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/*
Written by Xuchen Han < xuchenhan2015 @ u . northwestern . edu >
Bullet Continuous Collision Detection and Physics Library
Copyright ( c ) 2019 Google Inc . http : //bulletphysics.org
This software is provided ' as - is ' , without any express or implied warranty .
In no event will the authors be held liable for any damages arising from the use of this software .
Permission is granted to anyone to use this software for any purpose ,
including commercial applications , and to alter it and redistribute it freely ,
subject to the following restrictions :
1. The origin of this software must not be misrepresented ; you must not claim that you wrote the original software . If you use this software in a product , an acknowledgment in the product documentation would be appreciated but is not required .
2. Altered source versions must be plainly marked as such , and must not be misrepresented as being the original software .
3. This notice may not be removed or altered from any source distribution .
*/
# include "btDeformableContactConstraint.h"
/* ================ Deformable Node Anchor =================== */
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btDeformableNodeAnchorConstraint : : btDeformableNodeAnchorConstraint ( const btSoftBody : : DeformableNodeRigidAnchor & a , const btContactSolverInfo & infoGlobal )
: m_anchor ( & a ) , btDeformableContactConstraint ( a . m_cti . m_normal , infoGlobal )
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{
}
btDeformableNodeAnchorConstraint : : btDeformableNodeAnchorConstraint ( const btDeformableNodeAnchorConstraint & other )
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: m_anchor ( other . m_anchor ) , btDeformableContactConstraint ( other )
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{
}
btVector3 btDeformableNodeAnchorConstraint : : getVa ( ) const
{
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const btSoftBody : : sCti & cti = m_anchor - > m_cti ;
btVector3 va ( 0 , 0 , 0 ) ;
if ( cti . m_colObj - > hasContactResponse ( ) )
{
btRigidBody * rigidCol = 0 ;
btMultiBodyLinkCollider * multibodyLinkCol = 0 ;
// grab the velocity of the rigid body
if ( cti . m_colObj - > getInternalType ( ) = = btCollisionObject : : CO_RIGID_BODY )
{
rigidCol = ( btRigidBody * ) btRigidBody : : upcast ( cti . m_colObj ) ;
va = rigidCol ? ( rigidCol - > getVelocityInLocalPoint ( m_anchor - > m_c1 ) ) : btVector3 ( 0 , 0 , 0 ) ;
}
else if ( cti . m_colObj - > getInternalType ( ) = = btCollisionObject : : CO_FEATHERSTONE_LINK )
{
multibodyLinkCol = ( btMultiBodyLinkCollider * ) btMultiBodyLinkCollider : : upcast ( cti . m_colObj ) ;
if ( multibodyLinkCol )
{
const int ndof = multibodyLinkCol - > m_multiBody - > getNumDofs ( ) + 6 ;
const btScalar * J_n = & m_anchor - > jacobianData_normal . m_jacobians [ 0 ] ;
const btScalar * J_t1 = & m_anchor - > jacobianData_t1 . m_jacobians [ 0 ] ;
const btScalar * J_t2 = & m_anchor - > jacobianData_t2 . m_jacobians [ 0 ] ;
const btScalar * local_v = multibodyLinkCol - > m_multiBody - > getVelocityVector ( ) ;
const btScalar * local_dv = multibodyLinkCol - > m_multiBody - > getDeltaVelocityVector ( ) ;
// add in the normal component of the va
btScalar vel = 0.0 ;
for ( int k = 0 ; k < ndof ; + + k )
{
vel + = ( local_v [ k ] + local_dv [ k ] ) * J_n [ k ] ;
}
va = cti . m_normal * vel ;
// add in the tangential components of the va
vel = 0.0 ;
for ( int k = 0 ; k < ndof ; + + k )
{
vel + = ( local_v [ k ] + local_dv [ k ] ) * J_t1 [ k ] ;
}
va + = m_anchor - > t1 * vel ;
vel = 0.0 ;
for ( int k = 0 ; k < ndof ; + + k )
{
vel + = ( local_v [ k ] + local_dv [ k ] ) * J_t2 [ k ] ;
}
va + = m_anchor - > t2 * vel ;
}
}
}
return va ;
}
btScalar btDeformableNodeAnchorConstraint : : solveConstraint ( const btContactSolverInfo & infoGlobal )
{
const btSoftBody : : sCti & cti = m_anchor - > m_cti ;
