godot/modules/mono/glue/Managed/Managed.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Managed", "Managed.csproj", "{DAA3DEF8-5112-407C-A5E5-6C608CF5F955}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{DAA3DEF8-5112-407C-A5E5-6C608CF5F955}.Debug|x86.ActiveCfg = Debug|x86
{DAA3DEF8-5112-407C-A5E5-6C608CF5F955}.Debug|x86.Build.0 = Debug|x86
{DAA3DEF8-5112-407C-A5E5-6C608CF5F955}.Release|x86.ActiveCfg = Release|x86
{DAA3DEF8-5112-407C-A5E5-6C608CF5F955}.Release|x86.Build.0 = Release|x86
EndGlobalSection
EndGlobal