godot/thirdparty/miniupnpc/include/miniupnpc_declspec.h

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#ifndef MINIUPNPC_DECLSPEC_H_INCLUDED
#define MINIUPNPC_DECLSPEC_H_INCLUDED
#if defined(_WIN32) && !defined(MINIUPNP_STATICLIB)
/* for windows dll */
#ifdef MINIUPNP_EXPORTS
#define MINIUPNP_LIBSPEC __declspec(dllexport)
#else
#define MINIUPNP_LIBSPEC __declspec(dllimport)
#endif
#else
#if defined(__GNUC__) && __GNUC__ >= 4
/* fix dynlib for OS X 10.9.2 and Apple LLVM version 5.0 */
#define MINIUPNP_LIBSPEC __attribute__ ((visibility ("default")))
#else
#define MINIUPNP_LIBSPEC
#endif
#endif
#endif /* MINIUPNPC_DECLSPEC_H_INCLUDED */