btVector3 va = getVa ( ) ;
btVector3 vb = getVb ( ) ;
btVector3 vr = ( vb - va ) ;
// + (m_anchor->m_node->m_x - cti.m_colObj->getWorldTransform() * m_anchor->m_local) * 10.0
const btScalar dn = btDot ( vr , vr ) ;
// dn is the normal component of velocity diffrerence. Approximates the residual. // todo xuchenhan@: this prob needs to be scaled by dt
btScalar residualSquare = dn * dn ;
btVector3 impulse = m_anchor - > m_c0 * vr ;
// apply impulse to deformable nodes involved and change their velocities
applyImpulse ( impulse ) ;
// apply impulse to the rigid/multibodies involved and change their velocities
if ( cti . m_colObj - > getInternalType ( ) = = btCollisionObject : : CO_RIGID_BODY )
{
btRigidBody * rigidCol = 0 ;
rigidCol = ( btRigidBody * ) btRigidBody : : upcast ( cti . m_colObj ) ;
if ( rigidCol )
{
rigidCol - > applyImpulse ( impulse , m_anchor - > m_c1 ) ;
}
}
else if ( cti . m_colObj - > getInternalType ( ) = = btCollisionObject : : CO_FEATHERSTONE_LINK )
{
btMultiBodyLinkCollider * multibodyLinkCol = 0 ;
multibodyLinkCol = ( btMultiBodyLinkCollider * ) btMultiBodyLinkCollider : : upcast ( cti . m_colObj ) ;
if ( multibodyLinkCol )
{
const btScalar * deltaV_normal = & m_anchor - > jacobianData_normal . m_deltaVelocitiesUnitImpulse [ 0 ] ;
// apply normal component of the impulse
multibodyLinkCol - > m_multiBody - > applyDeltaVeeMultiDof2 ( deltaV_normal , impulse . dot ( cti . m_normal ) ) ;
// apply tangential component of the impulse
const btScalar * deltaV_t1 = & m_anchor - > jacobianData_t1 . m_deltaVelocitiesUnitImpulse [ 0 ] ;
multibodyLinkCol - > m_multiBody - > applyDeltaVeeMultiDof2 ( deltaV_t1 , impulse . dot ( m_anchor - > t1 ) ) ;
const btScalar * deltaV_t2 = & m_anchor - > jacobianData_t2 . m_deltaVelocitiesUnitImpulse [ 0 ] ;
multibodyLinkCol - > m_multiBody - > applyDeltaVeeMultiDof2 ( deltaV_t2 , impulse . dot ( m_anchor - > t2 ) ) ;
}
}
return residualSquare ;
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}
btVector3 btDeformableNodeAnchorConstraint : : getVb ( ) const
{
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return m_anchor - > m_node - > m_v ;
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}
void btDeformableNodeAnchorConstraint : : applyImpulse ( const btVector3 & impulse )
{
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btVector3 dv = impulse * m_anchor - > m_c2 ;
m_anchor - > m_node - > m_v - = dv ;
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}
/* ================ Deformable vs. Rigid =================== */
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btDeformableRigidContactConstraint : : btDeformableRigidContactConstraint ( const btSoftBody : : DeformableRigidContact & c , const btContactSolverInfo & infoGlobal )
: m_contact ( & c ) , btDeformableContactConstraint ( c . m_cti . m_normal , infoGlobal )
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{
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m_total_normal_dv . setZero ( ) ;
m_total_tangent_dv . setZero ( ) ;
// The magnitude of penetration is the depth of penetration.
m_penetration = c . m_cti . m_offset ;
m_total_split_impulse = 0 ;
m_binding = false ;
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}
btDeformableRigidContactConstraint : : btDeformableRigidContactConstraint ( const btDeformableRigidContactConstraint & other )
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: m_contact ( other . m_contact ) , btDeformableContactConstraint ( other ) , m_penetration ( other . m_penetration ) , m_total_split_impulse ( other . m_total_split_impulse ) , m_binding ( other . m_binding )
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{
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m_total_normal_dv = other . m_total_normal_dv ;
m_total_tangent_dv = other . m_total_tangent_dv ;
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}
