godot/scene/gui/option_button.h

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/*************************************************************************/
/* option_button.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef OPTION_BUTTON_H
#define OPTION_BUTTON_H
#include "scene/gui/button.h"
#include "scene/gui/popup_menu.h"
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class OptionButton : public Button {
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GDCLASS(OptionButton, Button);
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PopupMenu *popup;
int current;
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void _focused(int p_which);
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void _selected(int p_which);
void _select(int p_which, bool p_emit = false);
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void _select_int(int p_which);
Array _get_items() const;
void _set_items(const Array &p_items);
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virtual void pressed();
protected:
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Size2 get_minimum_size() const;
void _notification(int p_what);
static void _bind_methods();
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public:
void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1);
void add_item(const String &p_label, int p_id = -1);
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void set_item_text(int p_idx, const String &p_text);
void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon);
void set_item_id(int p_idx, int p_id);
void set_item_metadata(int p_idx, const Variant &p_metadata);
void set_item_disabled(int p_idx, bool p_disabled);
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String get_item_text(int p_idx) const;
Ref<Texture2D> get_item_icon(int p_idx) const;
int get_item_id(int p_idx) const;
int get_item_index(int p_id) const;
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Variant get_item_metadata(int p_idx) const;
bool is_item_disabled(int p_idx) const;
int get_item_count() const;
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void add_separator();
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void clear();
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void select(int p_idx);
int get_selected() const;
int get_selected_id() const;
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Variant get_selected_metadata() const;
void remove_item(int p_idx);
PopupMenu *get_popup() const;
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virtual void get_translatable_strings(List<String> *p_strings) const;
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OptionButton();
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~OptionButton();
};
#endif