godot/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamOGGVorbis" inherits="AudioStream" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
OGG Vorbis audio stream driver.
</brief_description>
<description>
OGG Vorbis audio stream driver.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
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<members>
<member name="data" type="PoolByteArray" setter="set_data" getter="get_data" default="PoolByteArray( )">
Contains the audio data in bytes.
</member>
<member name="loop" type="bool" setter="set_loop" getter="has_loop" default="false">
If [code]true[/code], the stream will automatically loop when it reaches the end.
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</member>
<member name="loop_offset" type="float" setter="set_loop_offset" getter="get_loop_offset" default="0.0">
Time in seconds at which the stream starts after being looped.
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</member>
</members>
<constants>
</constants>
</class>