btVector3 btDeformableRigidContactConstraint : : getVa ( ) const
{
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const btSoftBody : : sCti & cti = m_contact - > m_cti ;
btVector3 va ( 0 , 0 , 0 ) ;
if ( cti . m_colObj - > hasContactResponse ( ) )
{
btRigidBody * rigidCol = 0 ;
btMultiBodyLinkCollider * multibodyLinkCol = 0 ;
// grab the velocity of the rigid body
if ( cti . m_colObj - > getInternalType ( ) = = btCollisionObject : : CO_RIGID_BODY )
{
rigidCol = ( btRigidBody * ) btRigidBody : : upcast ( cti . m_colObj ) ;
va = rigidCol ? ( rigidCol - > getVelocityInLocalPoint ( m_contact - > m_c1 ) ) : btVector3 ( 0 , 0 , 0 ) ;
}
else if ( cti . m_colObj - > getInternalType ( ) = = btCollisionObject : : CO_FEATHERSTONE_LINK )
{
multibodyLinkCol = ( btMultiBodyLinkCollider * ) btMultiBodyLinkCollider : : upcast ( cti . m_colObj ) ;
if ( multibodyLinkCol )
{
const int ndof = multibodyLinkCol - > m_multiBody - > getNumDofs ( ) + 6 ;
const btScalar * J_n = & m_contact - > jacobianData_normal . m_jacobians [ 0 ] ;
const btScalar * J_t1 = & m_contact - > jacobianData_t1 . m_jacobians [ 0 ] ;
const btScalar * J_t2 = & m_contact - > jacobianData_t2 . m_jacobians [ 0 ] ;
const btScalar * local_v = multibodyLinkCol - > m_multiBody - > getVelocityVector ( ) ;
const btScalar * local_dv = multibodyLinkCol - > m_multiBody - > getDeltaVelocityVector ( ) ;
// add in the normal component of the va
btScalar vel = 0.0 ;
for ( int k = 0 ; k < ndof ; + + k )
{
vel + = ( local_v [ k ] + local_dv [ k ] ) * J_n [ k ] ;
}
va = cti . m_normal * vel ;
// add in the tangential components of the va
vel = 0.0 ;
for ( int k = 0 ; k < ndof ; + + k )
{
vel + = ( local_v [ k ] + local_dv [ k ] ) * J_t1 [ k ] ;
}
va + = m_contact - > t1 * vel ;
vel = 0.0 ;
for ( int k = 0 ; k < ndof ; + + k )
{
vel + = ( local_v [ k ] + local_dv [ k ] ) * J_t2 [ k ] ;
}
va + = m_contact - > t2 * vel ;
}
}
}
return va ;
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}
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btVector3 btDeformableRigidContactConstraint : : getSplitVa ( ) const
{
const btSoftBody : : sCti & cti = m_contact - > m_cti ;
btVector3 va ( 0 , 0 , 0 ) ;
if ( cti . m_colObj - > hasContactResponse ( ) )
{
btRigidBody * rigidCol = 0 ;
btMultiBodyLinkCollider * multibodyLinkCol = 0 ;
// grab the velocity of the rigid body
if ( cti . m_colObj - > getInternalType ( ) = = btCollisionObject : : CO_RIGID_BODY )
{
rigidCol = ( btRigidBody * ) btRigidBody : : upcast ( cti . m_colObj ) ;
va = rigidCol ? ( rigidCol - > getPushVelocityInLocalPoint ( m_contact - > m_c1 ) ) : btVector3 ( 0 , 0 , 0 ) ;
}
else if ( cti . m_colObj - > getInternalType ( ) = = btCollisionObject : : CO_FEATHERSTONE_LINK )
{
multibodyLinkCol = ( btMultiBodyLinkCollider * ) btMultiBodyLinkCollider : : upcast ( cti . m_colObj ) ;
if ( multibodyLinkCol )
{
const int ndof = multibodyLinkCol - > m_multiBody - > getNumDofs ( ) + 6 ;
const btScalar * J_n = & m_contact - > jacobianData_normal . m_jacobians [ 0 ] ;
const btScalar * J_t1 = & m_contact - > jacobianData_t1 . m_jacobians [ 0 ] ;
const btScalar * J_t2 = & m_contact - > jacobianData_t2 . m_jacobians [ 0 ] ;
const btScalar * local_split_v = multibodyLinkCol - > m_multiBody - > getSplitVelocityVector ( ) ;
// add in the normal component of the va
btScalar vel = 0.0 ;
for ( int k = 0 ; k < ndof ; + + k )
{
vel + = local_split_v [ k ] * J_n [ k ] ;
}
va = cti . m_normal * vel ;
// add in the tangential components of the va
vel = 0.0 ;
for ( int k = 0 ; k < ndof ; + + k )
{
vel + = local_split_v [ k ] * J_t1 [ k ] ;
}
va + = m_contact - > t1 * vel ;
vel = 0.0 ;
for ( int k = 0 ; k < ndof ; + + k )
{
vel + = local_split_v [ k ] * J_t2 [ k ] ;
}
va + = m_contact - > t2 * vel ;
}
}
}
return va ;
}
btScalar btDeformableRigidContactConstraint : : solveConstraint ( const btContactSolverInfo & infoGlobal )
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{
