godot/modules/mono/glue/cs_files/Rect2.cs

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using System;
using System.Runtime.InteropServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
using real_t = System.Single;
#endif
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namespace Godot
{
[StructLayout(LayoutKind.Sequential)]
public struct Rect2 : IEquatable<Rect2>
{
private Vector2 position;
private Vector2 size;
public Vector2 Position
{
get { return position; }
set { position = value; }
}
public Vector2 Size
{
get { return size; }
set { size = value; }
}
public Vector2 End
{
get { return position + size; }
}
public real_t Area
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{
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get { return GetArea(); }
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}
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public Rect2 Clip(Rect2 b)
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{
var newRect = b;
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if (!Intersects(newRect))
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return new Rect2();
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newRect.position.x = Mathf.Max(b.position.x, position.x);
newRect.position.y = Mathf.Max(b.position.y, position.y);
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Vector2 bEnd = b.position + b.size;
Vector2 end = position + size;
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newRect.size.x = Mathf.Min(bEnd.x, end.x) - newRect.position.x;
newRect.size.y = Mathf.Min(bEnd.y, end.y) - newRect.position.y;
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return newRect;
}
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public bool Encloses(Rect2 b)
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{
return b.position.x >= position.x && b.position.y >= position.y &&
b.position.x + b.size.x < position.x + size.x &&
b.position.y + b.size.y < position.y + size.y;
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}
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public Rect2 Expand(Vector2 to)
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{
var expanded = this;
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Vector2 begin = expanded.position;
Vector2 end = expanded.position + expanded.size;
if (to.x < begin.x)
begin.x = to.x;
if (to.y < begin.y)
begin.y = to.y;
if (to.x > end.x)
end.x = to.x;
if (to.y > end.y)
end.y = to.y;
expanded.position = begin;
expanded.size = end - begin;
return expanded;
}
public real_t GetArea()
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{
return size.x * size.y;
}
public Rect2 Grow(real_t by)
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{
var g = this;
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g.position.x -= by;
g.position.y -= by;
g.size.x += by * 2;
g.size.y += by * 2;
return g;
}
public Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom)
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{
var g = this;
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g.position.x -= left;
g.position.y -= top;
g.size.x += left + right;
g.size.y += top + bottom;
return g;
}
public Rect2 GrowMargin(Margin margin, real_t by)
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{
var g = this;
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g.GrowIndividual(Margin.Left == margin ? by : 0,
Margin.Top == margin ? by : 0,
Margin.Right == margin ? by : 0,
Margin.Bottom == margin ? by : 0);
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return g;
}
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public bool HasNoArea()
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{
return size.x <= 0 || size.y <= 0;
}
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public bool HasPoint(Vector2 point)
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{
if (point.x < position.x)
return false;
if (point.y < position.y)
return false;
if (point.x >= position.x + size.x)
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return false;
if (point.y >= position.y + size.y)
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return false;
return true;
}
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public bool Intersects(Rect2 b)
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{
if (position.x > b.position.x + b.size.x)
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return false;
if (position.x + size.x < b.position.x)
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return false;
if (position.y > b.position.y + b.size.y)
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return false;
if (position.y + size.y < b.position.y)
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return false;
return true;
}
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public Rect2 Merge(Rect2 b)
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{
Rect2 newRect;
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newRect.position.x = Mathf.Min(b.position.x, position.x);
newRect.position.y = Mathf.Min(b.position.y, position.y);
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newRect.size.x = Mathf.Max(b.position.x + b.size.x, position.x + size.x);
newRect.size.y = Mathf.Max(b.position.y + b.size.y, position.y + size.y);
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newRect.size = newRect.size - newRect.position; // Make relative again
return newRect;
}
// Constructors
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public Rect2(Vector2 position, Vector2 size)
{
this.position = position;
this.size = size;
}
public Rect2(Vector2 position, real_t width, real_t height)
{
this.position = position;
size = new Vector2(width, height);
}
public Rect2(real_t x, real_t y, Vector2 size)
{
position = new Vector2(x, y);
this.size = size;
}
public Rect2(real_t x, real_t y, real_t width, real_t height)
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{
position = new Vector2(x, y);
size = new Vector2(width, height);
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}
public static bool operator ==(Rect2 left, Rect2 right)
{
return left.Equals(right);
}
public static bool operator !=(Rect2 left, Rect2 right)
{
return !left.Equals(right);
}
public override bool Equals(object obj)
{
if (obj is Rect2)
{
return Equals((Rect2)obj);
}
return false;
}
public bool Equals(Rect2 other)
{
return position.Equals(other.position) && size.Equals(other.size);
}
public override int GetHashCode()
{
return position.GetHashCode() ^ size.GetHashCode();
}
public override string ToString()
{
return String.Format("({0}, {1})", new object[]
{
position.ToString(),
size.ToString()
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});
}
public string ToString(string format)
{
return String.Format("({0}, {1})", new object[]
{
position.ToString(format),
size.ToString(format)
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});
}
}
}