godot/editor/plugins/control_editor_plugin.h

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/*************************************************************************/
/* control_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CONTROL_EDITOR_PLUGIN_H
#define CONTROL_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/gui/box_container.h"
#include "scene/gui/check_box.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/texture_rect.h"
class ControlPositioningWarning : public MarginContainer {
GDCLASS(ControlPositioningWarning, MarginContainer);
Control *control_node = nullptr;
PanelContainer *bg_panel = nullptr;
GridContainer *grid = nullptr;
TextureRect *title_icon = nullptr;
TextureRect *hint_icon = nullptr;
Label *title_label = nullptr;
Label *hint_label = nullptr;
Control *hint_filler_left = nullptr;
Control *hint_filler_right = nullptr;
void _update_warning();
void _update_toggler();
virtual void gui_input(const Ref<InputEvent> &p_event) override;
protected:
void _notification(int p_notification);
public:
void set_control(Control *p_node);
ControlPositioningWarning();
};
class EditorPropertyAnchorsPreset : public EditorProperty {
GDCLASS(EditorPropertyAnchorsPreset, EditorProperty);
OptionButton *options;
void _option_selected(int p_which);
protected:
virtual void _set_read_only(bool p_read_only) override;
public:
void setup(const Vector<String> &p_options);
virtual void update_property() override;
EditorPropertyAnchorsPreset();
};
class EditorPropertySizeFlags : public EditorProperty {
GDCLASS(EditorPropertySizeFlags, EditorProperty);
enum FlagPreset {
SIZE_FLAGS_PRESET_FILL,
SIZE_FLAGS_PRESET_SHRINK_BEGIN,
SIZE_FLAGS_PRESET_SHRINK_CENTER,
SIZE_FLAGS_PRESET_SHRINK_END,
SIZE_FLAGS_PRESET_CUSTOM,
};
OptionButton *flag_presets;
CheckBox *flag_expand;
VBoxContainer *flag_options;
Vector<CheckBox *> flag_checks;
bool vertical = false;
bool keep_selected_preset = false;
void _preset_selected(int p_which);
void _expand_toggled();
void _flag_toggled();
protected:
virtual void _set_read_only(bool p_read_only) override;
public:
void setup(const Vector<String> &p_options, bool p_vertical);
virtual void update_property() override;
EditorPropertySizeFlags();
};
class EditorInspectorPluginControl : public EditorInspectorPlugin {
GDCLASS(EditorInspectorPluginControl, EditorInspectorPlugin);
public:
virtual bool can_handle(Object *p_object) override;
virtual void parse_group(Object *p_object, const String &p_group) override;
virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
};
class ControlEditorToolbar : public HBoxContainer {
GDCLASS(ControlEditorToolbar, HBoxContainer);
UndoRedo *undo_redo;
EditorSelection *editor_selection;
enum MenuOption {
ANCHORS_AND_OFFSETS_PRESET_TOP_LEFT,
ANCHORS_AND_OFFSETS_PRESET_TOP_RIGHT,
ANCHORS_AND_OFFSETS_PRESET_BOTTOM_LEFT,
ANCHORS_AND_OFFSETS_PRESET_BOTTOM_RIGHT,
ANCHORS_AND_OFFSETS_PRESET_CENTER_LEFT,
ANCHORS_AND_OFFSETS_PRESET_CENTER_RIGHT,
ANCHORS_AND_OFFSETS_PRESET_CENTER_TOP,
ANCHORS_AND_OFFSETS_PRESET_CENTER_BOTTOM,
ANCHORS_AND_OFFSETS_PRESET_CENTER,
ANCHORS_AND_OFFSETS_PRESET_TOP_WIDE,
ANCHORS_AND_OFFSETS_PRESET_LEFT_WIDE,
ANCHORS_AND_OFFSETS_PRESET_RIGHT_WIDE,
ANCHORS_AND_OFFSETS_PRESET_BOTTOM_WIDE,
ANCHORS_AND_OFFSETS_PRESET_VCENTER_WIDE,
ANCHORS_AND_OFFSETS_PRESET_HCENTER_WIDE,
ANCHORS_AND_OFFSETS_PRESET_WIDE,
ANCHORS_AND_OFFSETS_PRESET_KEEP_RATIO,
ANCHORS_PRESET_TOP_LEFT,
ANCHORS_PRESET_TOP_RIGHT,
ANCHORS_PRESET_BOTTOM_LEFT,
ANCHORS_PRESET_BOTTOM_RIGHT,
ANCHORS_PRESET_CENTER_LEFT,
ANCHORS_PRESET_CENTER_RIGHT,
ANCHORS_PRESET_CENTER_TOP,
ANCHORS_PRESET_CENTER_BOTTOM,
ANCHORS_PRESET_CENTER,
ANCHORS_PRESET_TOP_WIDE,
ANCHORS_PRESET_LEFT_WIDE,
ANCHORS_PRESET_RIGHT_WIDE,
ANCHORS_PRESET_BOTTOM_WIDE,
ANCHORS_PRESET_VCENTER_WIDE,
ANCHORS_PRESET_HCENTER_WIDE,
ANCHORS_PRESET_WIDE,
// Offsets Presets are not currently in use.