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const btSoftBody : : sCti & cti = m_contact - > m_cti ;
btVector3 va = getVa ( ) ;
btVector3 vb = getVb ( ) ;
btVector3 vr = vb - va ;
btScalar dn = btDot ( vr , cti . m_normal ) + m_total_normal_dv . dot ( cti . m_normal ) * infoGlobal . m_deformable_cfm ;
if ( m_penetration > 0 )
{
dn + = m_penetration / infoGlobal . m_timeStep ;
}
if ( ! infoGlobal . m_splitImpulse )
{
dn + = m_penetration * infoGlobal . m_deformable_erp / infoGlobal . m_timeStep ;
}
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// dn is the normal component of velocity difference. Approximates the residual. // todo xuchenhan@: this prob needs to be scaled by dt
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btVector3 impulse = m_contact - > m_c0 * ( vr + m_total_normal_dv * infoGlobal . m_deformable_cfm + ( ( m_penetration > 0 ) ? m_penetration / infoGlobal . m_timeStep * cti . m_normal : btVector3 ( 0 , 0 , 0 ) ) ) ;
if ( ! infoGlobal . m_splitImpulse )
{
impulse + = m_contact - > m_c0 * ( m_penetration * infoGlobal . m_deformable_erp / infoGlobal . m_timeStep * cti . m_normal ) ;
}
btVector3 impulse_normal = m_contact - > m_c0 * ( cti . m_normal * dn ) ;
btVector3 impulse_tangent = impulse - impulse_normal ;
if ( dn > 0 )
{
return 0 ;
}
m_binding = true ;
btScalar residualSquare = dn * dn ;
btVector3 old_total_tangent_dv = m_total_tangent_dv ;
// m_c5 is the inverse mass of the deformable node/face
m_total_normal_dv - = m_contact - > m_c5 * impulse_normal ;
m_total_tangent_dv - = m_contact - > m_c5 * impulse_tangent ;
if ( m_total_normal_dv . dot ( cti . m_normal ) < 0 )
{
// separating in the normal direction
m_binding = false ;
m_static = false ;
impulse_tangent . setZero ( ) ;
}
else
{
if ( m_total_normal_dv . norm ( ) * m_contact - > m_c3 < m_total_tangent_dv . norm ( ) )
{
// dynamic friction
// with dynamic friction, the impulse are still applied to the two objects colliding, however, it does not pose a constraint in the cg solve, hence the change to dv merely serves to update velocity in the contact iterations.
m_static = false ;
if ( m_total_tangent_dv . safeNorm ( ) < SIMD_EPSILON )
{
m_total_tangent_dv = btVector3 ( 0 , 0 , 0 ) ;
}
else
{
m_total_tangent_dv = m_total_tangent_dv . normalized ( ) * m_total_normal_dv . safeNorm ( ) * m_contact - > m_c3 ;
}
// impulse_tangent = -btScalar(1)/m_contact->m_c2 * (m_total_tangent_dv - old_total_tangent_dv);
impulse_tangent = m_contact - > m_c5 . inverse ( ) * ( old_total_tangent_dv - m_total_tangent_dv ) ;
}
else
{
// static friction
m_static = true ;
}
}
impulse = impulse_normal + impulse_tangent ;
// apply impulse to deformable nodes involved and change their velocities
applyImpulse ( impulse ) ;
// apply impulse to the rigid/multibodies involved and change their velocities
if ( cti . m_colObj - > getInternalType ( ) = = btCollisionObject : : CO_RIGID_BODY )
{
btRigidBody * rigidCol = 0 ;
rigidCol = ( btRigidBody * ) btRigidBody : : upcast ( cti . m_colObj ) ;
if ( rigidCol )
{
rigidCol - > applyImpulse ( impulse , m_contact - > m_c1 ) ;
}
}
else if ( cti . m_colObj - > getInternalType ( ) = = btCollisionObject : : CO_FEATHERSTONE_LINK )
{
btMultiBodyLinkCollider * multibodyLinkCol = 0 ;
multibodyLinkCol = ( btMultiBodyLinkCollider * ) btMultiBodyLinkCollider : : upcast ( cti . m_colObj ) ;
if ( multibodyLinkCol )
{
const btScalar * deltaV_normal = & m_contact - > jacobianData_normal . m_deltaVelocitiesUnitImpulse [ 0 ] ;
// apply normal component of the impulse
multibodyLinkCol - > m_multiBody - > applyDeltaVeeMultiDof2 ( deltaV_normal , impulse . dot ( cti . m_normal ) ) ;
if ( impulse_tangent . norm ( ) > SIMD_EPSILON )
{
// apply tangential component of the impulse
const btScalar * deltaV_t1 = & m_contact - > jacobianData_t1 . m_deltaVelocitiesUnitImpulse [ 0 ] ;
multibodyLinkCol - > m_multiBody - > applyDeltaVeeMultiDof2 ( deltaV_t1 , impulse . dot ( m_contact - > t1 ) ) ;
