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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "KinematicCollision3D" inherits= "Reference" version= "4.0" >
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<brief_description >
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Collision data for [method PhysicsBody3D.move_and_collide] collisions.
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</brief_description>
<description >
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Contains collision data for [method PhysicsBody3D.move_and_collide] collisions. When a [PhysicsBody3D] is moved using [method PhysicsBody3D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a [KinematicCollision3D] object is returned.
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This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
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<member name= "collider" type= "Object" setter= "" getter= "get_collider" >
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The colliding body.
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</member>
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<member name= "collider_id" type= "int" setter= "" getter= "get_collider_id" default= "0" >
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The colliding body's unique instance ID. See [method Object.get_instance_id].
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</member>
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<member name= "collider_metadata" type= "Variant" setter= "" getter= "get_collider_metadata" >
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The colliding body's metadata. See [Object].
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</member>
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<member name= "collider_shape" type= "Object" setter= "" getter= "get_collider_shape" >
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The colliding body's shape.
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</member>
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<member name= "collider_shape_index" type= "int" setter= "" getter= "get_collider_shape_index" default= "0" >
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The colliding shape's index. See [CollisionObject3D].
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</member>
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<member name= "collider_velocity" type= "Vector3" setter= "" getter= "get_collider_velocity" default= "Vector3( 0, 0, 0 )" >
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The colliding object's velocity.
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</member>
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<member name= "local_shape" type= "Object" setter= "" getter= "get_local_shape" >
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The moving object's colliding shape.
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</member>
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<member name= "normal" type= "Vector3" setter= "" getter= "get_normal" default= "Vector3( 0, 0, 0 )" >
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The colliding body's shape's normal at the point of collision.
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</member>
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<member name= "position" type= "Vector3" setter= "" getter= "get_position" default= "Vector3( 0, 0, 0 )" >
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The point of collision, in global coordinates.
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</member>
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<member name= "remainder" type= "Vector3" setter= "" getter= "get_remainder" default= "Vector3( 0, 0, 0 )" >
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The moving object's remaining movement vector.
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</member>
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<member name= "travel" type= "Vector3" setter= "" getter= "get_travel" default= "Vector3( 0, 0, 0 )" >
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The distance the moving object traveled before collision.
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</member>
</members>
<constants >
</constants>
</class>