godot/doc/classes/ScriptEditor.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ScriptEditor" inherits="PanelContainer" category="Core" version="3.0-beta">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
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<method name="can_drop_data_fw" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="arg0" type="Vector2">
</argument>
<argument index="1" name="arg1" type="Variant">
</argument>
<argument index="2" name="arg2" type="Control">
</argument>
<description>
</description>
</method>
<method name="drop_data_fw">
<return type="void">
</return>
<argument index="0" name="arg0" type="Vector2">
</argument>
<argument index="1" name="arg1" type="Variant">
</argument>
<argument index="2" name="arg2" type="Control">
</argument>
<description>
</description>
</method>
<method name="get_current_script">
<return type="Script">
</return>
<description>
Returns a [Script] that is currently active in editor.
</description>
</method>
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<method name="get_drag_data_fw">
<return type="Variant">
</return>
<argument index="0" name="arg0" type="Vector2">
</argument>
<argument index="1" name="arg1" type="Control">
</argument>
<description>
</description>
</method>
<method name="get_open_scripts" qualifiers="const">
<return type="Array">
</return>
<description>
Returns an array with all [Script] objects which are currently open in editor.
</description>
</method>
</methods>
<signals>
<signal name="editor_script_changed">
<argument index="0" name="script" type="Object">
</argument>
<description>
Emitted when user changed active script. Argument is a freshly activated [Script].
</description>
</signal>
<signal name="script_close">
<argument index="0" name="script" type="Object">
</argument>
<description>
Emitted when editor is about to close the active script. Argument is a [Script] that is going to be closed.
</description>
</signal>
</signals>
<constants>
</constants>
</class>