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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "PackedScene" inherits= "Resource" category= "Core" version= "3.0.2" >
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<brief_description >
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An abstraction of a serialized scene.
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</brief_description>
<description >
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A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
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TODO: explain ownership, and that node does not need to own itself
</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
<method name= "can_instance" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
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Returns [code]true[/code] if the scene file has nodes.
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</description>
</method>
<method name= "get_state" >
<return type= "SceneState" >
</return>
<description >
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Returns the [code]SceneState[/code] representing the scene file contents.
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</description>
</method>
<method name= "instance" qualifiers= "const" >
<return type= "Node" >
</return>
<argument index= "0" name= "edit_state" type= "int" enum= "PackedScene.GenEditState" default= "0" >
</argument>
<description >
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Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers the [enum Object.NOTIFICATION_INSTANCED] notification on the root node.
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</description>
</method>
<method name= "pack" >
<return type= "int" enum= "Error" >
</return>
<argument index= "0" name= "path" type= "Node" >
</argument>
<description >
Pack will ignore any sub-nodes not owned by given node. See [method Node.set_owner].
</description>
</method>
</methods>
<members >
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<member name= "_bundled" type= "Dictionary" setter= "_set_bundled_scene" getter= "_get_bundled_scene" >
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A dictionary representation of the scene contents.
Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
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</member>
</members>
<constants >
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<constant name= "GEN_EDIT_STATE_DISABLED" value= "0" enum= "GenEditState" >
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If passed to [method instance], blocks edits to the scene state.
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</constant>
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<constant name= "GEN_EDIT_STATE_INSTANCE" value= "1" enum= "GenEditState" >
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If passed to [method instance], provides local scene resources to the local scene. Requires tools compiled.
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</constant>
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<constant name= "GEN_EDIT_STATE_MAIN" value= "2" enum= "GenEditState" >
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If passed to [method instance], provides local scene resources to the local scene. Only the main scene should receive the main edit state. Requires tools compiled.
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</constant>
</constants>
</class>