256 lines
8.5 KiB
C++
256 lines
8.5 KiB
C++
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/*************************************************************************/
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/* control_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CONTROL_EDITOR_PLUGIN_H
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#define CONTROL_EDITOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/control.h"
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#include "scene/gui/label.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/texture_rect.h"
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class ControlPositioningWarning : public MarginContainer {
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GDCLASS(ControlPositioningWarning, MarginContainer);
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Control *control_node = nullptr;
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PanelContainer *bg_panel = nullptr;
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GridContainer *grid = nullptr;
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TextureRect *title_icon = nullptr;
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TextureRect *hint_icon = nullptr;
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Label *title_label = nullptr;
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Label *hint_label = nullptr;
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Control *hint_filler_left = nullptr;
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Control *hint_filler_right = nullptr;
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void _update_warning();
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void _update_toggler();
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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protected:
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void _notification(int p_notification);
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public:
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void set_control(Control *p_node);
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ControlPositioningWarning();
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};
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class EditorPropertyAnchorsPreset : public EditorProperty {
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GDCLASS(EditorPropertyAnchorsPreset, EditorProperty);
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OptionButton *options;
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void _option_selected(int p_which);
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protected:
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virtual void _set_read_only(bool p_read_only) override;
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public:
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void setup(const Vector<String> &p_options);
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virtual void update_property() override;
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EditorPropertyAnchorsPreset();
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};
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class EditorPropertySizeFlags : public EditorProperty {
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GDCLASS(EditorPropertySizeFlags, EditorProperty);
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enum FlagPreset {
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SIZE_FLAGS_PRESET_FILL,
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SIZE_FLAGS_PRESET_SHRINK_BEGIN,
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SIZE_FLAGS_PRESET_SHRINK_CENTER,
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SIZE_FLAGS_PRESET_SHRINK_END,
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SIZE_FLAGS_PRESET_CUSTOM,
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};
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OptionButton *flag_presets;
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CheckBox *flag_expand;
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VBoxContainer *flag_options;
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Vector<CheckBox *> flag_checks;
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bool vertical = false;
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bool keep_selected_preset = false;
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void _preset_selected(int p_which);
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void _expand_toggled();
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void _flag_toggled();
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protected:
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virtual void _set_read_only(bool p_read_only) override;
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public:
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void setup(const Vector<String> &p_options, bool p_vertical);
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virtual void update_property() override;
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EditorPropertySizeFlags();
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};
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class EditorInspectorPluginControl : public EditorInspectorPlugin {
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GDCLASS(EditorInspectorPluginControl, EditorInspectorPlugin);
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public:
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virtual bool can_handle(Object *p_object) override;
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virtual void parse_group(Object *p_object, const String &p_group) override;
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virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
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};
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class ControlEditorToolbar : public HBoxContainer {
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GDCLASS(ControlEditorToolbar, HBoxContainer);
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UndoRedo *undo_redo;
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EditorSelection *editor_selection;
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enum MenuOption {
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ANCHORS_AND_OFFSETS_PRESET_TOP_LEFT,
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ANCHORS_AND_OFFSETS_PRESET_TOP_RIGHT,
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ANCHORS_AND_OFFSETS_PRESET_BOTTOM_LEFT,
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ANCHORS_AND_OFFSETS_PRESET_BOTTOM_RIGHT,
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ANCHORS_AND_OFFSETS_PRESET_CENTER_LEFT,
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ANCHORS_AND_OFFSETS_PRESET_CENTER_RIGHT,
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ANCHORS_AND_OFFSETS_PRESET_CENTER_TOP,
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ANCHORS_AND_OFFSETS_PRESET_CENTER_BOTTOM,
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ANCHORS_AND_OFFSETS_PRESET_CENTER,
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ANCHORS_AND_OFFSETS_PRESET_TOP_WIDE,
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ANCHORS_AND_OFFSETS_PRESET_LEFT_WIDE,
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ANCHORS_AND_OFFSETS_PRESET_RIGHT_WIDE,
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ANCHORS_AND_OFFSETS_PRESET_BOTTOM_WIDE,
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ANCHORS_AND_OFFSETS_PRESET_VCENTER_WIDE,
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ANCHORS_AND_OFFSETS_PRESET_HCENTER_WIDE,
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ANCHORS_AND_OFFSETS_PRESET_WIDE,
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ANCHORS_AND_OFFSETS_PRESET_KEEP_RATIO,
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ANCHORS_PRESET_TOP_LEFT,
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ANCHORS_PRESET_TOP_RIGHT,
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ANCHORS_PRESET_BOTTOM_LEFT,
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ANCHORS_PRESET_BOTTOM_RIGHT,
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ANCHORS_PRESET_CENTER_LEFT,
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ANCHORS_PRESET_CENTER_RIGHT,
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ANCHORS_PRESET_CENTER_TOP,
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ANCHORS_PRESET_CENTER_BOTTOM,
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ANCHORS_PRESET_CENTER,
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ANCHORS_PRESET_TOP_WIDE,
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ANCHORS_PRESET_LEFT_WIDE,
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ANCHORS_PRESET_RIGHT_WIDE,
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ANCHORS_PRESET_BOTTOM_WIDE,
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ANCHORS_PRESET_VCENTER_WIDE,
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ANCHORS_PRESET_HCENTER_WIDE,
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ANCHORS_PRESET_WIDE,
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// Offsets Presets are not currently in use.
