godot/doc/classes/FileDialog.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="FileDialog" inherits="ConfirmationDialog" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Dialog for selecting files or directories in the filesystem.
</brief_description>
<description>
FileDialog is a preset dialog used to choose files and directories in the filesystem. It supports filter masks.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="add_filter">
<return type="void">
</return>
<argument index="0" name="filter" type="String">
</argument>
<description>
Add a custom filter. Filter format is: "mask ; description", example (C++): dialog-&gt;add_filter("*.png ; PNG Images");
</description>
</method>
<method name="clear_filters">
<return type="void">
</return>
<description>
Clear all the added filters in the dialog.
</description>
</method>
<method name="get_access" qualifiers="const">
<return type="int" enum="FileDialog.Access">
</return>
<description>
Return the file access permission of the dialog.
</description>
</method>
<method name="get_current_dir" qualifiers="const">
<return type="String">
</return>
<description>
Get the current working directory of the file dialog.
</description>
</method>
<method name="get_current_file" qualifiers="const">
<return type="String">
</return>
<description>
Get the current selected file of the file dialog (empty if none).
</description>
</method>
<method name="get_current_path" qualifiers="const">
<return type="String">
</return>
<description>
Get the current selected path (directory and file) of the file dialog (empty if none).
</description>
</method>
<method name="get_filters" qualifiers="const">
<return type="PoolStringArray">
</return>
<description>
</description>
</method>
<method name="get_mode" qualifiers="const">
<return type="int" enum="FileDialog.Mode">
</return>
<description>
Get the file dialog mode from the MODE_* enum.
</description>
</method>
<method name="get_vbox">
<return type="VBoxContainer">
</return>
<description>
Return the vertical box container of the dialog, custom controls can be added to it.
</description>
</method>
<method name="invalidate">
<return type="void">
</return>
<description>
Invalidate and update the current dialog content list.
</description>
</method>
<method name="is_showing_hidden_files" qualifiers="const">
<return type="bool">
</return>
<description>
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Return true if the dialog allows show hidden files.
</description>
</method>
<method name="set_access">
<return type="void">
</return>
<argument index="0" name="access" type="int" enum="FileDialog.Access">
</argument>
<description>
Set the file access permission of the dialog(Must be one of [ACCESS_RESOURCES], [ACCESS_USERDATA] or [ACCESS_FILESYSTEM]).
</description>
</method>
<method name="set_current_dir">
<return type="void">
</return>
<argument index="0" name="dir" type="String">
</argument>
<description>
Set the current working directory of the file dialog.
</description>
</method>
<method name="set_current_file">
<return type="void">
</return>
<argument index="0" name="file" type="String">
</argument>
<description>
Set the current selected file name of the file dialog.
</description>
</method>
<method name="set_current_path">
<return type="void">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
Set the current selected file path of the file dialog.
</description>
</method>
<method name="set_filters">
<return type="void">
</return>
<argument index="0" name="filters" type="PoolStringArray">
</argument>
<description>
</description>
</method>
<method name="set_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="FileDialog.Mode">
</argument>
<description>
Set the file dialog mode from the MODE_* enum.
</description>
</method>
<method name="set_show_hidden_files">
<return type="void">
</return>
<argument index="0" name="show" type="bool">
</argument>
<description>
Set the dialog should show hidden files.
</description>
</method>
</methods>
<members>
<member name="access" type="int" setter="set_access" getter="get_access" enum="FileDialog.Access">
</member>
<member name="filters" type="PoolStringArray" setter="set_filters" getter="get_filters">
</member>
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="FileDialog.Mode">
</member>
<member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files">
</member>
</members>
<signals>
<signal name="dir_selected">
<argument index="0" name="dir" type="String">
</argument>
<description>
Event emitted when the user selects a directory.
</description>
</signal>
<signal name="file_selected">
<argument index="0" name="path" type="String">
</argument>
<description>
Event emitted when the user selects a file (double clicks it or presses the OK button).
</description>
</signal>
<signal name="files_selected">
<argument index="0" name="paths" type="PoolStringArray">
</argument>
<description>
Event emitted when the user selects multiple files.
</description>
</signal>
</signals>
<constants>
<constant name="MODE_OPEN_FILE" value="0">
The dialog allows the selection of one, and only one file.
</constant>
<constant name="MODE_OPEN_FILES" value="1">
The dialog allows the selection of multiple files.
</constant>
<constant name="MODE_OPEN_DIR" value="2">
The dialog functions as a folder selector, disallowing the selection of any file.
</constant>
<constant name="MODE_OPEN_ANY" value="3">
The dialog allows the selection of a file or a directory.
</constant>
<constant name="MODE_SAVE_FILE" value="4">
The dialog will warn when a file exists.
</constant>
<constant name="ACCESS_RESOURCES" value="0">
The dialog allows the selection of file and directory.
</constant>
<constant name="ACCESS_USERDATA" value="1">
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The dialog allows access files under [Resource] path(res://) .
</constant>
<constant name="ACCESS_FILESYSTEM" value="2">
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The dialog allows access files in whole file system.
</constant>
</constants>
<theme_items>
<theme_item name="files_disabled" type="Color">
</theme_item>
<theme_item name="folder" type="Texture">
</theme_item>
<theme_item name="reload" type="Texture">
</theme_item>
</theme_items>
</class>