const btScalar * deltaV_t2 = & m_contact - > jacobianData_t2 . m_deltaVelocitiesUnitImpulse [ 0 ] ;
multibodyLinkCol - > m_multiBody - > applyDeltaVeeMultiDof2 ( deltaV_t2 , impulse . dot ( m_contact - > t2 ) ) ;
}
}
}
return residualSquare ;
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}
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btScalar btDeformableRigidContactConstraint : : solveSplitImpulse ( const btContactSolverInfo & infoGlobal )
{
btScalar MAX_PENETRATION_CORRECTION = infoGlobal . m_deformable_maxErrorReduction ;
const btSoftBody : : sCti & cti = m_contact - > m_cti ;
btVector3 vb = getSplitVb ( ) ;
btVector3 va = getSplitVa ( ) ;
btScalar p = m_penetration ;
if ( p > 0 )
{
return 0 ;
}
btVector3 vr = vb - va ;
btScalar dn = btDot ( vr , cti . m_normal ) + p * infoGlobal . m_deformable_erp / infoGlobal . m_timeStep ;
if ( dn > 0 )
{
return 0 ;
}
if ( m_total_split_impulse + dn > MAX_PENETRATION_CORRECTION )
{
dn = MAX_PENETRATION_CORRECTION - m_total_split_impulse ;
}
if ( m_total_split_impulse + dn < - MAX_PENETRATION_CORRECTION )
{
dn = - MAX_PENETRATION_CORRECTION - m_total_split_impulse ;
}
m_total_split_impulse + = dn ;
btScalar residualSquare = dn * dn ;
const btVector3 impulse = m_contact - > m_c0 * ( cti . m_normal * dn ) ;
applySplitImpulse ( impulse ) ;
// apply split impulse to the rigid/multibodies involved and change their velocities
if ( cti . m_colObj - > getInternalType ( ) = = btCollisionObject : : CO_RIGID_BODY )
{
btRigidBody * rigidCol = 0 ;
rigidCol = ( btRigidBody * ) btRigidBody : : upcast ( cti . m_colObj ) ;
if ( rigidCol )
{
rigidCol - > applyPushImpulse ( impulse , m_contact - > m_c1 ) ;
}
}
else if ( cti . m_colObj - > getInternalType ( ) = = btCollisionObject : : CO_FEATHERSTONE_LINK )
{
btMultiBodyLinkCollider * multibodyLinkCol = 0 ;
multibodyLinkCol = ( btMultiBodyLinkCollider * ) btMultiBodyLinkCollider : : upcast ( cti . m_colObj ) ;
if ( multibodyLinkCol )
{
const btScalar * deltaV_normal = & m_contact - > jacobianData_normal . m_deltaVelocitiesUnitImpulse [ 0 ] ;
// apply normal component of the impulse
multibodyLinkCol - > m_multiBody - > applyDeltaSplitVeeMultiDof ( deltaV_normal , impulse . dot ( cti . m_normal ) ) ;
}
}
return residualSquare ;
}
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/* ================ Node vs. Rigid =================== */
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btDeformableNodeRigidContactConstraint : : btDeformableNodeRigidContactConstraint ( const btSoftBody : : DeformableNodeRigidContact & contact , const btContactSolverInfo & infoGlobal )
: m_node ( contact . m_node ) , btDeformableRigidContactConstraint ( contact , infoGlobal )
{
}
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btDeformableNodeRigidContactConstraint : : btDeformableNodeRigidContactConstraint ( const btDeformableNodeRigidContactConstraint & other )
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: m_node ( other . m_node ) , btDeformableRigidContactConstraint ( other )
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{
}
btVector3 btDeformableNodeRigidContactConstraint : : getVb ( ) const
{
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return m_node - > m_v ;
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}
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btVector3 btDeformableNodeRigidContactConstraint : : getSplitVb ( ) const
{
return m_node - > m_splitv ;
}
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btVector3 btDeformableNodeRigidContactConstraint : : getDv ( const btSoftBody : : Node * node ) const
{
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return m_total_normal_dv + m_total_tangent_dv ;
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}
void btDeformableNodeRigidContactConstraint : : applyImpulse ( const btVector3 & impulse )
{
