godot/thirdparty/thekla_atlas/nvcore/Debug.h

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// This code is in the public domain -- Ignacio Casta<74>o <castano@gmail.com>
#pragma once
#ifndef NV_CORE_DEBUG_H
#define NV_CORE_DEBUG_H
#include "nvcore.h"
#include <stdarg.h> // va_list
#if NV_OS_IOS //ACS: maybe we want this for OSX too?
# ifdef __APPLE__
# include <TargetConditionals.h>
# include <signal.h>
# endif
#endif
// Make sure we are using our assert.
#undef assert
#define NV_ABORT_DEBUG 1
#define NV_ABORT_IGNORE 2
#define NV_ABORT_EXIT 3
#define nvNoAssert(exp) \
NV_MULTI_LINE_MACRO_BEGIN \
(void)sizeof(exp); \
NV_MULTI_LINE_MACRO_END
#if NV_NO_ASSERT
# define nvAssert(exp) nvNoAssert(exp)
# define nvCheck(exp) nvNoAssert(exp)
# define nvDebugAssert(exp) nvNoAssert(exp)
# define nvDebugCheck(exp) nvNoAssert(exp)
# define nvDebugBreak() nvNoAssert(0)
#else // NV_NO_ASSERT
# if NV_CC_MSVC
// @@ Does this work in msvc-6 and earlier?
# define nvDebugBreak() __debugbreak()
//# define nvDebugBreak() __asm { int 3 }
# elif NV_OS_ORBIS
# define nvDebugBreak() __debugbreak()
# elif NV_OS_IOS && TARGET_OS_IPHONE
# define nvDebugBreak() raise(SIGINT)
# elif NV_CC_CLANG
# define nvDebugBreak() __builtin_debugtrap()
# elif NV_CC_GNUC
//# define nvDebugBreak() __builtin_debugtrap() // Does GCC have debugtrap?
# define nvDebugBreak() __builtin_trap()
/*
# elif NV_CC_GNUC && NV_CPU_PPC && NV_OS_DARWIN
// @@ Use __builtin_trap() on GCC
# define nvDebugBreak() __asm__ volatile ("trap")
# elif NV_CC_GNUC && NV_CPU_X86 && NV_OS_DARWIN
# define nvDebugBreak() __asm__ volatile ("int3")
# elif NV_CC_GNUC && NV_CPU_X86
# define nvDebugBreak() __asm__ ( "int %0" : :"I"(3) )
# elif NV_OS_ORBIS
# define nvDebugBreak() __asm volatile ("int $0x41")
# else
# include <signal.h>
# define nvDebugBreak() raise(SIGTRAP);
// define nvDebugBreak() *((int *)(0)) = 0
*/
# endif
# if NV_CC_MSVC
# define nvExpect(expr) (expr)
#else
# define nvExpect(expr) __builtin_expect((expr) != 0, true)
#endif
#if NV_CC_CLANG
# if __has_feature(attribute_analyzer_noreturn)
# define NV_ANALYZER_NORETURN __attribute__((analyzer_noreturn))
# else
# define NV_ANALYZER_NORETURN
# endif
#else
# define NV_ANALYZER_NORETURN
#endif
#define nvDebugBreakOnce() \
NV_MULTI_LINE_MACRO_BEGIN \
static bool firstTime = true; \
if (firstTime) { firstTime = false; nvDebugBreak(); } \
NV_MULTI_LINE_MACRO_END
#define nvAssertMacro(exp) \
NV_MULTI_LINE_MACRO_BEGIN \
if (!nvExpect(exp)) { \
if (nvAbort(#exp, __FILE__, __LINE__, __FUNC__) == NV_ABORT_DEBUG) { \
nvDebugBreak(); \
} \
} \
NV_MULTI_LINE_MACRO_END
// GCC, LLVM need "##" before the __VA_ARGS__, MSVC doesn't care
#define nvAssertMacroWithIgnoreAll(exp,...) \
NV_MULTI_LINE_MACRO_BEGIN \
static bool ignoreAll = false; \
if (!ignoreAll && !nvExpect(exp)) { \
int _result = nvAbort(#exp, __FILE__, __LINE__, __FUNC__, ##__VA_ARGS__); \
if (_result == NV_ABORT_DEBUG) { \
nvDebugBreak(); \
} else if (_result == NV_ABORT_IGNORE) { \
ignoreAll = true; \
} \
} \
NV_MULTI_LINE_MACRO_END
// Interesting assert macro from Insomniac:
// http://www.gdcvault.com/play/1015319/Developing-Imperfect-Software-How-to
// Used as follows:
// if (nvCheck(i < count)) {
// normal path
// } else {
// fixup code.
