godot/modules/mono/SCsub

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#!/usr/bin/env python
Import('env')
Import('env_modules')
env_mono = env_modules.Clone()
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env_mono.add_source_files(env.modules_sources, '*.cpp')
env_mono.add_source_files(env.modules_sources, 'glue/*.cpp')
env_mono.add_source_files(env.modules_sources, 'mono_gd/*.cpp')
env_mono.add_source_files(env.modules_sources, 'utils/*.cpp')
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if env['tools']:
env_mono.add_source_files(env.modules_sources, 'editor/*.cpp')
# NOTE: It is safe to generate this file here, since this is still executed serially
import build_scripts.make_cs_compressed_header as make_cs_compressed_header
make_cs_compressed_header.generate_header(
'glue/Managed/Files',
'glue/cs_compressed.gen.h',
'glue/cs_glue_version.gen.h'
)
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vars = Variables()
vars.Add(BoolVariable('mono_glue', 'Build with the mono glue sources', True))
vars.Add(BoolVariable('xbuild_fallback', 'If MSBuild is not found, fallback to xbuild', False))
vars.Update(env_mono)
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# Glue sources
if env_mono['mono_glue']:
env_mono.Append(CPPDEFINES=['MONO_GLUE_ENABLED'])
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import os.path
if not os.path.isfile('glue/mono_glue.gen.cpp'):
raise RuntimeError('Missing mono glue sources. Did you forget to generate them?')
if env_mono['tools'] or env_mono['target'] != 'release':
env_mono.Append(CPPDEFINES=['GD_MONO_HOT_RELOAD'])
# Configure Thread Local Storage
import build_scripts.tls_configure as tls_configure
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conf = Configure(env_mono)
tls_configure.configure(conf)
env_mono = conf.Finish()
# Configure Mono
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import build_scripts.mono_configure as mono_configure
mono_configure.configure(env, env_mono)
# Build GodotSharpTools
import build_scripts.godotsharptools_build as godotsharptools_build
godotsharptools_build.build(env_mono)