godot/doc/classes/SphereShape3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="SphereShape3D" inherits="Shape3D" version="4.0">
<brief_description>
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Sphere shape for 3D collisions.
</brief_description>
<description>
Sphere shape for 3D collisions, which can be set into a [PhysicsBody3D] or [Area3D]. This shape is useful for modeling sphere-like 3D objects.
</description>
<tutorials>
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
</tutorials>
<members>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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The sphere's radius. The shape's diameter is double the radius.
</member>
</members>
</class>