2020-10-22 00:33:40 +00:00
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/*************************************************************************/
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/* resource_importer_mp3.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2021-01-01 19:13:46 +00:00
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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2020-10-22 00:33:40 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "resource_importer_mp3.h"
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#include "core/io/resource_saver.h"
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#include "core/os/file_access.h"
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#include "scene/resources/texture.h"
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String ResourceImporterMP3::get_importer_name() const {
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return "mp3";
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}
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String ResourceImporterMP3::get_visible_name() const {
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return "MP3";
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}
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void ResourceImporterMP3::get_recognized_extensions(List<String> *p_extensions) const {
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p_extensions->push_back("mp3");
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}
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String ResourceImporterMP3::get_save_extension() const {
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return "mp3str";
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}
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String ResourceImporterMP3::get_resource_type() const {
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return "AudioStreamMP3";
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}
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bool ResourceImporterMP3::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
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return true;
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}
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int ResourceImporterMP3::get_preset_count() const {
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return 0;
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}
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String ResourceImporterMP3::get_preset_name(int p_idx) const {
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return String();
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}
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void ResourceImporterMP3::get_import_options(List<ImportOption> *r_options, int p_preset) const {
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "loop"), true));
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r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "loop_offset"), 0));
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}
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Error ResourceImporterMP3::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
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bool loop = p_options["loop"];
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float loop_offset = p_options["loop_offset"];
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FileAccess *f = FileAccess::open(p_source_file, FileAccess::READ);
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ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
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size_t len = f->get_len();
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Vector<uint8_t> data;
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data.resize(len);
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uint8_t *w = data.ptrw();
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f->get_buffer(w, len);
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memdelete(f);
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Ref<AudioStreamMP3> mp3_stream;
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mp3_stream.instance();
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mp3_stream->set_data(data);
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ERR_FAIL_COND_V(!mp3_stream->get_data().size(), ERR_FILE_CORRUPT);
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mp3_stream->set_loop(loop);
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mp3_stream->set_loop_offset(loop_offset);
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return ResourceSaver::save(p_save_path + ".mp3str", mp3_stream);
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}
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ResourceImporterMP3::ResourceImporterMP3() {
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}
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