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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "InputEventMouse" inherits= "InputEventWithModifiers" version= "3.4" >
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<brief_description >
Base input event type for mouse events.
</brief_description>
<description >
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Stores general mouse events information.
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</description>
<tutorials >
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<link > https://docs.godotengine.org/en/3.4/tutorials/inputs/inputevent.html</link>
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</tutorials>
<methods >
</methods>
<members >
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<member name= "button_mask" type= "int" setter= "set_button_mask" getter= "get_button_mask" default= "0" >
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The mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks.
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</member>
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<member name= "global_position" type= "Vector2" setter= "set_global_position" getter= "get_global_position" default= "Vector2( 0, 0 )" >
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The global mouse position relative to the current [Viewport]. If used in [method Control._gui_input] and if the current [Control] is not under the mouse, moving it will not update this value.
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</member>
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<member name= "position" type= "Vector2" setter= "set_position" getter= "get_position" default= "Vector2( 0, 0 )" >
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The local mouse position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] which is under the mouse. If the current [Control] is not under the mouse, moving it will not update this value.
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</member>
</members>
<constants >
</constants>
</class>