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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AudioListener3D" inherits= "Node3D" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Overrides the location sounds are heard from.
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</brief_description>
<description >
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Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. This can be used to listen from a location different from the [Camera3D].
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "clear_current" >
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<return type= "void" />
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<description >
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Disables the listener to use the current camera's listener instead.
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</description>
</method>
<method name= "get_listener_transform" qualifiers= "const" >
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<return type= "Transform3D" />
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<description >
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Returns the listener's global orthonormalized [Transform3D].
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</description>
</method>
<method name= "is_current" qualifiers= "const" >
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<return type= "bool" />
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<description >
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Returns [code]true[/code] if the listener was made current using [method make_current], [code]false[/code] otherwise.
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[b]Note:[/b] There may be more than one AudioListener3D marked as "current" in the scene tree, but only the one that was made current last will be used.
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</description>
</method>
<method name= "make_current" >
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<return type= "void" />
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<description >
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Enables the listener. This will override the current camera's listener.
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</description>
</method>
</methods>
</class>