godot/platform/android/os_android.h

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/*************************************************************************/
/* os_android.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef OS_ANDROID_H
#define OS_ANDROID_H
#include "audio_driver_opensl.h"
#include "core/os/main_loop.h"
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#include "drivers/unix/os_unix.h"
#include "main/input_default.h"
#include "servers/audio_server.h"
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#include "servers/visual/rasterizer.h"
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class GodotJavaWrapper;
class GodotIOJavaWrapper;
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class OS_Android : public OS_Unix {
bool use_gl2;
bool use_apk_expansion;
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bool use_16bits_fbo;
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VisualServer *visual_server;
mutable String data_dir_cache;
AudioDriverOpenSL audio_driver_android;
const char *gl_extensions;
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InputDefault *input;
VideoMode default_videomode;
MainLoop *main_loop;
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GodotJavaWrapper *godot_java;
GodotIOJavaWrapper *godot_io_java;
//PowerAndroid *power_manager_func;
int video_driver_index;
bool transparency_enabled = false;
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public:
// functions used by main to initialize/deinitialize the OS
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virtual int get_video_driver_count() const;
virtual const char *get_video_driver_name(int p_driver) const;
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virtual int get_audio_driver_count() const;
virtual const char *get_audio_driver_name(int p_driver) const;
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virtual int get_current_video_driver() const;
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virtual void initialize_core();
virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
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virtual void set_main_loop(MainLoop *p_main_loop);
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virtual void delete_main_loop();
virtual void finalize();
typedef int64_t ProcessID;
static OS *get_singleton();
GodotJavaWrapper *get_godot_java();
GodotIOJavaWrapper *get_godot_io_java();
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virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
virtual bool request_permission(const String &p_name);
virtual bool request_permissions();
virtual Vector<String> get_granted_permissions() const;
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virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false);
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virtual void set_mouse_show(bool p_show);
virtual void set_mouse_grab(bool p_grab);
virtual bool is_mouse_grab_enabled() const;
virtual Point2 get_mouse_position() const;
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virtual int get_mouse_button_state() const;
virtual void set_window_title(const String &p_title);
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virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
virtual VideoMode get_video_mode(int p_screen = 0) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
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virtual void set_keep_screen_on(bool p_enabled);
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virtual Size2 get_window_size() const;
virtual Rect2 get_window_safe_area() const;
virtual String get_name() const;
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virtual MainLoop *get_main_loop() const;
virtual bool can_draw() const;
void main_loop_begin();
bool main_loop_iterate();
void main_loop_end();
void main_loop_focusout();
void main_loop_focusin();
virtual bool has_touchscreen_ui_hint() const;
virtual bool has_virtual_keyboard() const;
virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_input_length = -1, int p_cursor_start = -1, int p_cursor_end = -1);
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virtual void hide_virtual_keyboard();
virtual int get_virtual_keyboard_height() const;
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void set_opengl_extensions(const char *p_gl_extensions);
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void set_display_size(Size2 p_size);
void set_context_is_16_bits(bool p_is_16);
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virtual void set_screen_orientation(ScreenOrientation p_orientation);
virtual ScreenOrientation get_screen_orientation() const;
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virtual Error shell_open(String p_uri);
virtual String get_user_data_dir() const;
virtual String get_data_path() const;
virtual String get_cache_path() const;
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virtual String get_resource_dir() const;
virtual String get_locale() const;
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virtual void set_clipboard(const String &p_text);
virtual String get_clipboard() const;
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virtual String get_model_name() const;
virtual int get_screen_dpi(int p_screen = 0) const;
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virtual bool get_window_per_pixel_transparency_enabled() const { return transparency_enabled; }
virtual void set_window_per_pixel_transparency_enabled(bool p_enabled) { ERR_FAIL_MSG("Setting per-pixel transparency is not supported at runtime, please set it in project settings instead."); }
virtual String get_unique_id() const;
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virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const;
void process_accelerometer(const Vector3 &p_accelerometer);
void process_gravity(const Vector3 &p_gravity);
void process_magnetometer(const Vector3 &p_magnetometer);
void process_gyroscope(const Vector3 &p_gyroscope);
void init_video_mode(int p_video_width, int p_video_height);
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virtual bool is_joy_known(int p_device);
virtual String get_joy_guid(int p_device) const;
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void vibrate_handheld(int p_duration_ms);
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virtual bool _check_internal_feature_support(const String &p_feature);
OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion);
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~OS_Android();
};
#endif