// }
// This style of macro could be combined with __builtin_expect to let the compiler know failure is unlikely.
#define nvCheckMacro(exp) \
(\
(exp) ? true : ( \
(nvAbort(#exp, __FILE__, __LINE__, __FUNC__) == NV_ABORT_DEBUG) ? (nvDebugBreak(), true) : ( false ) \
) \
)
#define nvAssert(exp) nvAssertMacro(exp)
#define nvCheck(exp) nvAssertMacro(exp)
#if defined(_DEBUG)
# define nvDebugAssert(exp) nvAssertMacro(exp)
# define nvDebugCheck(exp) nvAssertMacro(exp)
#else // _DEBUG
# define nvDebugAssert(exp) nvNoAssert(exp)
# define nvDebugCheck(exp) nvNoAssert(exp)
#endif // _DEBUG
#endif // NV_NO_ASSERT
// Use nvAssume for very simple expresions only: nvAssume(0), nvAssume(value == true), etc.
/*#if !defined(_DEBUG)
# if NV_CC_MSVC
# define nvAssume(exp) __assume(exp)
# else
# define nvAssume(exp) nvCheck(exp)
# endif
#else
# define nvAssume(exp) nvCheck(exp)
#endif*/
#if defined(_DEBUG)
# if NV_CC_MSVC
# define nvUnreachable() nvAssert(0 && "unreachable"); __assume(0)
# else
# define nvUnreachable() nvAssert(0 && "unreachable"); __builtin_unreachable()
# endif
#else
# if NV_CC_MSVC
# define nvUnreachable() __assume(0)
# else
# define nvUnreachable() __builtin_unreachable()
# endif
#endif
#define nvError(x) nvAbort(x, __FILE__, __LINE__, __FUNC__)
#define nvWarning(x) nvDebugPrint("*** Warning %s/%d: %s\n", __FILE__, __LINE__, (x))
#ifndef NV_DEBUG_PRINT
#define NV_DEBUG_PRINT 1 //defined(_DEBUG)
#endif
#if NV_DEBUG_PRINT
#define nvDebug(...) nvDebugPrint(__VA_ARGS__)
#else
#if NV_CC_MSVC
#define nvDebug(...) __noop(__VA_ARGS__)
#else
#define nvDebug(...) ((void)0) // Non-msvc platforms do not evaluate arguments?
#endif
#endif
NVCORE_API int nvAbort(const char *exp, const char *file, int line, const char * func = NULL, const char * msg = NULL, ...) __attribute__((format (printf, 5, 6))) NV_ANALYZER_NORETURN;
NVCORE_API void NV_CDECL nvDebugPrint( const char *msg, ... ) __attribute__((format (printf, 1, 2)));
namespace nv
{
inline bool isValidPtr(const void * ptr) {
#if NV_OS_DARWIN
return true; // IC: Not sure what ranges are OK on OSX.
#endif
#if NV_CPU_X86_64
if (ptr == NULL) return true;
if (reinterpret_cast<uint64>(ptr) < 0x10000ULL) return false;
if (reinterpret_cast<uint64>(ptr) >= 0x000007FFFFFEFFFFULL) return false;
#else
if (reinterpret_cast<uintptr_t>(ptr) == 0xcccccccc) return false;
if (reinterpret_cast<uintptr_t>(ptr) == 0xcdcdcdcd) return false;
if (reinterpret_cast<uintptr_t>(ptr) == 0xdddddddd) return false;
if (reinterpret_cast<uintptr_t>(ptr) == 0xffffffff) return false;
#endif
return true;
}
// Message handler interface.
struct MessageHandler {
virtual void log(const char * str, va_list arg) = 0;
virtual ~MessageHandler() {}
};
// Assert handler interface.
struct AssertHandler {
virtual int assertion(const char *exp, const char *file, int line, const char *func, const char *msg, va_list arg) = 0;
virtual ~AssertHandler() {}
};
namespace debug
{
NVCORE_API void dumpInfo();
NVCORE_API void dumpCallstack( MessageHandler *messageHandler, int callstackLevelsToSkip = 0 );
NVCORE_API void setMessageHandler( MessageHandler * messageHandler );
NVCORE_API void resetMessageHandler();
NVCORE_API void setAssertHandler( AssertHandler * assertHanlder );
NVCORE_API void resetAssertHandler();
NVCORE_API void enableSigHandler(bool interactive);
NVCORE_API void disableSigHandler();
NVCORE_API bool isDebuggerPresent();
NVCORE_API bool attachToDebugger();
NVCORE_API void terminate(int code);
}
} // nv namespace
#endif // NV_CORE_DEBUG_H