godot/doc/classes/AudioEffectCapture.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectCapture" inherits="AudioEffect" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Captures audio from an audio bus in real-time.
</brief_description>
<description>
AudioEffectCapture is an AudioEffect which copies all audio frames from the attached audio effect bus into its internal ring buffer.
2022-06-09 21:01:38 +00:00
Application code should consume these audio frames from this ring buffer using [method get_buffer] and process it as needed, for example to capture data from a microphone, implement application defined effects, or to transmit audio over the network. When capturing audio data from a microphone, the format of the samples will be stereo 32-bit floating point PCM.
</description>
<tutorials>
</tutorials>
<methods>
<method name="can_get_buffer" qualifiers="const">
<return type="bool" />
<argument index="0" name="frames" type="int" />
<description>
Returns [code]true[/code] if at least [code]frames[/code] audio frames are available to read in the internal ring buffer.
</description>
</method>
<method name="clear_buffer">
<return type="void" />
<description>
Clears the internal ring buffer.
</description>
</method>
<method name="get_buffer">
<return type="PackedVector2Array" />
<argument index="0" name="frames" type="int" />
<description>
Gets the next [code]frames[/code] audio samples from the internal ring buffer.
Returns a [PackedVector2Array] containing exactly [code]frames[/code] audio samples if available, or an empty [PackedVector2Array] if insufficient data was available.
</description>
</method>
<method name="get_buffer_length_frames" qualifiers="const">
<return type="int" />
<description>
Returns the total size of the internal ring buffer in frames.
</description>
</method>
<method name="get_discarded_frames" qualifiers="const">
<return type="int" />
<description>
Returns the number of audio frames discarded from the audio bus due to full buffer.
</description>
</method>
<method name="get_frames_available" qualifiers="const">
<return type="int" />
<description>
Returns the number of frames available to read using [method get_buffer].
</description>
</method>
<method name="get_pushed_frames" qualifiers="const">
<return type="int" />
<description>
Returns the number of audio frames inserted from the audio bus.
</description>
</method>
</methods>
<members>
<member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="0.1">
Length of the internal ring buffer, in seconds. Setting the buffer length will have no effect if already initialized.
</member>
</members>
</class>