godot/modules/text_server_adv/script_iterator.h

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/*************************************************************************/
/* script_iterator.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SCRIPT_ITERATOR_H
#define SCRIPT_ITERATOR_H
#include "servers/text_server.h"
#include <unicode/uchar.h>
#include <unicode/uloc.h>
#include <unicode/uscript.h>
#include <unicode/ustring.h>
#include <unicode/utypes.h>
#include <hb-icu.h>
#include <hb.h>
class ScriptIterator {
static const int PAREN_STACK_DEPTH = 128;
public:
struct ScriptRange {
int start = 0;
int end = 0;
hb_script_t script = HB_SCRIPT_COMMON;
};
Vector<ScriptRange> script_ranges;
private:
static bool same_script(int32_t p_script_one, int32_t p_script_two);
public:
ScriptIterator(const String &p_string, int p_start, int p_length);
};
#endif //SCRIPT_ITERATOR_H