godot/doc/classes/MarginContainer.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="MarginContainer" inherits="Container" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Simple margin container.
</brief_description>
<description>
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Adds a top, left, bottom, and right margin to all [Control] nodes that are direct children of the container. To control the [MarginContainer]'s margin, use the [code]margin_*[/code] theme properties listed below.
[b]Note:[/b] Be careful, [Control] margin values are different than the constant margin values. If you want to change the custom margin values of the [MarginContainer] by code, you should use the following examples:
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[codeblock]
# This code sample assumes the current script is extending MarginContainer.
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var margin_value = 100
add_constant_override("margin_top", margin_value)
add_constant_override("margin_left", margin_value)
add_constant_override("margin_bottom", margin_value)
add_constant_override("margin_right", margin_value)
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[/codeblock]
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
<theme_items>
<theme_item name="margin_bottom" data_type="constant" type="int" default="0">
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All direct children of [MarginContainer] will have a bottom margin of [code]margin_bottom[/code] pixels.
</theme_item>
<theme_item name="margin_left" data_type="constant" type="int" default="0">
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All direct children of [MarginContainer] will have a left margin of [code]margin_left[/code] pixels.
</theme_item>
<theme_item name="margin_right" data_type="constant" type="int" default="0">
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All direct children of [MarginContainer] will have a right margin of [code]margin_right[/code] pixels.
</theme_item>
<theme_item name="margin_top" data_type="constant" type="int" default="0">
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All direct children of [MarginContainer] will have a top margin of [code]margin_top[/code] pixels.
</theme_item>
</theme_items>
</class>