2017-09-12 20:42:36 +00:00
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<?xml version="1.0" encoding="UTF-8" ?>
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2020-02-01 01:03:48 +00:00
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<class name="AudioStreamPlayer2D" inherits="Node2D" version="4.0">
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2017-09-12 20:42:36 +00:00
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<brief_description>
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2017-09-16 17:31:43 +00:00
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Plays audio in 2D.
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2017-09-12 20:42:36 +00:00
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</brief_description>
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<description>
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2017-09-16 17:31:43 +00:00
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Plays audio that dampens with distance from screen center.
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2017-09-12 20:42:36 +00:00
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</description>
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<tutorials>
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2018-11-05 07:46:27 +00:00
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<link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
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2017-09-12 20:42:36 +00:00
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</tutorials>
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<methods>
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2017-09-21 03:31:36 +00:00
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<method name="get_playback_position">
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<return type="float">
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</return>
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<description>
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2017-10-10 14:00:10 +00:00
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Returns the position in the [AudioStream].
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2017-09-21 03:31:36 +00:00
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</description>
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</method>
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2019-04-15 12:49:41 +00:00
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<method name="get_stream_playback">
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<return type="AudioStreamPlayback">
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</return>
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<description>
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2020-01-08 21:51:16 +00:00
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Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer2D].
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2019-04-15 12:49:41 +00:00
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</description>
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</method>
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2017-09-12 20:42:36 +00:00
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<method name="play">
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<return type="void">
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</return>
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2017-09-10 13:37:49 +00:00
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<argument index="0" name="from_position" type="float" default="0.0">
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2017-09-12 20:42:36 +00:00
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</argument>
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<description>
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2019-06-21 23:04:47 +00:00
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Plays the audio from the given position [code]from_position[/code], in seconds.
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2017-09-12 20:42:36 +00:00
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</description>
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</method>
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<method name="seek">
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<return type="void">
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</return>
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2017-09-10 13:37:49 +00:00
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<argument index="0" name="to_position" type="float">
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2017-09-12 20:42:36 +00:00
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</argument>
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<description>
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2017-09-16 17:31:43 +00:00
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Sets the position from which audio will be played, in seconds.
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2017-09-12 20:42:36 +00:00
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</description>
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</method>
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<method name="stop">
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<return type="void">
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</return>
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<description>
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2017-09-16 17:31:43 +00:00
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Stops the audio.
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2017-09-12 20:42:36 +00:00
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</description>
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</method>
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</methods>
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<members>
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2019-06-29 10:38:01 +00:00
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<member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask" default="1">
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2017-09-16 17:31:43 +00:00
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Areas in which this sound plays.
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2017-09-12 20:42:36 +00:00
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</member>
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2019-06-29 10:38:01 +00:00
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<member name="attenuation" type="float" setter="set_attenuation" getter="get_attenuation" default="1.0">
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2017-09-16 17:31:43 +00:00
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Dampens audio over distance with this as an exponent.
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2017-09-12 20:42:36 +00:00
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</member>
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2019-06-29 10:38:01 +00:00
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<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false">
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2019-06-29 13:24:23 +00:00
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If [code]true[/code], audio plays when added to scene tree.
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2017-09-12 20:42:36 +00:00
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</member>
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2019-06-29 10:38:01 +00:00
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<member name="bus" type="String" setter="set_bus" getter="get_bus" default=""Master"">
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2017-09-16 17:31:43 +00:00
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Bus on which this audio is playing.
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2017-09-12 20:42:36 +00:00
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</member>
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2019-06-29 10:38:01 +00:00
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<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="2000.0">
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2017-09-16 17:31:43 +00:00
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Maximum distance from which audio is still hearable.
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2017-09-12 20:42:36 +00:00
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</member>
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2019-06-29 10:38:01 +00:00
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<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
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2018-05-04 11:31:11 +00:00
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Changes the pitch and the tempo of the audio.
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2018-02-19 09:47:16 +00:00
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</member>
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2019-06-29 10:38:01 +00:00
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<member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
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2018-12-20 12:46:54 +00:00
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If [code]true[/code], audio is playing.
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2017-09-12 20:42:36 +00:00
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</member>
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2019-07-15 18:42:47 +00:00
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<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
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2017-09-16 17:31:43 +00:00
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The [AudioStream] object to be played.
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2017-09-12 20:42:36 +00:00
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</member>
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2019-06-29 10:38:01 +00:00
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<member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
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2020-01-08 21:51:16 +00:00
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If [code]true[/code], the playback is paused. You can resume it by setting [code]stream_paused[/code] to [code]false[/code].
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2018-07-26 09:56:21 +00:00
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</member>
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2019-06-29 10:38:01 +00:00
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<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0">
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2017-09-16 17:31:43 +00:00
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Base volume without dampening.
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2017-09-12 20:42:36 +00:00
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</member>
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</members>
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<signals>
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<signal name="finished">
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<description>
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2017-09-16 17:31:43 +00:00
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Emitted when the audio stops playing.
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2017-09-12 20:42:36 +00:00
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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