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const btSoftBody : : DeformableNodeRigidContact * contact = getContact ( ) ;
btVector3 dv = contact - > m_c5 * impulse ;
contact - > m_node - > m_v - = dv ;
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}
void btDeformableNodeRigidContactConstraint : : applySplitImpulse ( const btVector3 & impulse )
{
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const btSoftBody : : DeformableNodeRigidContact * contact = getContact ( ) ;
btVector3 dv = contact - > m_c5 * impulse ;
contact - > m_node - > m_splitv - = dv ;
}
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/* ================ Face vs. Rigid =================== */
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btDeformableFaceRigidContactConstraint : : btDeformableFaceRigidContactConstraint ( const btSoftBody : : DeformableFaceRigidContact & contact , const btContactSolverInfo & infoGlobal , bool useStrainLimiting )
: m_face ( contact . m_face ) , m_useStrainLimiting ( useStrainLimiting ) , btDeformableRigidContactConstraint ( contact , infoGlobal )
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{
}
btDeformableFaceRigidContactConstraint : : btDeformableFaceRigidContactConstraint ( const btDeformableFaceRigidContactConstraint & other )
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: m_face ( other . m_face ) , m_useStrainLimiting ( other . m_useStrainLimiting ) , btDeformableRigidContactConstraint ( other )
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{
}
btVector3 btDeformableFaceRigidContactConstraint : : getVb ( ) const
{
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const btSoftBody : : DeformableFaceRigidContact * contact = getContact ( ) ;
btVector3 vb = m_face - > m_n [ 0 ] - > m_v * contact - > m_bary [ 0 ] + m_face - > m_n [ 1 ] - > m_v * contact - > m_bary [ 1 ] + m_face - > m_n [ 2 ] - > m_v * contact - > m_bary [ 2 ] ;
return vb ;
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}
btVector3 btDeformableFaceRigidContactConstraint : : getDv ( const btSoftBody : : Node * node ) const
{
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btVector3 face_dv = m_total_normal_dv + m_total_tangent_dv ;
const btSoftBody : : DeformableFaceRigidContact * contact = getContact ( ) ;
if ( m_face - > m_n [ 0 ] = = node )
{
return face_dv * contact - > m_weights [ 0 ] ;
}
if ( m_face - > m_n [ 1 ] = = node )
{
return face_dv * contact - > m_weights [ 1 ] ;
}
btAssert ( node = = m_face - > m_n [ 2 ] ) ;
return face_dv * contact - > m_weights [ 2 ] ;
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}
void btDeformableFaceRigidContactConstraint : : applyImpulse ( const btVector3 & impulse )
{
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const btSoftBody : : DeformableFaceRigidContact * contact = getContact ( ) ;
btVector3 dv = impulse * contact - > m_c2 ;
btSoftBody : : Face * face = contact - > m_face ;
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// save applied impulse
contact - > m_cti . m_impulse = impulse ;
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btVector3 & v0 = face - > m_n [ 0 ] - > m_v ;
btVector3 & v1 = face - > m_n [ 1 ] - > m_v ;
btVector3 & v2 = face - > m_n [ 2 ] - > m_v ;
const btScalar & im0 = face - > m_n [ 0 ] - > m_im ;
const btScalar & im1 = face - > m_n [ 1 ] - > m_im ;
const btScalar & im2 = face - > m_n [ 2 ] - > m_im ;
if ( im0 > 0 )
v0 - = dv * contact - > m_weights [ 0 ] ;
if ( im1 > 0 )
v1 - = dv * contact - > m_weights [ 1 ] ;
if ( im2 > 0 )
v2 - = dv * contact - > m_weights [ 2 ] ;
if ( m_useStrainLimiting )
{
btScalar relaxation = 1. / btScalar ( m_infoGlobal - > m_numIterations ) ;
btScalar m01 = ( relaxation / ( im0 + im1 ) ) ;
btScalar m02 = ( relaxation / ( im0 + im2 ) ) ;
btScalar m12 = ( relaxation / ( im1 + im2 ) ) ;
# ifdef USE_STRAIN_RATE_LIMITING
// apply strain limiting to prevent the new velocity to change the current length of the edge by more than 1%.
