godot/doc/classes/AcceptDialog.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AcceptDialog" inherits="WindowDialog" category="Core" version="3.0.2">
<brief_description>
Base dialog for user notification.
</brief_description>
<description>
This dialog is useful for small notifications to the user about an event. It can only be accepted or closed, with the same result.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="add_button">
<return type="Button">
</return>
<argument index="0" name="text" type="String">
</argument>
<argument index="1" name="right" type="bool" default="false">
</argument>
<argument index="2" name="action" type="String" default="&quot;&quot;">
</argument>
<description>
Adds a button with label [i]text[/i] and a custom [i]action[/i] to the dialog and returns the created button. [i]action[/i] will be passed to the [signal custom_action] signal when pressed.
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If [code]true[/code], [i]right[/i] will place the button to the right of any sibling buttons. Default value: [code]false[/code].
</description>
</method>
<method name="add_cancel">
<return type="Button">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
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Adds a button with label [i]name[/i] and a cancel action to the dialog and returns the created button.
</description>
</method>
<method name="get_label">
<return type="Label">
</return>
<description>
Return the label used for built-in text.
</description>
</method>
<method name="get_ok">
<return type="Button">
</return>
<description>
Return the OK Button.
</description>
</method>
<method name="register_text_enter">
<return type="void">
</return>
<argument index="0" name="line_edit" type="Node">
</argument>
<description>
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Registers a [LineEdit] in the dialog. When the enter key is pressed, the dialog will be accepted.
</description>
</method>
</methods>
<members>
<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok">
If [code]true[/code] the dialog is hidden when accepted. Default value: [code]true[/code].
</member>
<member name="dialog_text" type="String" setter="set_text" getter="get_text">
The text displayed by this dialog.
</member>
</members>
<signals>
<signal name="confirmed">
<description>
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Emitted when the dialog is accepted.
</description>
</signal>
<signal name="custom_action">
<argument index="0" name="action" type="String">
</argument>
<description>
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Emitted when a custom button is pressed. See [method add_button].
</description>
</signal>
</signals>
<constants>
</constants>
</class>