godot/platform/ios/main.m

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/**************************************************************************/
/* main.m */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#import "godot_app_delegate.h"
#import <UIKit/UIKit.h>
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#include <stdio.h>
int gargc;
char **gargv;
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int main(int argc, char *argv[]) {
#if defined(VULKAN_ENABLED)
//MoltenVK - enable full component swizzling support
setenv("MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE", "1", 1);
#endif
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printf("*********** main.m\n");
gargc = argc;
gargv = argv;
printf("running app main\n");
@autoreleasepool {
NSString *className = NSStringFromClass([GodotApplicalitionDelegate class]);
UIApplicationMain(argc, argv, nil, className);
}
printf("main done\n");
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return 0;
}