btScalar p = 0.01 ;
btVector3 & x0 = face - > m_n [ 0 ] - > m_x ;
btVector3 & x1 = face - > m_n [ 1 ] - > m_x ;
btVector3 & x2 = face - > m_n [ 2 ] - > m_x ;
const btVector3 x_diff [ 3 ] = { x1 - x0 , x2 - x0 , x2 - x1 } ;
const btVector3 v_diff [ 3 ] = { v1 - v0 , v2 - v0 , v2 - v1 } ;
btVector3 u [ 3 ] ;
btScalar x_diff_dot_u , dn [ 3 ] ;
btScalar dt = m_infoGlobal - > m_timeStep ;
for ( int i = 0 ; i < 3 ; + + i )
{
btScalar x_diff_norm = x_diff [ i ] . safeNorm ( ) ;
btScalar x_diff_norm_new = ( x_diff [ i ] + v_diff [ i ] * dt ) . safeNorm ( ) ;
btScalar strainRate = x_diff_norm_new / x_diff_norm ;
u [ i ] = v_diff [ i ] ;
u [ i ] . safeNormalize ( ) ;
if ( x_diff_norm = = 0 | | ( 1 - p < = strainRate & & strainRate < = 1 + p ) )
{
dn [ i ] = 0 ;
continue ;
}
x_diff_dot_u = btDot ( x_diff [ i ] , u [ i ] ) ;
btScalar s ;
if ( 1 - p > strainRate )
{
s = 1 / dt * ( - x_diff_dot_u - btSqrt ( x_diff_dot_u * x_diff_dot_u + ( p * p - 2 * p ) * x_diff_norm * x_diff_norm ) ) ;
}
else
{
s = 1 / dt * ( - x_diff_dot_u + btSqrt ( x_diff_dot_u * x_diff_dot_u + ( p * p + 2 * p ) * x_diff_norm * x_diff_norm ) ) ;
}
// x_diff_norm_new = (x_diff[i] + s * u[i] * dt).safeNorm();
// strainRate = x_diff_norm_new/x_diff_norm;
dn [ i ] = s - v_diff [ i ] . safeNorm ( ) ;
}
btVector3 dv0 = im0 * ( m01 * u [ 0 ] * ( - dn [ 0 ] ) + m02 * u [ 1 ] * - ( dn [ 1 ] ) ) ;
btVector3 dv1 = im1 * ( m01 * u [ 0 ] * ( dn [ 0 ] ) + m12 * u [ 2 ] * ( - dn [ 2 ] ) ) ;
btVector3 dv2 = im2 * ( m12 * u [ 2 ] * ( dn [ 2 ] ) + m02 * u [ 1 ] * ( dn [ 1 ] ) ) ;
# else
// apply strain limiting to prevent undamped modes
btVector3 dv0 = im0 * ( m01 * ( v1 - v0 ) + m02 * ( v2 - v0 ) ) ;
btVector3 dv1 = im1 * ( m01 * ( v0 - v1 ) + m12 * ( v2 - v1 ) ) ;
btVector3 dv2 = im2 * ( m12 * ( v1 - v2 ) + m02 * ( v0 - v2 ) ) ;
# endif
v0 + = dv0 ;
v1 + = dv1 ;
v2 + = dv2 ;
}
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}
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btVector3 btDeformableFaceRigidContactConstraint : : getSplitVb ( ) const
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{
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const btSoftBody : : DeformableFaceRigidContact * contact = getContact ( ) ;
btVector3 vb = ( m_face - > m_n [ 0 ] - > m_splitv ) * contact - > m_bary [ 0 ] + ( m_face - > m_n [ 1 ] - > m_splitv ) * contact - > m_bary [ 1 ] + ( m_face - > m_n [ 2 ] - > m_splitv ) * contact - > m_bary [ 2 ] ;
return vb ;
}
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void btDeformableFaceRigidContactConstraint : : applySplitImpulse ( const btVector3 & impulse )
{
const btSoftBody : : DeformableFaceRigidContact * contact = getContact ( ) ;
btVector3 dv = impulse * contact - > m_c2 ;
btSoftBody : : Face * face = contact - > m_face ;
btVector3 & v0 = face - > m_n [ 0 ] - > m_splitv ;
btVector3 & v1 = face - > m_n [ 1 ] - > m_splitv ;
btVector3 & v2 = face - > m_n [ 2 ] - > m_splitv ;
const btScalar & im0 = face - > m_n [ 0 ] - > m_im ;
const btScalar & im1 = face - > m_n [ 1 ] - > m_im ;
const btScalar & im2 = face - > m_n [ 2 ] - > m_im ;
if ( im0 > 0 )
{
v0 - = dv * contact - > m_weights [ 0 ] ;
}
if ( im1 > 0 )
{
v1 - = dv * contact - > m_weights [ 1 ] ;
}
if ( im2 > 0 )
{
v2 - = dv * contact - > m_weights [ 2 ] ;
}
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}
/* ================ Face vs. Node =================== */
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btDeformableFaceNodeContactConstraint : : btDeformableFaceNodeContactConstraint ( const btSoftBody : : DeformableFaceNodeContact & contact , const btContactSolverInfo & infoGlobal )
: m_node ( contact . m_node ) , m_face ( contact . m_face ) , m_contact ( & contact ) , btDeformableContactConstraint ( contact . m_normal , infoGlobal )
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{
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m_total_normal_dv . setZero ( ) ;
m_total_tangent_dv . setZero ( ) ;
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}
btVector3 btDeformableFaceNodeContactConstraint : : getVa ( ) const
{
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return m_node - > m_v ;
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}
