godot/doc/classes/ConfirmationDialog.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2022-08-05 16:51:38 +00:00
<class name="ConfirmationDialog" inherits="AcceptDialog" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Dialog for confirmation of actions.
</brief_description>
<description>
Dialog for confirmation of actions. This dialog inherits from [AcceptDialog], but has by default an OK and Cancel button (in host OS order).
To get cancel action, you can use:
[codeblock]
get_cancel().connect("pressed", self, "cancelled")
[/codeblock].
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_cancel">
<return type="Button" />
<description>
Returns the cancel button.
[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
</description>
</method>
</methods>
<members>
<member name="rect_min_size" type="Vector2" setter="set_custom_minimum_size" getter="get_custom_minimum_size" overrides="Control" default="Vector2( 200, 70 )" />
<member name="window_title" type="String" setter="set_title" getter="get_title" overrides="WindowDialog" default="&quot;Please Confirm...&quot;" />
</members>
<constants>
</constants>
</class>