OFFSETS_PRESET_TOP_LEFT,
OFFSETS_PRESET_TOP_RIGHT,
OFFSETS_PRESET_BOTTOM_LEFT,
OFFSETS_PRESET_BOTTOM_RIGHT,
OFFSETS_PRESET_CENTER_LEFT,
OFFSETS_PRESET_CENTER_RIGHT,
OFFSETS_PRESET_CENTER_TOP,
OFFSETS_PRESET_CENTER_BOTTOM,
OFFSETS_PRESET_CENTER,
OFFSETS_PRESET_TOP_WIDE,
OFFSETS_PRESET_LEFT_WIDE,
OFFSETS_PRESET_RIGHT_WIDE,
OFFSETS_PRESET_BOTTOM_WIDE,
OFFSETS_PRESET_VCENTER_WIDE,
OFFSETS_PRESET_HCENTER_WIDE,
OFFSETS_PRESET_WIDE,
CONTAINERS_H_PRESET_FILL,
CONTAINERS_H_PRESET_FILL_EXPAND,
CONTAINERS_H_PRESET_SHRINK_BEGIN,
CONTAINERS_H_PRESET_SHRINK_CENTER,
CONTAINERS_H_PRESET_SHRINK_END,
CONTAINERS_V_PRESET_FILL,
CONTAINERS_V_PRESET_FILL_EXPAND,
CONTAINERS_V_PRESET_SHRINK_BEGIN,
CONTAINERS_V_PRESET_SHRINK_CENTER,
CONTAINERS_V_PRESET_SHRINK_END,
};
TextureRect *anchor_layouts_icon;
MenuButton *anchor_presets_menu;
PopupMenu *anchors_popup;
TextureRect *container_layouts_icon;
MenuButton *container_h_presets_menu;
MenuButton *container_v_presets_menu;
Button *anchor_mode_button;
bool anchors_mode = false;
void _set_anchors_preset(Control::LayoutPreset p_preset);
void _set_anchors_and_offsets_preset(Control::LayoutPreset p_preset);
void _set_anchors_and_offsets_to_keep_ratio();
void _set_container_h_preset(Control::SizeFlags p_preset);
void _set_container_v_preset(Control::SizeFlags p_preset);
Vector2 _anchor_to_position(const Control *p_control, Vector2 anchor);
Vector2 _position_to_anchor(const Control *p_control, Vector2 position);
void _button_toggle_anchor_mode(bool p_status);
bool _is_node_locked(const Node *p_node);
List<Control *> _get_edited_controls(bool retrieve_locked = false, bool remove_controls_if_parent_in_selection = true);
void _popup_callback(int p_op);
void _selection_changed();
protected:
void _notification(int p_notification);
static ControlEditorToolbar *singleton;
public:
bool is_anchors_mode_enabled() { return anchors_mode; };
static ControlEditorToolbar *get_singleton() { return singleton; }
ControlEditorToolbar(EditorNode *p_editor);
};
class ControlEditorPlugin : public EditorPlugin {
GDCLASS(ControlEditorPlugin, EditorPlugin);
EditorNode *editor;
ControlEditorToolbar *toolbar;
public:
virtual String get_name() const override { return "Control"; }
ControlEditorPlugin(EditorNode *p_editor);
};
#endif //CONTROL_EDITOR_PLUGIN_H