godot/doc/classes/GridContainer.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2020-02-01 01:03:48 +00:00
<class name="GridContainer" inherits="Container" version="4.0">
<brief_description>
Grid container used to arrange elements in a grid like layout.
</brief_description>
<description>
Grid container will arrange its children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container.
Notice that grid layout will preserve the columns and rows for every size of the container, and that empty columns will be expanded automatically.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="columns" type="int" setter="set_columns" getter="get_columns" default="1">
The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its children to accommodate the new layout.
</member>
<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" />
</members>
<constants>
</constants>
<theme_items>
<theme_item name="hseparation" type="int" default="4">
</theme_item>
<theme_item name="vseparation" type="int" default="4">
</theme_item>
</theme_items>
</class>