godot/modules/gdscript/language_server/gdscript_extend_parser.h

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2019-06-14 14:38:54 +00:00
/*************************************************************************/
/* gdscript_extend_parser.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GDSCRIPT_EXTEND_PARSER_H
#define GDSCRIPT_EXTEND_PARSER_H
#include "../gdscript_parser.h"
#include "core/variant.h"
#include "lsp.hpp"
class ExtendGDScriptParser : public GDScriptParser {
String path;
String code;
Vector<String> lines;
lsp::DocumentSymbol class_symbol;
Vector<lsp::Diagnostic> diagnostics;
void update_diagnostics();
void update_symbols();
void parse_class_symbol(const GDScriptParser::ClassNode *p_class, lsp::DocumentSymbol &r_symbol);
void parse_function_symbol(const GDScriptParser::FunctionNode *p_func, lsp::DocumentSymbol &r_symbol);
public:
_FORCE_INLINE_ const String &get_path() const { return path; }
_FORCE_INLINE_ const String &get_code() const { return code; }
_FORCE_INLINE_ const Vector<String> &get_lines() const { return lines; }
_FORCE_INLINE_ const lsp::DocumentSymbol &get_symbols() const { return class_symbol; }
_FORCE_INLINE_ const Vector<lsp::Diagnostic> &get_diagnostics() const { return diagnostics; }
String get_text_for_completion(const lsp::Position &p_cursor);
Error parse(const String &p_code, const String &p_path);
};
#endif