godot/doc/classes/VisualShaderNodeParticleEmit.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleEmit" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
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A visual shader node that forces to emit a particle from a sub-emitter.
</brief_description>
<description>
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This node internally calls [code]emit_subparticle[/code] shader method. It will emit a particle from the configured sub-emitter and also allows to customize how its emitted. Requires a sub-emitter assigned to the particles node with this shader.
</description>
<tutorials>
</tutorials>
<members>
<member name="flags" type="int" setter="set_flags" getter="get_flags" enum="VisualShaderNodeParticleEmit.EmitFlags" default="31">
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Flags used to override the properties defined in the sub-emitter's process material.
</member>
</members>
<constants>
<constant name="EMIT_FLAG_POSITION" value="1" enum="EmitFlags">
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If enabled, the particle starts with the position defined by this node.
</constant>
<constant name="EMIT_FLAG_ROT_SCALE" value="2" enum="EmitFlags">
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If enabled, the particle starts with the rotation and scale defined by this node.
</constant>
<constant name="EMIT_FLAG_VELOCITY" value="4" enum="EmitFlags">
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If enabled,the particle starts with the velocity defined by this node.
</constant>
<constant name="EMIT_FLAG_COLOR" value="8" enum="EmitFlags">
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If enabled, the particle starts with the color defined by this node.
</constant>
<constant name="EMIT_FLAG_CUSTOM" value="16" enum="EmitFlags">
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If enabled, the particle starts with the [code]CUSTOM[/code] data defined by this node.
</constant>
</constants>
</class>