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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "CSGTorus" inherits= "CSGPrimitive" category= "Core" version= "3.2" >
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<brief_description >
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A CSG Torus shape.
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</brief_description>
<description >
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This node allows you to create a torus for use with the CSG system.
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
<member name= "inner_radius" type= "float" setter= "set_inner_radius" getter= "get_inner_radius" >
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The inner radius of the torus.
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</member>
<member name= "material" type= "Material" setter= "set_material" getter= "get_material" >
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The material used to render the torus.
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</member>
<member name= "outer_radius" type= "float" setter= "set_outer_radius" getter= "get_outer_radius" >
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The outer radius of the torus.
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</member>
<member name= "ring_sides" type= "int" setter= "set_ring_sides" getter= "get_ring_sides" >
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The number of edges each ring of the torus is constructed of.
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</member>
<member name= "sides" type= "int" setter= "set_sides" getter= "get_sides" >
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The number of slices the torus is constructed of.
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</member>
<member name= "smooth_faces" type= "bool" setter= "set_smooth_faces" getter= "get_smooth_faces" >
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If [code]true[/code] the normals of the torus are set to give a smooth effect making the torus seem rounded. If [code]false[/code] the torus will have a flat shaded look.
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</member>
</members>
<constants >
</constants>
</class>