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OFFSETS_PRESET_TOP_LEFT,
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OFFSETS_PRESET_TOP_RIGHT,
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OFFSETS_PRESET_BOTTOM_LEFT,
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OFFSETS_PRESET_BOTTOM_RIGHT,
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OFFSETS_PRESET_CENTER_LEFT,
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OFFSETS_PRESET_CENTER_RIGHT,
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OFFSETS_PRESET_CENTER_TOP,
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OFFSETS_PRESET_CENTER_BOTTOM,
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OFFSETS_PRESET_CENTER,
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OFFSETS_PRESET_TOP_WIDE,
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OFFSETS_PRESET_LEFT_WIDE,
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OFFSETS_PRESET_RIGHT_WIDE,
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OFFSETS_PRESET_BOTTOM_WIDE,
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OFFSETS_PRESET_VCENTER_WIDE,
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OFFSETS_PRESET_HCENTER_WIDE,
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OFFSETS_PRESET_WIDE,
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CONTAINERS_H_PRESET_FILL,
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CONTAINERS_H_PRESET_FILL_EXPAND,
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CONTAINERS_H_PRESET_SHRINK_BEGIN,
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CONTAINERS_H_PRESET_SHRINK_CENTER,
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CONTAINERS_H_PRESET_SHRINK_END,
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CONTAINERS_V_PRESET_FILL,
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CONTAINERS_V_PRESET_FILL_EXPAND,
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CONTAINERS_V_PRESET_SHRINK_BEGIN,
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CONTAINERS_V_PRESET_SHRINK_CENTER,
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CONTAINERS_V_PRESET_SHRINK_END,
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};
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TextureRect *anchor_layouts_icon;
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MenuButton *anchor_presets_menu;
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PopupMenu *anchors_popup;
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TextureRect *container_layouts_icon;
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MenuButton *container_h_presets_menu;
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MenuButton *container_v_presets_menu;
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Button *anchor_mode_button;
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bool anchors_mode = false;
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void _set_anchors_preset(Control::LayoutPreset p_preset);
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void _set_anchors_and_offsets_preset(Control::LayoutPreset p_preset);
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void _set_anchors_and_offsets_to_keep_ratio();
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void _set_container_h_preset(Control::SizeFlags p_preset);
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void _set_container_v_preset(Control::SizeFlags p_preset);
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Vector2 _anchor_to_position(const Control *p_control, Vector2 anchor);
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Vector2 _position_to_anchor(const Control *p_control, Vector2 position);
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void _button_toggle_anchor_mode(bool p_status);
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bool _is_node_locked(const Node *p_node);
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List<Control *> _get_edited_controls(bool retrieve_locked = false, bool remove_controls_if_parent_in_selection = true);
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void _popup_callback(int p_op);
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void _selection_changed();
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protected:
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void _notification(int p_notification);
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static ControlEditorToolbar *singleton;
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public:
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bool is_anchors_mode_enabled() { return anchors_mode; };
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static ControlEditorToolbar *get_singleton() { return singleton; }
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ControlEditorToolbar(EditorNode *p_editor);
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};
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class ControlEditorPlugin : public EditorPlugin {
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GDCLASS(ControlEditorPlugin, EditorPlugin);
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EditorNode *editor;
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ControlEditorToolbar *toolbar;
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public:
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virtual String get_name() const override { return "Control"; }
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ControlEditorPlugin(EditorNode *p_editor);
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};
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#endif //CONTROL_EDITOR_PLUGIN_H
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