godot/doc/classes/NavigationMeshGenerator.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="NavigationMeshGenerator" inherits="Object" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
This class is responsible for creating and clearing navigation meshes.
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</brief_description>
<description>
This class is responsible for creating and clearing navigation meshes.
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</description>
<tutorials>
</tutorials>
<methods>
<method name="bake">
<return type="void" />
<argument index="0" name="nav_mesh" type="NavigationMesh" />
<argument index="1" name="root_node" type="Node" />
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<description>
Bakes the navigation mesh. This will allow you to use pathfinding with the navigation system.
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</description>
</method>
<method name="clear">
<return type="void" />
<argument index="0" name="nav_mesh" type="NavigationMesh" />
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<description>
Clears the navigation mesh.
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</description>
</method>
</methods>
<constants>
</constants>
</class>