godot/drivers/rtaudio/SCsub

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#!/usr/bin/env python
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Import('env')
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# Not cloning the env, the includes need to be accessible for platform/
# Thirdparty source files
thirdparty_dir = "#thirdparty/rtaudio/"
thirdparty_sources = [
"RtAudio.cpp",
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]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env.Append(CPPPATH=[thirdparty_dir])
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env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
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# Driver source files
env.add_source_files(env.drivers_sources, "*.cpp")
Export('env')