2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* main.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2022-01-03 20:27:34 +00:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2014-02-10 01:10:30 +00:00
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#ifndef MAIN_H
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#define MAIN_H
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2020-11-07 22:33:38 +00:00
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#include "core/error/error_list.h"
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2017-08-22 15:21:41 +00:00
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#include "core/os/thread.h"
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2018-09-11 16:13:45 +00:00
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#include "core/typedefs.h"
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2014-02-10 01:10:30 +00:00
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class Main {
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2017-03-05 15:44:50 +00:00
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static void print_help(const char *p_binary);
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2014-02-10 01:10:30 +00:00
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static uint64_t last_ticks;
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2022-04-11 22:23:22 +00:00
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static uint32_t hide_print_fps_attempts;
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2018-05-28 11:47:09 +00:00
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static uint32_t frames;
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2014-02-10 01:10:30 +00:00
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static uint32_t frame;
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static bool force_redraw_requested;
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2019-01-24 16:09:05 +00:00
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static int iterating;
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2020-09-20 23:35:20 +00:00
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static bool agile_input_event_flushing;
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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public:
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Main: Fixup bogus fallback to project manager with more bolognese
WARNING: Hacks everywhere!
The logic in `main.cpp` is due a full rewrite as it's extremely hacky,
splitting argument parsing over several functions, with a mess of global state
and assumptions about what combinations of arguments or lack thereof should
mean in terms of what we want to read: game, editor, project manager, or
command line tools such as `--doctool`, `--export` or `--script`.
Until this is fully rewritten, this patch hacks things some more to ensure
that we don't fall back to the project manager in cases where it's not
warranted, and especially not *too late*, as it can mean that we haven't
properly initialized stuff like `EditorPaths` needed by the PM (which in turn
impacts what kind of path will be used for logs and the shader cache, etc...
the rabbit hole goes deep).
Fixes #41435.
Fixes #49392.
Fixes #49658.
Fixes https://github.com/godotengine/godot/issues/38202#issuecomment-773158477.
2021-06-16 17:08:29 +00:00
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static bool is_cmdline_tool();
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2020-07-20 16:35:34 +00:00
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static int test_entrypoint(int argc, char *argv[], bool &tests_need_run);
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2017-03-05 15:44:50 +00:00
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static Error setup(const char *execpath, int argc, char *argv[], bool p_second_phase = true);
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2017-08-22 15:21:41 +00:00
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static Error setup2(Thread::ID p_main_tid_override = 0);
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2021-12-14 01:44:12 +00:00
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static String get_rendering_driver_name();
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2020-08-02 18:30:56 +00:00
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#ifdef TESTS_ENABLED
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static Error test_setup();
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static void test_cleanup();
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#endif
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2014-02-10 01:10:30 +00:00
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static bool start();
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2018-09-20 09:45:05 +00:00
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2014-02-10 01:10:30 +00:00
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static bool iteration();
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static void force_redraw();
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2018-09-20 09:45:05 +00:00
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2019-01-22 16:17:39 +00:00
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static bool is_iterating();
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2021-02-22 10:06:33 +00:00
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static void cleanup(bool p_force = false);
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2014-02-10 01:10:30 +00:00
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};
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2020-08-02 18:30:56 +00:00
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// Test main override is for the testing behaviour.
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2020-07-20 16:35:34 +00:00
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#define TEST_MAIN_OVERRIDE \
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bool run_test = false; \
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int return_code = Main::test_entrypoint(argc, argv, run_test); \
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if (run_test) { \
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return return_code; \
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}
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#define TEST_MAIN_PARAM_OVERRIDE(argc, argv) \
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bool run_test = false; \
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int return_code = Main::test_entrypoint(argc, argv, run_test); \
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if (run_test) { \
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return return_code; \
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}
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2018-09-20 09:45:05 +00:00
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#endif // MAIN_H
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