action(target, source, env):
dst = target[0]
svg_icons = source
with StringIO() as icons_string, StringIO() as s:
for f in svg_icons:
fname = str(f)
icons_string.write('\t"')
with open(fname, "rb") as svgf:
b = svgf.read(1)
while len(b) == 1:
icons_string.write("\\" + str(hex(ord(b)))[1:])
b = svgf.read(1)
icons_string.write('"')
if fname != svg_icons[-1]:
icons_string.write(",")
icons_string.write("\n")
s.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n\n")
s.write('#include "modules/modules_enabled.gen.h"\n\n')
s.write("#ifndef _DEFAULT_THEME_ICONS_H\n")
s.write("#define _DEFAULT_THEME_ICONS_H\n")
s.write("static const int default_theme_icons_count = {};\n\n".format(len(svg_icons)))
s.write("#ifdef MODULE_SVG_ENABLED\n")
s.write("static const char *default_theme_icons_sources[] = {\n")
s.write(icons_string.getvalue())
s.write("};\n")
s.write("#endif // MODULE_SVG_ENABLED\n\n")
s.write("static const char *default_theme_icons_names[] = {\n")
index = 0
for f in svg_icons:
fname = str(f)
# Trim the `.svg` extension from the string.
icon_name = os.path.basename(fname)[:-4]
s.write('\t"{0}"'.format(icon_name))
if fname != svg_icons[-1]:
s.write(",")
s.write("\n")
index += 1
s.write("};\n")
s.write("#endif\n")
with open(dst, "w", encoding="utf-8", newline="\n") as f:
f.write(s.getvalue())
if __name__ == "__main__":
subprocess_main(globals())