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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "EditorSceneImporterAssimp" inherits= "EditorSceneImporter" version= "3.2" >
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<brief_description >
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FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url].
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</brief_description>
<description >
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This is an FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. It currently has many known limitations and works best with static meshes. Most animated meshes won't import correctly.
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If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
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[codeblock]
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- Smoothing Groups
- Smooth Mesh
- Triangluate (for meshes with blend shapes)
- Bake Animation
- Resample All
- Deformed Models
- Skins
- Blend Shapes
- Curve Filters
- Constant Key Reducer
- Auto Tangents Only
- *Do not check* Constraints (as it will break the file)
- Can check Embed Media (embeds textures into the exported FBX file)
- Note that when importing embedded media, the texture and mesh will be a single immutable file.
- You will have to re-export then re-import the FBX if the texture has changed.
- Units: Centimeters
- Up Axis: Y
- Binary format in FBX 2017
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[/codeblock]
</description>
<tutorials >
</tutorials>
<methods >
</methods>
<constants >
</constants>
</class>