103 lines
3.9 KiB
C++
103 lines
3.9 KiB
C++
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/**************************************************************************/
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/* xr_body_modifier_3d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef XR_BODY_MODIFIER_3D_H
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#define XR_BODY_MODIFIER_3D_H
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#include "scene/3d/node_3d.h"
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#include "servers/xr/xr_body_tracker.h"
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class Skeleton3D;
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/**
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The XRBodyModifier3D node drives a body skeleton using body tracking
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data from an XRBodyTracker instance.
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*/
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class XRBodyModifier3D : public Node3D {
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GDCLASS(XRBodyModifier3D, Node3D);
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public:
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enum BodyUpdate {
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BODY_UPDATE_UPPER_BODY = 1,
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BODY_UPDATE_LOWER_BODY = 2,
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BODY_UPDATE_HANDS = 4,
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};
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enum BoneUpdate {
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BONE_UPDATE_FULL,
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BONE_UPDATE_ROTATION_ONLY,
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BONE_UPDATE_MAX
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};
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void set_body_tracker(const StringName &p_tracker_name);
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StringName get_body_tracker() const;
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void set_target(const NodePath &p_target);
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NodePath get_target() const;
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void set_body_update(BitField<BodyUpdate> p_body_update);
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BitField<BodyUpdate> get_body_update() const;
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void set_bone_update(BoneUpdate p_bone_update);
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BoneUpdate get_bone_update() const;
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void set_show_when_tracked(bool p_show_when_tracked);
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bool get_show_when_tracked() const;
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void _notification(int p_what);
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protected:
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static void _bind_methods();
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private:
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struct JointData {
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int bone = -1;
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int parent_joint = -1;
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};
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StringName tracker_name = "/user/body";
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NodePath target;
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BitField<BodyUpdate> body_update = BODY_UPDATE_UPPER_BODY | BODY_UPDATE_LOWER_BODY | BODY_UPDATE_HANDS;
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BoneUpdate bone_update = BONE_UPDATE_FULL;
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bool show_when_tracked = true;
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JointData joints[XRBodyTracker::JOINT_MAX];
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Skeleton3D *get_skeleton();
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void _get_joint_data();
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void _update_skeleton();
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void _tracker_changed(const StringName &p_tracker_name, const Ref<XRBodyTracker> &p_tracker);
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};
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VARIANT_BITFIELD_CAST(XRBodyModifier3D::BodyUpdate)
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VARIANT_ENUM_CAST(XRBodyModifier3D::BoneUpdate)
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#endif // XR_BODY_MODIFIER_3D_H
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