godot/scene/main/instance_placeholder.h

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#ifndef INSTANCE_PLACEHOLDER_H
#define INSTANCE_PLACEHOLDER_H
#include "scene/main/node.h"
class PackedScene;
class InstancePlaceholder : public Node {
OBJ_TYPE(InstancePlaceholder,Node);
String path;
struct PropSet {
StringName name;
Variant value;
};
List<PropSet> stored_values;
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
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void set_instance_path(const String& p_name);
String get_instance_path() const;
void replace_by_instance(const Ref<PackedScene>& p_custom_scene=Ref<PackedScene>());
InstancePlaceholder();
};
#endif // INSTANCE_PLACEHOLDER_H