btVector3 btDeformableFaceNodeContactConstraint : : getVb ( ) const
{
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const btSoftBody : : DeformableFaceNodeContact * contact = getContact ( ) ;
btVector3 vb = m_face - > m_n [ 0 ] - > m_v * contact - > m_bary [ 0 ] + m_face - > m_n [ 1 ] - > m_v * contact - > m_bary [ 1 ] + m_face - > m_n [ 2 ] - > m_v * contact - > m_bary [ 2 ] ;
return vb ;
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}
btVector3 btDeformableFaceNodeContactConstraint : : getDv ( const btSoftBody : : Node * n ) const
{
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btVector3 dv = m_total_normal_dv + m_total_tangent_dv ;
if ( n = = m_node )
return dv ;
const btSoftBody : : DeformableFaceNodeContact * contact = getContact ( ) ;
if ( m_face - > m_n [ 0 ] = = n )
{
return dv * contact - > m_weights [ 0 ] ;
}
if ( m_face - > m_n [ 1 ] = = n )
{
return dv * contact - > m_weights [ 1 ] ;
}
btAssert ( n = = m_face - > m_n [ 2 ] ) ;
return dv * contact - > m_weights [ 2 ] ;
}
btScalar btDeformableFaceNodeContactConstraint : : solveConstraint ( const btContactSolverInfo & infoGlobal )
{
btVector3 va = getVa ( ) ;
btVector3 vb = getVb ( ) ;
btVector3 vr = vb - va ;
const btScalar dn = btDot ( vr , m_contact - > m_normal ) ;
// dn is the normal component of velocity diffrerence. Approximates the residual. // todo xuchenhan@: this prob needs to be scaled by dt
btScalar residualSquare = dn * dn ;
btVector3 impulse = m_contact - > m_c0 * vr ;
const btVector3 impulse_normal = m_contact - > m_c0 * ( m_contact - > m_normal * dn ) ;
btVector3 impulse_tangent = impulse - impulse_normal ;
btVector3 old_total_tangent_dv = m_total_tangent_dv ;
// m_c2 is the inverse mass of the deformable node/face
if ( m_node - > m_im > 0 )
{
m_total_normal_dv - = impulse_normal * m_node - > m_im ;
m_total_tangent_dv - = impulse_tangent * m_node - > m_im ;
}
else
{
m_total_normal_dv - = impulse_normal * m_contact - > m_imf ;
m_total_tangent_dv - = impulse_tangent * m_contact - > m_imf ;
}
if ( m_total_normal_dv . dot ( m_contact - > m_normal ) > 0 )
{
// separating in the normal direction
m_static = false ;
m_total_tangent_dv = btVector3 ( 0 , 0 , 0 ) ;
impulse_tangent . setZero ( ) ;
}
else
{
if ( m_total_normal_dv . norm ( ) * m_contact - > m_friction < m_total_tangent_dv . norm ( ) )
{
// dynamic friction
// with dynamic friction, the impulse are still applied to the two objects colliding, however, it does not pose a constraint in the cg solve, hence the change to dv merely serves to update velocity in the contact iterations.
m_static = false ;
if ( m_total_tangent_dv . safeNorm ( ) < SIMD_EPSILON )
{
m_total_tangent_dv = btVector3 ( 0 , 0 , 0 ) ;
}
else
{
m_total_tangent_dv = m_total_tangent_dv . normalized ( ) * m_total_normal_dv . safeNorm ( ) * m_contact - > m_friction ;
}
impulse_tangent = - btScalar ( 1 ) / m_node - > m_im * ( m_total_tangent_dv - old_total_tangent_dv ) ;
}
else
{
// static friction
m_static = true ;
}
}
impulse = impulse_normal + impulse_tangent ;
// apply impulse to deformable nodes involved and change their velocities
applyImpulse ( impulse ) ;
return residualSquare ;
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}
void btDeformableFaceNodeContactConstraint : : applyImpulse ( const btVector3 & impulse )
{
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const btSoftBody : : DeformableFaceNodeContact * contact = getContact ( ) ;
btVector3 dva = impulse * contact - > m_node - > m_im ;
btVector3 dvb = impulse * contact - > m_imf ;
if ( contact - > m_node - > m_im > 0 )
{
contact - > m_node - > m_v + = dva ;
}
btSoftBody : : Face * face = contact - > m_face ;
btVector3 & v0 = face - > m_n [ 0 ] - > m_v ;
btVector3 & v1 = face - > m_n [ 1 ] - > m_v ;
btVector3 & v2 = face - > m_n [ 2 ] - > m_v ;
const btScalar & im0 = face - > m_n [ 0 ] - > m_im ;
const btScalar & im1 = face - > m_n [ 1 ] - > m_im ;
const btScalar & im2 = face - > m_n [ 2 ] - > m_im ;
if ( im0 > 0 )
{
v0 - = dvb * contact - > m_weights [ 0 ] ;
}
if ( im1 > 0 )
{
v1 - = dvb * contact - > m_weights [ 1 ] ;
}
if ( im2 > 0 )
{
v2 - = dvb * contact - > m_weights [ 2 ] ;
}
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}